Create Professional Character Designs in Photoshop

Learn to create pro character designs in Photoshop by following the workflow of a Professional Concept Artist.
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  • Lectures 21
  • Length 4 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2015 English

Course Description

In this series, professional concept artist and illustrator Tyler Edlin will walk you through the workflow needed to create pro character designs like those used in AAA games and major films. Through the creation of a Fantasy Mage called Kari, Tyler will demonstrate a professional workflow, as well as covering all of the design considerations needed to create concepts from scratch, and why design is so important to artists in these fields.

  • Understand basic design theory for concept artists and illustrators.
  • Learn the use of silhouettes to aid in design.
  • Improve understanding of poses to "sell" the character.
  • Improve color theory and developing a color palate for the piece.
  • When to work "loose" and when to push detail to get your best work.
Although the course content is approximately four hours, you should expect to invest significantly longer on your own piece. Some content is sped up to avoid becoming boring for you. A strong concept piece can take any where from multiple hours to days to complete. Be prepared to invest significant practice time on your journey! This course is structured as a "from scratch" walk through. Tyler will discuss both practical method and methodology through out the creative process. Starting from a blank document, all the way through design and the final piece. Tyler also includes his personal Photoshop brushes in the second lecture, as well as the final .psd file for you to deconstruct and review. By the end of this course, you'll be armed with all of the tools you need to design compelling, complex characters that make sense within the world they are created for. From there it's up to you to apply and practice the skills needed to become a professional artist.

What are the requirements?

  • This course uses Photoshop. It may be possible to follow along with another graphics program such as Gimp, but is best suited to Photoshop
  • Students should have some experience with sketching at a minimum, and a strong desire to learn the workflow of concept art and illustrations.

What am I going to get from this course?

  • Understand design considerations needed to create concepts from scratch
  • Learn which tools are used for creating beautiful concept artwork
  • Learn the workflow of a Professional Concept Artist
  • Understand the importance of backstory in creating your characters
  • Recognize strength and weaknesses in your skill set to improve more quickly
  • Learn the " 7 souls" common to fantasy character archetypes.

What is the target audience?

  • This course is not for first time artists with out any practical experience in art fundamentals such as line work, perspective, color, or shading
  • This is for students with some background in drawing, real or fantastic, that want to add professional work flows to their repertoire.
  • Previous professional training is not required, a burning desire to create characters is!

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Creating Compelling Character Concepts
01:27

In this video, Tyler outlines the concepts and process of creating "Kari", our fantasy mage, so we have an idea of the professional pipeline we'll be following for this course.

03:15

In this video, Tyler discusses questions every concept artist needs to ask themselves in order to create a compelling character that makes sense with the narrative setting. Creating the story for our character will help us to create a more believable character that will meet our client's needs.

07:10

In the first part, Tyler looks at free sketching some design aspects based on the questions we answered in the last video. He also covers the 7 different soul types that characters typically fall under and how that affects our design.

12:24

In the second part of this topic, Tyler takes the groundwork that's been done and begins to sketch out the actual design elements. Using a simple round brush, he works out basic shapes and silhouettes that fit our character archetype.

13:29

In the final part of this topic, Tyler lays in basic color schemes, looking at a method that mimics traditional underpainting as he finalizes the initial idea for this character.

15:29

Having created an initial sketch to find the essence of the character, we now take all of the ideas and parameters we've created and begin to silhouette different looks for our character based on simple shapes and values to find the design aesthetic we will finalize.

11:10

Continuation of Character Silhouettes

05:26

We review all of the design silhouettes we've created and continue to ask ourselves questions about our character so that even the silhouette compels us to want to know more about this character. Using elements of multiple

07:08

We look at the quick production methods for getting proportions correct on our character. Simple methods that are easy to remember and allow us to get a good human proportion without investing more time than needed.

03:12

In this video, we look at methods for finding character reference for our design, and the different elements included in the overall term “reference”.

13:05

Our foundation has been explored, now we move onto a more in depth sketch that explores the aesthetic and needs of our character. In this phase we'll work out both a look that we really like, but also would work within the world of the character. In the first part we'll look at a method for blocking that sketch in.

11:38

Continuation of Comprehensive Sketches

10:55

In this part we'll continue the work from the previous video, this time taking the approach of sketching in our character rather than blocking it out.

19:31

Tyler discusses various methods for deciding on a color palette for our character. The importance of a dominant color and how to choose complementary colors for our design.

14:31

Before the creation of our final image, we spend some time looking at gesture drawing. These are the skills that allow us to create a dynamic, believable pose for our character.

14:45

We've reached the final push! We'll start by doing a basic block-in of color, paying attention to values and schemes we've researched in previous work.

15:26

Continuation of the Color Block-In video.

15:58

With our basic colors blocked in, we move on to the secondary detail. As well as continuing to add color and light, we also start to finalize the textures we want to create.

16:29

Continuation of the Starting Detail video.

10:25

In our last videos, we make the final push to really polish our character. Tyler looks at the details and thought process needed to create the next level of polish to really make our character shine!

11:38

Tyler looks at the details and thought process needed to create the next level of polish to really make our character shine!

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Instructor Biography

3D Buzz is a company dedicated to providing the world with quality technical education over 3D animation, programming, game design, and much more. We have been producing training videos since 2001, always pushing the envelope in the development of informative lessons with an engaging and personable format. We try to make the viewer feel more like they're involved in a classroom discussion with an energetic teacher as opposed to being stuck in a dry, uninspired, run-of-the-mill training video.

But 3D Buzz is so much more than just training videos. We maintain one of the most helpful online communities on the internet. We do our very best to keep in close contact with our community, and to make sure that when you're here, you feel at home.

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