In this course you will learn about Fusion 360 and how to design complex mechanical assemblies.
After the quick introduction to Fusion, section 1 explains step by step how to design slide-n-pop mechanism. The mechanism is used to hide an iPad Pro underneath the surface of a desk or a wall. When the arm rotates, the iPad pops up and the cover slides back. Behind this interesting motion are many parts that are designed to work together to carry out this motion properly. Through the lessons a great focus in given to explain the concept behind each part's design and why it's made the way it is.
Section 1 starts from the ground up; modelling the frame and stationary gear, and moving up step by step to model the cover. You will watch how the mechanism is built step by step while observing the thinking methodology behind the structure of the model. All the modelling done is kept realistic and true to nature by using fasteners, proper sketches, chamfers and well selected materials. You will be getting a front seat to an inside look at how the professional do it.
If you're not familiar with Fusion 360, Section 3 will give you a brief introduction to Fusion. I'll explain the reasons that makes Fusion very special among other CAD softwares. This section includes an introduction to the UI, Data management concepts in Fusion and the special model structure. After that Rule#1 will be introduced and the methodology of the modelling will explained.
In this lecture, we are taking a tour around the final Fusion 360 model of the mechanism. This tour will explain how it works and what are the main components.
You will learn more about the mechanism and the its components.
You will learn about the structure of the mechanism and how the next lectures fall in place in the big picture.
This is the first step, to create the frame and the gear connected to it. You will learn about creating gears in Fusion 360 and how to mate gears to the shaft. You will learn about gears and gear terminology.
This lecture is focused on building the revolving gear that will mesh with the stationary gear. You will learn about joints, meshing gears properly, using scripts and modeling in top-down fashion.
This lecture is all about the motion linking between both gears. The gears has to revolve around each other and the big gear will rotate when the arm carrying it moves. To achieve this we will use Motion Links in fusion 360. Very useful tool.
This lecture is about creating the slot that will carry the iPad cover. You will gain more top-down design skills. You will also learn about fasteners and how to make your design realistic by adding screws.
In this lecture, we are going to create the slider. The slider will reside inside the slot and will carry the iPad cover and the connect to the arm from the other side. You will learn about modeling in reference to other parts, analyzing the forces on parts while you model them and gain more skills in top-down design technique.
In this lecture we will inspect the joint and make sure they have clear limits to make the assembly more realistic.
In this lecture we will create the connecting arm between the main gear and the slider. The arm will move the slider across the slot when the gear rotates.
The connecting arm has to link to the slider and the main gear. This lecture shows how to construct the as-built joints in between the arm, the main gear and the slider.
In this lecture, we will go through how to download the iPad Pro 3D model.
You will learn how to handle imported Geometry in Fusion360. Working with imported geometry is very important since Fusion supports all kinds of file formats. STEP files are imported to the main assembly and used.
You can find the links to download the iPad Pro model and the iPad holder model in the lecture resources
With the iPad Assembly ready, it's time to insert it into our main assembly.
In this lecture you will learn how to link different designs together and how to make an independent copy of a design inside of another.
In this lecture we will use all the previously modeled assembly as a reference around which we will model the iPad cover.
You will learn how to reference components and build other components around them at advanced level.
With the iPad cover in place, in this lecture we will join it to the sliders from both sides to hold it to the slot and allow it to slide along.
You will learn how to mirror components and more tricks about bolted assembly.
In this lecture we will prepare the main gear to assemble with the iPad link. The main gear will connect with the iPad link and swivel it around in at the end of the mechanism.
You will learn how to orient components around in the assembly in layers and how to think and plan before starting to model.
In this lecture we will create the iPad link. the link will carry the iPad through the motion and will connect it with the main gear.
You will learn how to model keyed shafts and how to use extrude from an object command.
In this lecture, we will join the iPad link to the iPad assembly using M6 hex screws. Afterwards, the mechanism will be become alive!
You will learn how to use combine tool, hole tool, threads and inserting screws.
Most importantly, you will learn to feel appreciation for such moments when the mechanism works for the first time! :)
In this last step we will modify the joint limits to make sure there is no interference within the assembly.
In this first lecture I will introduce you to Fusion 360 software.
You wil learn about the UI of Fusion 360
You will learn about the data management in Fusion 360
You will learn about the Navigation in Fusion 360
In this lecture I will introduce how different is Fusion 360 from other CAD softwares through exploring the model structure. Fusion 360 is quite unique in handling the models.
You will learn why Fusion 360 is different from other traditional CAD softwares.
You will learn how to use RULE#1 in Fusion 360 and how to ensure your model is structured properly.
In this lecture you will learn about Fusion 360 joint's engine. Fusion 360 uses a very advanced and intuitive interface for the joining process. This lecture goes in details about what the concepts behind making joints are and progresses to give an example of each joint type.
You will learn how to make joint between any two parts.
You will understand the concept of joints in Fusion 360
You will grasp the concept of Degrees of Freedom and its relevant use in Fusion 360
I'm a mechanical design engineer with 6 years of experience working with various CAD softwares. I have diverse experience designing mechanical systems in different industries. Mechanism Design is my key area of interest and expertise. I have experience designing mechanisms involved in different machinery. I aspire to bring this experience to you!
I love teaching mechanical design since I'm very passionate about cool mechanisms. I prefer quality over quantity. I promote deep understanding through explaining why things are designed the way they are.