Create Puzzle Games with unity 3D & Fungus - Zero Coding
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Create Puzzle Games with unity 3D & Fungus - Zero Coding

Using Unity 3D & Fungus, we will create, jigsaw puzzles, Specific find games & a catch game all without write any code.
4.7 (9 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
109 students enrolled
Created by Paul McGrath
Last updated 3/2017
English
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Current price: $10 Original price: $40 Discount: 75% off
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Includes:
  • 7.5 hours on-demand video
  • 2 Articles
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create 2D puzzle games and publish them to play online and mobile devices.
  • You will have a basic working knowledge of Unity 3d.
  • You will have a working knowledge of Fungus.
  • you will have Created a puzzle game, featuring jigsaws, a specific find game ( can you help me find a specific object on the screen?) and a catch falling objects game.
  • you will be able to publish your games in webGL & android devises.
View Curriculum
Requirements
  • You should have a Mac or PC capable of running the latest version of Unity 3D
  • The latest version of Unity 3D (I will talk you through downloading & Installing on the course)
  • The latest version of Fungus (a free plug for Unity, I will also talk you through downloading & Installing on the course)
  • I am supplying a full set of graphics for the course, but you may need graphic editing software if you want to create your own asset for the course. (photoshop, or gimp etc.)
Description

This course is aimed at anyone who wants to make simple 2D puzzle games, but, who doesn’t know how to code.
Fungus is a free Unity 3D plugin that allows non coders (like me & a lot of you) access to some of Unity's core features.


If you have never used game development software, or if you have struggled with code trying to make games, Fungus and this course are exactly what you need.

Using a skeleton template supplied with the course we can build 

  • Drag & drop Jigsaw game: image pieces are scattered around the scene that need to be dragged and dropped into the right place.
  • Catch falling objects game: objects fall from a moving position off the top of the screen and the player has to move an on screen object to catch a set number of objects.
  • Specific pick game: the game asks the player to find a specific object on the screen till all the objects are found.

Just so we get off on the right foot, THIS IS NOT A RE-SKINNING COURSE

The template works perfectly, but you will need to adapt it by adding your own graphics and sound effects to make your own game. 

  • Sample graphics included: so you can build along with me before you make your own. 
  • The template is fully customisable: and that's what we do throughout the course we adapt each scene to make it your own.

More importantly you can

  1. Add a puzzle scene to any existing fungus game! Want to add a little jigsaw action to your narrative?
  2. Have your story character catch apples from a tree (or something similar) before they can progress further?
  3. Find objects in sequence before moving on to chapter two?

So not only can you make multiple puzzles with this course you can use it to add puzzles to your existing Fungus narrative games. Sounds good to me.

So whats keeping you? Make puzzle games & you get to improve you narrative games as well? who doesn't want this course.


Who is the target audience?
  • If your and artist, illustrator, animator or designer and you would like to make games but never had time to learn how to code, you don’t have to. Take this course and see how easy it is to make games without knowing how to code.
  • This course is for anyone who wants to make simple puzzle games but dosen’t know how to code
Students Who Viewed This Course Also Viewed
Curriculum For This Course
59 Lectures
07:16:31
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Installing Unity, Fungus, the Game Template & the graphic
8 Lectures 35:20


In this video I walk you through Unity 3D's interface

Preview 06:31

In this video we will Set up you project settings. ill show you how to find Fungus in Unity3D's asset store and install it.

Preview 04:36

In this video ill bring you through some of the fungus examples files and show you quickly how the Game template works.

Fungus examples
08:43

Now it's time to download the Dwnloadables.zip file, it contains the graphic assets, the game template & the jigsaw.psd (photoshop) template.

Down load the Game Template & graphic assets
00:04

Installing the Game Template & Assets
04:33

In this video we walk through setting up our graphic assets inside unity.

Setting up the graphics
06:51

A quick quiz to keep you on your toes.
1 question
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Walking through the Game Template
9 Lectures 01:07:31

Intro to Section 2.

Intro to walking through the Game Template
00:06

In this video we set up the Game Template, and test that all the scenes work together.

Setting up the Game Template
13:02

In this video we walk through the start scene of the Game Template.

The opening scene
09:56

In this video we walk through the pick a Jig scene.

Pic a Jig scene
04:22

In this video i walk you through the Jig 01 scene 

Jig 01 scene
09:56

The Drop scene is pretty big and is the only scene in the Template that has actual code attached. Don't worry you don't have to add any thing to the code or even open it if you don't want to.

This walk through is broken into three parts.

Intro & Drop scene Part 1
06:52

Part two, only one more to go after this one.

Intro & Drop scene Part 2
03:52

Part Three.

Intro & Drop scene Part 3
07:59

The last video in this section.

Specific pick scene.
11:26

Another quick question to check if your paying attention
1 question
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Creating the Individual Jigsaw pieces
4 Lectures 24:52

In this section Ill show you how to make the individual jigsaw pieces you’ll need to use in the Jig saw scenes. Ive included sample pieces in the assets pack so you can skip this section if you want and come back to it when your ready to make your own pieces. 

Intro to creating your own jigsaw pieces in Photoshop
00:12

Creating your own individual pieces.

Create the individual pieces of your own jigsaw
12:41

In this video we cut out the pieces from the master file and save them as .pngs

Cutting out the pieces
10:01

In this video we check through the final image.

The final Image
01:58
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Adapting the Game Game into a New Game.
22 Lectures 03:19:23

Ive added my rough game design doc to the resources and a blank pristine one for you to doodle out you designs.

Into to adapting the Template
00:11

In this video we check out the game design document, our blue print for the game.

Game design Doc
03:17

Part 1 of 5

Adapting scene 1 01 Opening Scene”

Adapting scene 1 Part 1“01 Opening Scene”
12:33

Part 2 of 5

Adapting scene 1 01 Opening Scene”

Adapting scene 1 Part 2 “01 Opening Scene”
11:42

Part 3 of 5

Adapting scene 1 01 Opening Scene”

Adapting scene 1 Part 3 “01 Opening Scene”
09:46

Part 4 of 5

Adapting scene 1 01 Opening Scene”

Adapting scene 1 part 4 “01 Opening Scene”
05:03

Part 5 of 5

Adapting scene 1 01 Opening Scene”


Adapting scene 1 Part 5 “01 Opening Scene”
09:20

Part 1 of 3

Adapting scene 2 02 pick a jig Scene”

Adapting scene 2 Part 1“02 pick a jig Scene”
11:44

Part 2 of 3

Adapting scene 2 02 pick a jig Scene”

Adapting scene 2 Part 2 “02 pick a jig Scene”
10:57

Part 3 of 3

Adapting scene 2 “02 pick a jig Scene”

Adapting scene 2 Part 3 “02 pick a jig Scene”
10:34

Part 1 of 2

Adapting scene 3 06 Jig 01 Scene”

Adapting scene 3 Part 1 “06 Jig 01 Scene”
06:49

Part 2 of 2

Adapting scene 3

Adapting scene 3 Part 2 “06 Jig 01 Scene”
06:41

Part 1 of 6

Adapting scene 4 05 Specific pick Scene”

Adapting scene 4 Part 1 “05 Specific pick Scene”
09:07

Part 2 of 6

Adapting scene 4 05 Specific pick Scene”

Adapting scene 4 Part 2 “05 Specific pick Scene”
07:57

Part 3 of 6

Adapting scene 4 05 Specific pick Scene”

Adapting Scene 4 part 3 “05 Specific pick Scene”
10:17

Part 4 of 6

Adapting scene 4 05 Specific pick Scene”

Adapting Scene 4 Part 4 “05 Specific pick Scene”
08:34

Part 5 of 6

Adapting scene 4 05 Specific pick Scene”

Adapting Scene 4 Part 5 “05 Specific pick Scene”
08:06

Part 6 of 6

Adapting scene 4 05 Specific pick Scene”

Adapting Scene 4 Part 6 “05 Specific pick Scene”
09:47

Adapting scene 5 11 Credits Scene”

Adapting scene 5 “11 Credits Scene”
14:19

Adapting scene 6 "03 Intro Drop Scene"

Adapting Scene 6 "03 Intro Drop Scene"
10:25

Part 1 of 2

Adapting scene 7 "04 Drop Scene"

Adapting Scene 7 Part 1 "04 Drop Scene"
13:44

Part 2 of 2

Adapting scene 7 "04 Drop Scene"

Adapting Scene 7 Part 2 "04 Drop Scene"
08:30
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Checking over the new game & adding sounds.
10 Lectures 01:20:38

In this section were going to go through the game looking for mistakes and for any changes we still might want to make as well as adding sound to the over all game.

Intro to Checking and adding sound
00:06

Part 1 of 4

Checking over the project.

Checking over the project Part 1
18:30

Part 2 of 4

Checking over the project.

Checking over the project Part 2
06:26

Part 3 of 4

Checking over the project

Checking over the project Part 3
06:50

Part 4 of 4

Checking over the project.

Checking over the project Part 4
06:47

Part 1 of 4

Checking & Adjusting sound.

Checking & adjusting sound Part 1
13:30

Part 2 of 4

Checking & Adjusting sound.


Adjusting sound part 2
06:57

Part 3 of 4

Checking & Adjusting sound.

Adjusting sound part 3
08:08

Part 4 of 4

Checking & Adjusting sound.


Adjusting sound part 4
08:15

One final tweak to smooth out the start of the game.

One last tweak
05:09
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Publishing your Game
6 Lectures 28:47

Now that we have a game were happy with we need to publish it. In this section were going to go through the steps necessary to publish to Web GL & android devices. 

Intro to publishing
00:08

In this video i walk you through creating the web GL build.

Creating the Web GL build
09:48

In this video I walk you through the necessary software you need to instal and then how to export the Android build of your game.

Creating the Android Build
15:20

A quick video showing you the test game working on an android phone.

Testing the build on an Android device
02:43

The complete sample game project.

The Complete Sample Game
00:39

Thats it the course is over

The end
00:09
About the Instructor
Paul McGrath
4.5 Average rating
683 Reviews
16,815 Students
3 Courses
Animator / Designer / Film-maker at Whackala.

Paul McGrath is an Animator from Dublin, Ireland. He studied animation in the renowned Ballyfermot College in Dublin, but has yet to be nominated for an Oscar like some of his peers.

After graduating, he went to work for Shepard Films in Dublin for a few months and then moved to LA to work as SFX designer for Hyperion Films. Back in Ireland, he continued specialising in SFX design for Shepard Films, after which he co-founded Kavaleer Productions. He wore several hats in the company –from making tea to producing and everything in between from 1999 to 2003, when he went to Australia for a change of scenery and a break from the rain. There he worked for Liquid Animation, moving swiftly up the ranks –he got to make tea in Australia too. He has also worked as a freelance animator for many years. Since directing a 3D segment for Leticia's live-action short Shift, Paul just couldn't stay away and eventually –a couple of years of eventually- they got together and decided to set up Whackala to pursue their own projects and ideas.

Paul has also taught animation and film production for many years in three different colleges in Dublin.

Most recently Paul has branched into game design, and extensive use of Fungus. He has taught Fungus courses on behalf of the creators in numerous workshops in Dublin, Ireland.

He still make tea as well.