Create Your Animated Short

Learn the workflow of creating the animated shorts. Using leading software like 3Ds max & After Effects.
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Instructed by Jasim Oqaili Design / 3D & Animation
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  • Lectures 40
  • Length 9 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2014 English

Course Description

In this course , create your animated short, I introduce you to story developing skills , 3Ds max 2014 modeling, rigging, animation, rendering, After Effects cs6 basic composting and Adobe premiere cs6 Editing skills. Designed for the beginner, it starts with the basics to get you started and later it gets more practical developing your production skills on all stages and the steps needed to create animated shorts.

Starting with the building blocks you will need to be successful and achieve your goals. In pre-production you will be introduced to concept, story and script writing, storyboard and animatic. In the production stage, you will develop modeling, texturing, rigging, and character animating skills. Finally, in the post production, we will place lights, cameras, render the scenes and do the composting and editing.

A multiple skill and software course is at your hands to master. It's an All in One Production Course.

Projects are provided for you to learn by applying techniques directly throughout the training course. By the end of this course, you will be well informed and trained in the animated shorts creation process.

The Best Way to know the workflow and create your Animated shorts.

Multiple Resources for you to Start making your animation Right Away. You can do it!

Finally, you can create your animated short depending on yourself. If you've always wanted to know how to make your own animation, or wanted a simple and comprehensive way to guide you through out the production process, this course is definitely for you.

Gear up and prepare yourself for Deep dive!!

*Note: Software versions used 3Ds max 2014 and Adobe cs6 (Audition - Photoshop - After effects - Premier)

What are the requirements?

  • 3Ds max - Adobe Premiere main software
  • Audition - After Effects - Photoshop

What am I going to get from this course?

  • To learn the workflow and pipeline of creating animated shorts.
  • To create our own animated short.
  • To get familiar with the tools and software used in creating 3D animated shorts.

What is the target audience?

  • 3D Artist - modeling and Animation
  • 3D filmmakers & animators
  • 3D generalist artists
  • Short Animation beginners

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Intro & Info
06:14

This lecture covers:

- The Course Goals

1- Know the workflow (software & Tools)

2- Know and practice the Stages of production

3- Create an Animated short from start to finish

- What's needed?

1- Motivations and Ideas.

2- Software and skills

3- Promoting and sharing

- The Stages of Production (workflow)

1- Pre-production ( drafting - ideas - developing - Finalizing ) the shot

2- Production ( the steps and software needed to create the short )

3- Post-production ( Final steps to create the desired output )

06:01

Now we cover a quick look at the Process of creating your animated short (Workflow):

1- Pre-production ( Concept>Story>Script>Storyboard>Animatic )

2- Production ( Modeling>Texturing>Lighting>Rigging>Animation )

3- Post-production ( Rendering>Compositing>Video & Sound Editing )

We need a working workflow to be successful in production.

Section 2: Step 1: Pre-Production
08:20

Next We take a look at developing your animated short concept and ideas:

1- The Rules 2- Ideas Source 3- Tools of Development

Then We examine The Universal Story (Elements of Good Story)

Last We Explore the Story Plot (Acts)

07:55

This lecture covers The Story closely:

3 ingredients > ● A character ● A need or problem ● problem solution

What to keep in mind while writing the story. (Tips)

We practice writing our animated short story.

19:32

In this lecture we talk about the script of the story:

- How the story can be told with pictures and sounds.

- Tips on writing the story outline.

- Do's and Don'ts (Tips) of writing the script.

- The format of the script

- We practice writing our animated short STORY outline and script.

16:20

The Storyboard (Visualization of the script)

- Types of storyboard (template - drawing - software)

- Shot list of the animated short

- Storyboard format

- Types and sizes of the shots and frames

- Practice creating our animated short storyboard

13:44

At the end of Pre-Production stage is the Animatic which is an animated storyboard

We discuss why we have to create them? And their format.

Last we practice creating an animatic for our animated short.

For final project Files of Pre-Production Check Downloadable Materials: Rami 's Treasure 01

10 questions

Knowledge test about the pre-production stage.

Section 3: Step 2: Production Stage 1
08:36

" What is voice acting is?? " Tips for better performances by the Voice over – Voice Talent – voice Acting performers. The basic hardware and software setup for recording good sound.We practice record clean and enhance sound for our animated short. Download Final Project Files of Production Stage: Rami's Treasure02 Check lecture 38 To learn how to deal with project files if you have problems.

10:34

This lecture covers the first step of creating the heroes of our Animated short.

Drawing character profile is very helpful to get the desired result.

We learn how to use the web to create our character profile.

Then we use Photoshop to edit and add some detail to the character profile.

For Final Project Files of Production Download from lecture 8: Rami's Treasure - 02

Check lecture 38 to see how to deal with project files if you have problems .

24:22

In this lecture we dig deep in the production stage using 3Ds max (2014 optional)

We learn how to use the character profile to create the boy (Rami) body using the box modeling method turning it into editable poly. We develop basic skills of modeling using levels of the poly and basic commands like extrude, bevel, connect, and edge of poly selection.

These skills are essential in creating 3D animated short.

Note: Download (Models.rar) from Supplementary Material. You can use 3ds max files with name tag start to start modeling yourself. All coming Modeling Lectures Files are included.

For Final Project Files of Production Download from lecture 8: Rami's Treasure - 02

Check lecture 38 to see how to deal with project files if you have problems .

13:18

This lecture we continue modeling our character in 3Ds max

We advance to create the head after we have ended modeling the body. We use basic skills of modeling using commands like extrude, bevel, connect, and edge of poly selection.

Note: Download (Models.rar) from Supplementary Material in Lecture 10. You can use 3ds max files with name tag start to start modeling yourself. All coming Modeling Lectures Files are included.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

20:45

In this lecture we learn how to transform already modeled character into another same looking one.

We use editable poly modeling skills in 3Ds max.

Note: Download (Models.rar) from Supplementary Material in Lecture 10. You can use 3ds max files with name tag start to start modeling yourself. All coming Modeling Lectures Files are included.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

14:55

Now!! We model the house using shapes and useful modifiers like extrude and bevel.

Then we apply edit poly to have more control on the modeling process.

We learn how to get benefit of the modifiers stack to edit the model on different levels.

YOU can go ahead and model the needed objects in the storyboard to make them available when we need them.

Note: Download (Models.rar) from Supplementary Material in Lecture 10. You can use 3ds max files with name tag start to start modeling yourself. All coming Modeling Lectures Files are included.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

09:36

This is an Extra lecture to show you how to model the rest of the environment.

Now we finish modeling the Room of Rami.

Next get the garden put together and do the needed modifications.

We concentrate on modeling skills using shapes - edit poly - modifiers.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

Section 4: Step 3: Production Stage 2
09:27

In this lecture we use maps and materials to give color to the characters and objects we've created.

The scope of this lecture is how to use the material editor.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

02:36

Now we cover: How to make an Eye Rig in 3Ds max?

To animate the eye movement of the characters.

Using Simple eye control Rig.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

03:34

Skills covered in this lecture are:

1- Creating a character studio biped.

2- Re-scaling the biped to fit our character.

3- Using the physique modifier to skin the mesh to the biped.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

06:43

Now we use the morph modifier to animate the facial Expressions:

1- Create copies of the original mesh.

2- Modify the copies to the wanted expression.

3- Assign the morph targets in the original mesh.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

08:10

The pirate character undergoes the Rigging process:

1- We make the eye rig control setup.

2- Create and skin the biped.

3- Add morph modifier and assign the targets.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

Section 5: Step 4: Production Stage 3
13:10

Now its time to prepare our scenes for the animation process.

Merging and importing the characters and objects in the scenes that are going to be Animated.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

16:43

Since we are using Character studio Biped We are able to:

1- Use .bip motion files to animate the characters even we don't have animation skills.

2- Use the motion mixer to import and modify the .bip motion files to suit our animated short.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

11:02

After motion mixdown is copied to the characters we modify the motion and use layers to modify the animation.

It's all about adjusting the motion we've imported according to the environment and the characters body type.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

14:37

When motion files fail to suit our scenes or we don't have motion files to certain moments

We animate the biped and place key frames and use character studio features.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

17:24

In this lecture we cover Facial animation:

1- Animating the eyes using the control rig.

2- Animating the facial expressions throughout the scene.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

15:34

This is a walkthrough of the animation process in scene 02:

1- Use motion mixer to add motion files and copy the mixdown to biped.

2- Use layers to modify the motion and adjust the biped movement.

3- Animate the biped when needed and edit existing motion key frames.

4- Use morpher to animate the facial expressions then animate the eyes movement.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

23:42

This is a walkthrough of the animation process in scene 03:

1- Use motion mixer to add motion files and copy the mixdown to biped.

2- Use layers to modify the motion and adjust the biped movement.

3- Animate the biped when needed and edit existing motion key frames.

4- Use morpher to animate the facial expressions then animate the eyes movement.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

23:42

This is a walkthrough of the animation process in scene 04:

1- Use motion mixer to add motion files and copy the mixdown to biped.

2- Use layers to modify the motion and adjust the biped movement.

3- Animate the biped when needed and edit existing motion key frames.

4- Use morpher to animate the facial expressions then animate the eyes movement.

For Final Project Files of Production Download from lecture 8: Rami's Treasure02

Check lecture 38 to see how to deal with project files if you have problems .

10 questions

Knowledge Test about Production Stage.

Section 6: Step 5: Post-Production
20:35

Now It's time to get everything finalized and make it ready for post production.

Create a sky - adding a banner - importing props.

For Final Project Files of Post-Production Download : Rami's Treasure03

Check lecture 38 to see how to deal with project files if you have problems .

13:08

This lecture is a continuation from the last one.

Now create the photo of rami and his father using biped to pose them.

We learn how to create instant photo frame and adding a note using PhotoShop.

For Final Project Files of Post-Production Download from lecture 28: Rami's Treasure03

Check lecture 38 to see how to deal with project files if you have problems .

15:54

In this lecture we light our scenes:

1- Adding main light and tent the scenes using light color.

2- Adding fill lights to lighten dark areas.

3- Adding ambient lights to lighten shadows.

For Final Project Files of Post-Production Download from lecture 28: Rami's Treasure03

Check lecture 38 to see how to deal with project files if you have problems .

20:20

Now we add cameras and animate them:

1- Adding target camera and animate it.

2- Adding free camera and animate it.

3- How to frame the action using one or more cameras.

For Final Project Files of Post-Production Download from lecture 28: Rami's Treasure03

Check lecture 38 to see how to deal with project files if you have problems .

19:37

How to output the animation we've created in 3Ds max:

1- Mental Ray Render setup.

2- Multi camera patch rendering.

3- Rendering the output as a PNG sequence.

For Final Project Files of Post-Production Download from lecture 28: Rami's Treasure03

Check lecture 38 to see how to deal with project files if you have problems .

19:25

Now we use Adobe After Effects cs6 for scene compositing:

1- Import the sequence as one file in the library.

2- Use layers in the compositing sequences to adjust scene feel and look.

3- Output from After Effects as MP4 Video files.

For Final Project Files of Post-Production Download from lecture 28: Rami's Treasure03

Check lecture 38 to see how to deal with project files if you have problems .

24:21

It's time to edit the videos we've created using Adobe premiere:

1- Import the footage and audio files.

2- Do a multi cam sequence and record the cuts live.

3- Edit the cuts using the editing tools.

For Final Project Files of Post-Production Download from lecture 28: Rami's Treasure03

and to download the video files to be used in editing download: Vids

Check lecture 38 to see how to deal with project files if you have problems .

20:50

After editing the shots we add music and voice over:

1- Lay down suitable music for each scene.

2- Chose the voice over acting for each character.

3- Add audio effects for movement.

For Final Project Files of Post-Production Download from lecture 28: Rami's Treasure03

Check lecture 38 to see how to deal with project files if you have problems .

21:09

This is a continuation lecture from the last:

1- Add audio effects for movement and animation.

2- Mixdown the ambient sound for each scene.

3- Add intro Title and end the short with simple credit text.

4- Export the animated short using presets for the web.

For Final Project Files of Post-Production Download from lecture 28: Rami's Treasure03

Check lecture 38 to see how to deal with project files if you have problems .

10 questions

Knowledge Test about Post Production Stage.

Section 7: Conclusion And Summary
02:47

Finally we summarize the workflow we've used to create our animated short.

11:07

Dealing with Supplementary Materials After downloading them from Udemy. How to link the assets in programs like 3Ds max - After Effects - Adobe Premiere. In order to work on them yourself and develop your skills to create or refine the animated short.

06:58

A look at a project I did for a client. What was the workflow?

01:41

This is the final Output of our Animated short.

I hope you have created a better version.

Check links for important and high end content.

Lynda Tutorials

DigitalTutors Tutorials

Turbosquid Content

VideoCopilot-After Effects Content

10 questions

General Test about the skills and software needed.

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Instructor Biography

Jasim Oqaili, 3D Artist

I'm a 3D artist I’ve been working with 3ds max since 2001 . I have developed my self in dealing with Animation production as an independent filmmaker. I have given project based workshops and participated in team oriented Animated films. I've been a computer graphics and animation project leader in a local Media Production house and produced commercials and animated shorts.

I have a passion to create project based lessons that are downloadable for students so that they can focus on building their skill set and be creative, so they can develop themselves in every step. I also love developing stories and ideas for creative projects.


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