Create Your Own Character in Blender

Learn the Great skill of character creation
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  • Lectures 29
  • Length 4.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 3/2016 English

Course Description

In this course we create a simple character in 3D. We quickly and easily apply a rig for easy animation.

We begin by setting up some background images to use as a reference.

This course involves modelling the character from a simple plane so we use the mirror modifier to speed the process up.

We quickly get the form of the character and add his hands, form his ears, model some teeth and even model him a pair of simple shoes. We continue by creating some hair and forming eye brows.

When we are happy with how our character looks we move on and add an armature using an add-on within blender. We position the rig and generate control bones for use in animating our character. We briefly look at weight painting and how much influence some bones have over certain parts of the character.

And finally we add some shape keys to control some basic facial movements during animation.

What are the requirements?

  • Download and install the free 3D software called Blender from Blender.org

What am I going to get from this course?

  • Add reference images
  • Use mirroring to speed up the modelling process
  • Model an entire character
  • Add an armature and generate control bones

What is the target audience?

  • This course is for anybody looking to create a character suitable for animation.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Quick Introduction
09:13

To Download Blender Visit www.blender.org and follow the instructions.

Thess add-ons need to e enabled for students to follow along successfully using the short  cuts. Go to  File - User preferences - Add-ons: Put a check mark to enable 

1. User interface: Pie menu official.

2. Mesh: Loop Tools 

3. Rigging: Rigify

You will find the modelling Pictures in the resources of this course.

Also you will find a PDF with a reminder of some most used short cut keys for quick reference.

In this lecture we look at Blenders user preferences. This is very important because the lectures will be conducted using mouse select with the left button and going to File-User-Preferences-Input and selecting left allows the student follow along exactly as they should. Also if students are using a computer keyboard that does not have a Numpad and only the single row of numbers along the top of the keyboard checking the emulate Numpad box allows for this row of numbers to control the view in the 3D space. Under the add-ons tab students may need to enable some of these add-ons such as Mesh - loop tools. By putting a tick mark in the corresponding box enables the add-on for use.

Section 2: Modelling The Head
08:37

In this lecture we begin by laying out the characters head in front orthographic view. It is important to keep a consistent shape of edge loops circling the mouth.

09:07

In this lecture we continue creating the shape of the face and then split the screen in two and switch the second screen to side view. This allows us to select all the individual vertices on the face and drag them forward to where they need to be to form the characters face.

02:28

In this lecture we continue creating the shape of the face and then split the screen in two and switch the second screen to side view. This allows us to select all the individual vertices on the face and drag them forward to where they need to be to form the characters face.

09:50

In this lecture we continue dragging vertices in the x, y and z directions in order to create the shape of the face we want. We also begin to extrude back over the head.

07:19

In this lecture we form the characters head by continuing to extrude back over the head.

Section 3: Modelling The Body
16:52

In this lecture we begin extruding the mesh from the neck and start forming the body. It is important to be aware of any edge loops collapsing in on one another.

10:34

In this lecture we begin to form the leg joints and extrude down to meet the ground.

14:04

In this lecture we begin modelling the hands of the character. We begin by adding a cylinder, scaling it and extruding it. We also add a subdivision modifier to it.

Continuing The Hand
11:32
Attaching The Thumb
03:57
Section 4: Adding Detail
11:06

In this lecture we start modelling the characters shoes. We begin by adding a cube, positioning it and scaling it.

10:01

In this lecture we start forming the characters ears by first deleting some faces, shaping the remaining vertices around the opening and extruding outwards.

06:48

In this lecture we begin giving the character eyes. We add a UV sphere and position these into place.

04:28

In this lecture we continue with the characters eyes. We rearrange the shape around the eye opening to fit the UV sphere.

07:55

In this lecture we begin the tricky process of adding the inside of the characters mouth.

04:06

In this lecture we give the character a tongue. This can be tricky but it’s important to select the correct edge loop to begin extruding.

04:06

In this lecture we form the gums of the character.

12:58

In this lecture we add a separate cube and start modelling his teeth.

18:15

In this lecture we model some hair for the character.

10:04

In this lecture we give the character some eyebrows by extruding faces from above his eyes.

Section 5: Rigging
11:37

In this lecture we clean up the character and prepare him for the armature.

06:49

In this lecture we add the armature into the scene and scale the character down to fit the armature.

06:15

In this lecture we position the bones of the armature

09:52

In this lecture we generate the rig and control bones.

09:53

In this lecture we create some shape keys to control some basic facial movements of the character.

04:49

In this lecture we add some more shape keys in the form of a soft smile.

Section 6: Section 6: Bonus Material
Bonus Lecture: Extra Courses
Article
Section 7: Adding Material
Character Freestyle Material
19:53

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Instructor Biography

Thomas Mc Donald, Udemy Instructor, 3D Artist, Designer & Animator

Thomas mc Donald is a 3D Designer currently living in Kilkenny Ireland who has a passion for 3D modelling and animation and using Blenders powerful software allows his imagination come to life like never before.

Over the past 12 years he’s worked on various 3D Modelling programs designing for production. Having discovered Blender a number of years ago and realized its amazing potential for creating, the future has no limits.

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