Create Unity3D Assets and Games with Blender 3D No Coding
4.2 (6 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Create Unity3D Assets and Games with Blender 3D No Coding

Create Game Assets in Blender 3D: Export to Unity3D and prototype Games using Playmaker
4.2 (6 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
370 students enrolled
Created by Thomas McDonald
Last updated 4/2017
English
Current price: $10 Original price: $30 Discount: 67% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3.5 hours on-demand video
  • 3 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create your very own game assets in Blender
  • Export Assets to Unity3D
  • Know the basics of the Unity3D interface
  • Create image textures for games assets
  • Bake textures from Blender
  • Add assets into Unity and use them in Games
View Curriculum
Requirements
  • Playmaker must be purchased to prototype the game
  • Mac or PC capable of running Blender version 2.78 or above
Description

In this new course Create Unity3D assets and Games with Blender No Coding, Blender and Udemy trainer Thomas mc Donald will guide you through the process of prototyping your very own games using game assets created in Blender. This course uses the free and open source software Blender and a free version of Unity3D and is for beginners with some knowledge of the Blender interface. The course is instructional with all commands clearly stated so students can follow along at their own pace. The course uses Playmaker that must be purchased to follow along fully with the game prototyping of this course.

This course is project based so you will continue to build on the skills you learn in Blender and Unity as we prototype a game using the visual scripting tool Playmaker.

Once you have completed this computer based training course you will be capable of creating your very own game assets using the powerful full feature set available with the Blender software suite, Unity3D and Playmaker

Who is the target audience?
  • Beginners who want a new challenge
  • Competent and confident using a computer
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Curriculum For This Course
39 Lectures
03:19:37
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Introduction
3 Lectures 05:08

In this introduction I discuss the software we will use for students to complete this course. This software includes Blender. Unity3d and Playmaker. We will use these three software programs along with Gimp to complete the course.

Preview 02:25

Overview
00:31

In this lecture we get some very important add-ons enabled in Blender. These will add functionality that enhance the user experience and increase our workflow efficiency. These include the short cut keys that I will use regularly throughout the course. It's a good idea to become accustomed early on with the use of these keys because they will become second nature must faster as a result. 

Getting Set Up for Modelling
02:12
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Introduction to the Blender Interface
8 Lectures 22:30
The 3D View
03:49

The Timeline
02:05

The Properties Editor
02:42

TheOutliner
01:12

The Info Editor
02:57

Mouse Button
02:42

Modes
03:40

Mesh Selection Methods
03:23
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Blender Asset Creation
5 Lectures 31:39
Blender Basics
02:04

In this lecture we begin to the model the spaceship. This spaceship will be the main game asset.

Modelling Basics in Blender
07:31

Getting the Shape of the Spaceship
08:43

Adding Modifiers to half the WorkLoad
05:49

UV Unwrapping the Spaceship
07:32
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Gimp Image Creation
2 Lectures 13:31
Exporting UV's to Gimp
03:16

Painting and Text Creation in Gimp
10:15
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Materials and Baking
3 Lectures 17:38
Adding Material to the Spaceship
07:39

Adding a second Material to the Spaceship
03:42

Baking out our Spaceship Texture
06:17
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Rock Model Creation
4 Lectures 20:15
Modelling the Rock
05:14

Adding Rock Material
05:02

Texture Painting the Rock
06:05

Baking Rock Texture
03:54
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Enter Unity3D
1 Lecture 02:45
Importing Playmaker into Unity3D
02:45
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Exporting to Unity from Blender
1 Lecture 04:05
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Applying Spaceship Transforms for Seamless use in Unity3D
3 Lectures 14:23
Applying Spaceship Transforms
06:35

Importing Spaceship into Unity3D Alternative Method
05:01

Adding Material to Models in Unity
02:47
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Using Unity3D Asset Store for Amazing Skyboxes
1 Lecture 03:49
Adding Skybox to the Space Scene
03:49
4 More Sections
About the Instructor
Thomas McDonald
4.4 Average rating
617 Reviews
14,820 Students
12 Courses
Udemy Instructor, 3D Artist, Designer & Animator

Thomas mc Donald is a 3D Designer currently living in Kilkenny Ireland who has a passion for 3D modelling and animation and using Blenders powerful software allows his imagination come to life like never before.

Over the past 12 years he’s worked on various 3D Modelling programs designing for production. Having discovered Blender a number of years ago and realized its amazing potential for creating, the future has no limits.