Creating 3D Prototypes in Maya - Headphones with Blue Tooth
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Creating 3D Prototypes in Maya - Headphones with Blue Tooth

Learn to create and model realistic concept prototypes in Maya this course is for all levels
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
15 students enrolled
Created by David Newton
Last updated 11/2015
English
Current price: $10 Original price: $30 Discount: 67% off
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Includes:
  • 6 hours on-demand video
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Have a clear understanding of model concepting
Understand your workflow
Model confidently
Have a better unstanding of potential problem areas
Be a better modeller
View Curriculum
Requirements
  • Basic computer skills
  • Have a Maya 2012 upwards
  • Photoshop would be usefull but not essential
Description

Welcome to this course
During this course you will learn how to model concept/prototypes in this case we will look at the processes I use to model a pair of headphones (with blue tooth everything is better with blue tooth!)

We will look at the following:

  • Use reference for inspiration
  • Mock up out design in photoshop
  • Look at what we need to do to prepare for the model
  • Figure out the parts we will need to produce
  • Look at time saving techniques
  • Model the head phones
  • Add extra detailing
  • Model cleanup

I can wait for you to see how easy it will be for us to create stunning pieces of art!

See you there...

Who is the target audience?
  • This course is designed for all levels
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Curriculum For This Course
Expand All 25 Lectures Collapse All 25 Lectures 05:48:23
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Project Files
1 Lecture 01:58
Here you will find the final scene plus stages and all reference images used during this course.
Preview 01:58
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Lets get straight into modelling our Headphone concept in Maya
24 Lectures 05:46:25

We will take a look at starting our concept by gathering refernces and mocking up our Headphones.

Preview 08:06

In this lesson we will set our project and start creating our basic block shapes.

Setting up and Creating block bases for our concept part 1
17:19

Lets carry on with our block bases..

Block bases part 2
11:49

OK we are nearly finished with our basic block shapes.

Block bases part 3
11:59

Now we have a our basic shapes lets start to model our final speaker pieces.

Lets model speaker and cusioned parts
15:09

Please watch these next lessons in creating a complex mesh, after this I will show you a simpler way to create the same effect!!

Please feel free to follow along as it will all be good practice for you.

Speaker mesh part 1
16:08

Now we have started the mesh we will now look at postioning the parts so they intertwine.

Speaker mesh part 2
13:49

Finally we have our complex mesh, be carefull though as it is a very memory intensive piece of geometry and can often overload your computer and Maya!!

Speaker mesh part 3
13:12

Setting up our Geometry for transfer.

Transfer maps a simplified mesh
17:21

Using transfer maps we can transfer a detailed piece of Geometry over to a simplified version, giving you the best of both worlds, from this we can also transfer colour so that we can use that for specular and opacity maps.

Using transfer maps to create a Normal and Diffuse map
20:04

Using Photoshop we can just fine tune our maps.

Using photoshop to create a tileable map
13:35

Lets finish off our editing in Photoshop.

Editing tileable maps in Photoshop
08:55

Lets finish off by transfering the detail into the maps.

Applying our maps to the simplified Geometry
12:35

Just a quick video to show how quick the speaker grill could be completed.

Creating the Speaker grill at speed
14:58

I will now show you how to UV and manually testure the speaker internal pieces.

Lets add details to the speaker internals
19:18

Lets create a bump map and add this to the material within Maya

Finishing our speaker internals
09:27

FInish the outer shell pieces,

Finishing the outer shell pieces
19:38

Completing the rest of the pieces.

The rest of the parts
16:10

Lets finish by mirroring the pieces.

Mirroring the pieces
10:56

Adding a texture to the outer shell.

Adding texture to outer shell
10:10

Creating the texture in Photoshop.

Finishing the textures
11:49

The logo.

Logo for model
20:43

Lets create the Blue Tooth plug.

Modelling the Blue Tooth plug
17:13

Finally lets pose our model and do some quick test renders.

Posing our completed model
16:02
About the Instructor
David Newton
4.5 Average rating
143 Reviews
7,184 Students
29 Courses
Teacher, Website and 3D Creative Artist

I have worked professionally in many creative sectors for the last 20+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.

I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.

I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.