Creating 3D Prototypes in Maya - Headphones with Blue Tooth

Learn to create and model realistic concept prototypes in Maya this course is for all levels
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Instructed by David Newton Design / 3D & Animation
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  • Lectures 25
  • Length 6 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
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About This Course

Published 11/2015 English

Course Description

Welcome to this course
During this course you will learn how to model concept/prototypes in this case we will look at the processes I use to model a pair of headphones (with blue tooth everything is better with blue tooth!)

We will look at the following:

  • Use reference for inspiration
  • Mock up out design in photoshop
  • Look at what we need to do to prepare for the model
  • Figure out the parts we will need to produce
  • Look at time saving techniques
  • Model the head phones
  • Add extra detailing
  • Model cleanup

I can wait for you to see how easy it will be for us to create stunning pieces of art!

See you there...

What are the requirements?

  • Basic computer skills
  • Have a Maya 2012 upwards
  • Photoshop would be usefull but not essential

What am I going to get from this course?

  • Have a clear understanding of model concepting
  • Understand your workflow
  • Model confidently
  • Have a better unstanding of potential problem areas
  • Be a better modeller

Who is the target audience?

  • This course is designed for all levels

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Project Files
Here you will find the final scene plus stages and all reference images used during this course.
Section 2: Lets get straight into modelling our Headphone concept in Maya

We will take a look at starting our concept by gathering refernces and mocking up our Headphones.


In this lesson we will set our project and start creating our basic block shapes.


Lets carry on with our block bases..


OK we are nearly finished with our basic block shapes.


Now we have a our basic shapes lets start to model our final speaker pieces.


Please watch these next lessons in creating a complex mesh, after this I will show you a simpler way to create the same effect!!

Please feel free to follow along as it will all be good practice for you.


Now we have started the mesh we will now look at postioning the parts so they intertwine.


Finally we have our complex mesh, be carefull though as it is a very memory intensive piece of geometry and can often overload your computer and Maya!!


Setting up our Geometry for transfer.


Using transfer maps we can transfer a detailed piece of Geometry over to a simplified version, giving you the best of both worlds, from this we can also transfer colour so that we can use that for specular and opacity maps.


Using Photoshop we can just fine tune our maps.


Lets finish off our editing in Photoshop.


Lets finish off by transfering the detail into the maps.


Just a quick video to show how quick the speaker grill could be completed.


I will now show you how to UV and manually testure the speaker internal pieces.


Lets create a bump map and add this to the material within Maya


FInish the outer shell pieces,


Completing the rest of the pieces.


Lets finish by mirroring the pieces.


Adding a texture to the outer shell.


Creating the texture in Photoshop.


The logo.


Lets create the Blue Tooth plug.


Finally lets pose our model and do some quick test renders.

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Instructor Biography

David Newton, Teacher, Website and 3D Creative Artist

I have worked professionally in many creative sectors for the last 20+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.

I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.

I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.

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