Learn the basic concepts, tools and processes you will need to 3D model a kitchen.
In this new course Create your Dream Kitchen, Blender and Udemy trainer Thomas mc Donald will guide you through the process of creating your very own realistic kitchen from plans. This course uses the free and open source software Blender and is for intermediate with knowledge of the Blender interface. The course is instructional with all commands clearly stated so students can follow along at their own pace.
This course is project based so you will continue to build on your kitchen model and see your results as you progress through the lessons.
Once you have completed this computer based training course you will be capable of creating your very own models and architectural renderings using the powerful full feature set available with the Blender software suite.
Hello and welcome to this kitchen creation course in Blender with me Thomas mc Donald. To download the latest version of blender please visit https://www.blender.org and follow the download instructions.
In this course we will take a kitchen plan I put together in AutoCAD and converted to an svg file. The svg file can then be imported into Blender and used as a basis to begin modelling. I chose AutoCAD to design the plan in as it’s an application I’m familiar with. You can design your own kitchen in any application you like even on a piece of paper or even in Blender. The Kitchen1.svg file can be found in the resource folder of this course.
This house model and the kitchen plan are provided by me completely free to use for whatever purpose you wish.
To begin please open the file; “HouseTemplate.Blend” provided in the resource folder of this course. You must uncompress this file first.
That’s it for the introduction, in the first tutorial we will quickly run through setting up Blender for those new to the software. If you have any questions about the course please feel free to leave a comment or send a message and I will reply to you as quickly as possible.
In this tutorial I will quickly guide you through the process of setting up the Blender interface so you can successfully follow along with the tutorial. First we will go to file, user preferences, select add-ons and enable the following. The add-on here expands the functionality of Blender. I currently have most if not all enabled but I will point out the important ones you will need for this course. The first on is 3d Nav, the next one is loop-tools. And the third and final is user interface pie menu official. Next we go to the interface tab, It is important to point out at this stage that you will need a three button mouse to successfully use Blender and I recommend acquiring one to follow the course. First we enable select with left, Blenders default is with right and this will confuse you as I will be using the left mouse button for selection. If you are using a keyboard without a numpad check; emulate numpad. This allows you to use the numbers along the top of your keyboard to toggle between the different views. When all of these have been enabled please save user setting, that way the next time you start Bender all these changes will have been saved. .
Please find the Kitchen1.svg file in the resource folder of this course.
In this tutorial I guide you through the process of importing the .svg file. Firstly we need to hide some of the objects within the scene so we can quickly create the objects for the kitchen. To import the svg file we need to enable the import svg add-on in the user preferences panel. Go to file – User Preferences – Add-ons and put a check mark beside import/export scalable vector graphics. Next we choose an empty layer to add the .svg file contents into.
Next navigate to where you have saved the kitchen1.SVG file and import. Now we need to scale this new object up to fit our room. I have found 63.35 scales the SVG object close to the size we need.
We take a look at the picture provided with the course to give you a better understanding of the object we just imported. The picture shows us the positions and the heights of all the objects in the kitchen. Next we need to convert the .SVG object from a curve to a mesh. This has to be done small sections at a time. To convert the curves to meshes simply select any part and press alt + C and select mesh from Curve/Surf/Text. Now the curve has been converted and we can begin extruding them to the heights we want.
In this tutorial we begin by positioning and then extruding the island counter top. We are going to use the imported .svg as both the new kitchen object and as references for sizes etc. The Island unit is made up of a top marked in red on the drawing, two marble returns on the side. These returns come from the floor right the way up underneath the marble top. There is a toe kick on the bottom marked in green on the drawing. We will extrude the counter top and the toe kick and also UV un-wrap them.
In this tutorial we continue where we left off in the previous tutorial and position the origin point for each of the remaining island unit objects. Next we extrude them to the heights required; mark seams so they can successfully be UV unwrapped.
Hello and welcome to the sixth tutorial in this kitchen creation course. In this tutorial we will model the door handles for the worktop doors. We will also recalculate the normal’s; that is the direction the face of our mesh is facing. This affects the way light interacts and how the material is displayed. We will also apply the scale for the objects we have modified in the scene.
Here we will make a duplicate of the door we created and distribute to their positions around the island unit.
In this tutorial we begin work on the main counter unit by positioning it into place and extruding it to size. We also extrude the toe kick and UV unwrap both objects.
In this tutorial we quickly position the main unit and UV unwrap it.
In this tutorial we Duplicate the doors on the island unit and position them on the main counter unit.
In this tutorial we model the upper units of the main counter
In this tutorial we duplicate the three main objects of the main kitchen unit and mofify them to fit the smaller one.
In this tutorial we duplicate the main unit doors and fit them to the small unit doors.
In this tutorial we continue and create the upper units over the small Counter top. To create this unit we convert the imported SVG object to a mesh and position it before we extrude it to the height and UV un-wrap.
We finish off the small upper unit with a top and bottom face.
In this tutorial we finish the doors by adding a bottom and UV un-wrapping them.
In this tutorial we duplicate one door on the large unit and position it on the smaller unit.
In this tutorial we create the marble returns for the kitchen counter
In this tutorial we create the under mounted sink and cut-out. We use the Boolean operation to subtract one object from the other to create the cut-out.
In this tutorial we continue with the sink creation and create the under mounted basins. These are created by duplicating the edge loop around the sink cut-outs and extruding. We add a subdivision surface modifier that creates the desired shape the bowl will later have a stainless steel type material applied.
In this tutorial we model the hob for the counter top.
In this tutorial we model the grill and oven to finish off this cooking unit.
In this tutorial we model the fridge
In this tutorial we make a quick fix to the window and make it fit our new kitchen.
In this tutorial we model a tap and UN unwrap it.
In this tutorial we model the extractor fan and UV un wrap it and also add a material to it.
We will be using a HDR as the environment texture to help light this scene and these images are widely available at websites such as hdrlabs.com. I recommend you download a HDR image and in the next tutorial I will be setting up the scene with one similar to these. If you scroll down here you can view the creative commons licence these images are released under.
The second texture we need to download is an image of white Carrara marble.
With both of these textures, the HDR and the Carrara Marble slab downloaded onto your computer we can continue with the next tutorial.
In this tutorial we add the HDR texture to the environment.
Hello and welcome to the next tutorial in this kitchen creation course. In this tutorial we model a florescent light to brighten up the kitchen. We add the light to the kitchen ceiling to help add more light to the scene.
In this tutorial we position the sun lamp in the scene and focus the direction to enter the kitchen door. We change the settings of the sun lamp so it brightens the scene. Wealso switch off caustics in the light path section.
In this tutorial we add portals to the doors and windows. The portals are area lamps but switched to a portal setting. These portals are positioned to cover doors and windows and effectively tell Blender where the external light source is coming into the scene from.
Portals act as a guide and tell Blender where the external light source is coming from, helping to reduce the noise in the scene and increase the render time. So instead of Blender randomly firing off light rays from the camera and hoping to find our external HDR light source, it can focus its resources and increase the quality of our renders.
We then position the camera into the kitchen to get a better view.
In this tutorial we create the tiles, add two array modifiers for the x and y axis to cover the floor area. Next we select all the unwanted construction lines in the scene and move them to an empty layer.
Thomas mc Donald is a 3D Designer currently living in Kilkenny Ireland who has a passion for 3D modelling and animation and using Blenders powerful software allows his imagination come to life like never before.
Over the past 12 years he’s worked on various 3D Modelling programs designing for production. Having discovered Blender a number of years ago and realized its amazing potential for creating, the future has no limits.