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Create Your Own Character in Blender
Rating: 4.5 out of 5(1,506 ratings)
61,852 students

Create Your Own Character in Blender

Learn the Great skill of character creation with Blender 3D
Created byThomas McDonald
Last updated 8/2025
English
English [Auto],

What you'll learn

  • Add reference images
  • Use mirroring to speed up the modelling process
  • Model an entire character
  • Add an armature and generate control bones

Course content

5 sections32 lectures4h 0m total length
  • Introduction1:45

    Download the assets and eye texture from the resources, import the background references for this lecture, and learn to adjust playback speed while navigating Blender 2.8 updates.

  • Short cut PDF for download0:17
  • Getting the free software Blender0:31

    Download blender from blender.org for Windows, macOS, or Linux, install it, and prepare to continue in the next lecture.

  • Enabling Add-ons & setting up the user Interface2:08

    Enable the loop tools and node wrangler add-ons, adjust the interface resolution scale, enable auto save, and set input and navigation options to streamline your character creation workflow in Blender.

  • An introduction to navigation2:58

    Learn blender navigation with the middle mouse button to rotate, zoom, and pan. Use the apostrophe key to switch between perspective and orthographic views and move the camera with G.

  • An introduction to collections5:01

    Learn how Blender 2.8 collections organize scenes by controlling visibility, selectability, and render options, move objects between collections, nest collections, and model efficiently by editing a collection instance.

  • Introduction to Snapping & origins7:36

    Explore Blender snapping and origins, using increment, vertex, and face modes, and reposition object origins with the 3d cursor for accurate placement in both edit and object modes.

Requirements

  • Download and install the free 3D software called Blender from Blender. org

Description

In this course we create a simple character in 3D. We quickly and easily apply a rig for easy animation.

We begin by setting up some background images to use as a reference.

This course involves modelling the character from a simple plane so we use the mirror modifier to speed the process up.

We quickly get the form of the character and add his hands, form his ears, model some teeth and even model him a pair of simple shoes. We continue by creating some hair and forming eye brows.

When we are happy with how our character looks we move on and add an armature using an add-on within blender. We position the rig and generate control bones for use in animating our character. We briefly look at weight painting and how much influence some bones have over certain parts of the character.


Who this course is for:

  • This course is for anybody looking to create a character suitable for animation.