
Download the assets and eye texture from the resources, import the background references for this lecture, and learn to adjust playback speed while navigating Blender 2.8 updates.
Download blender from blender.org for Windows, macOS, or Linux, install it, and prepare to continue in the next lecture.
Enable the loop tools and node wrangler add-ons, adjust the interface resolution scale, enable auto save, and set input and navigation options to streamline your character creation workflow in Blender.
Learn blender navigation with the middle mouse button to rotate, zoom, and pan. Use the apostrophe key to switch between perspective and orthographic views and move the camera with G.
Learn how Blender 2.8 collections organize scenes by controlling visibility, selectability, and render options, move objects between collections, nest collections, and model efficiently by editing a collection instance.
Explore Blender snapping and origins, using increment, vertex, and face modes, and reposition object origins with the 3d cursor for accurate placement in both edit and object modes.
Learn to add background images to a Blender scene, resize and adjust alpha, position on the grid floor, switch to front, side, and top views, and enable double sided view.
Add a mesh plane, rotate 90 degrees to face forward, and align with the z axis; enter edit mode, extrude, and enable mirror with clipping for centered symmetry.
Learn to build a character's face in Blender by extruding and shaping vertices along the z axis, forming a nose and eyes while preserving clean topology and edge flow.
In Blender, learn to shape a character's face by pulling and extruding vertices from a side profile, aligning rows to the outline, and forming a 3D facial form.
Master modeling a character head in Blender using subdivision surfaces, mirror modifier, and proportional editing, then refine with extrusion, edge loops, and vertex adjustments.
Master 3d modeling of a character's upper body in Blender by shaping vertices, extruding edges, and merging vertices to refine the arm, elbow, and wrist along a reference profile.
Model the character's hand in Blender, starting from a circle in front and top views, extruding fingers, and adding edge loops for joints to refine proportions in part one.
Finish the hand and attach it to the body by refining vertex positions, adding edge loops, and extruding back to form a connected hand; recalculate normals for correct shading.
Learn to model the character's legs in Blender by extruding and joining vertices, refining faces to avoid tris, and shaping a quad-based leg mesh.
Model the character's shoes in Blender, using extrusion, scaling, and vertex merging to align with the leg, while refining edge loops and face orientation for clean shading.
Model the character’s eyes by forming outer and inner eyes, shaping the iris and pupil, and refine with proportional editing, extrusion, and a mirror modifier for left and right eyes.
Block in the character's ears and extrude the nose interior to shape the nose. Refine the ear geometry with edit mode, vertex and face selection, and extrusion.
Create a separate tongue object by extruding and shaping geometry, then isolate and name it for separate editing within the character model in Blender.
Form the character’s gums inside the mouth in Blender by selecting, duplicating, and separating top and bottom gum pieces. Shape them with extrude, scale, and precise move operations.
Model the character's teeth and gums in Blender, positioning and shaping top and bottom teeth to fit the mouth curve, using a mirror modifier, subdivision surface modifier, and vertex edits.
Refine a Blender character by finishing the eyes, mouth, and gums through targeted vertex edits, edge loops, and gentle reshaping to align features and enhance facial form.
Model the character's hair in Blender by selecting the hair faces, duplicating, and separating them. Apply a mirror and solidify modifier to add thickness and then shape with vertex edits.
Create a realistic eye in Blender by texturing the iris with a dedicated iris material, unwrap the eye, and layer glossy and transparent shaders with a mix node.
Model the character's eyebrows in Blender by shaping a cube, extruding and moving edges, then apply a mirror modifier and final transformations for symmetry.
Add materials to a Blender character by creating and assigning multiple material slots. Adjust colors, shading, and subsurface scattering for eyebrows, skin, and accessories.
Combine character parts, apply the mirror modifier, join with Ctrl+J, and apply all transforms to zero out location, rotation, and scale for rigging readiness.
Add a rigging armature using a human metarig and fit bones to character. Mirror across the x axis, then refine finger joints and leg joints in edit mode before posing.
Bind the character to the rig using automatic weights, create and manage control objects, and test rig articulation in pose mode to ensure eyes, teeth, and tongue respond correctly.
Apply a freestyle, non-photorealistic render look to the character in Blender, using tune-based colors and lighting with world sky and sun lamp for a hand-drawn style.
In this course we create a simple character in 3D. We quickly and easily apply a rig for easy animation.
We begin by setting up some background images to use as a reference.
This course involves modelling the character from a simple plane so we use the mirror modifier to speed the process up.
We quickly get the form of the character and add his hands, form his ears, model some teeth and even model him a pair of simple shoes. We continue by creating some hair and forming eye brows.
When we are happy with how our character looks we move on and add an armature using an add-on within blender. We position the rig and generate control bones for use in animating our character. We briefly look at weight painting and how much influence some bones have over certain parts of the character.