Create Game Assets with Blender and Substance Painter
4.7 (133 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Create Game Assets with Blender and Substance Painter

Learn to create high quality game assets for video games
Best Seller
4.7 (133 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
921 students enrolled
Created by Darrin Lile
Last updated 4/2017
English
Current price: $10 Original price: $40 Discount: 75% off
5 hours left at this price!
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Includes:
  • 6.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create high polygon 3d models in Blender and use retopology techniques to make low poly versions suitable for video game engines.
  • Bake texture maps in Blender and Substance Painter.
  • Use PBR texturing tools to create realistic textures for game models.
View Curriculum
Requirements
  • You should know the basics of the Blender interface and navigation tools.
Description

In this course you’ll learn to use Blender’s modeling tools to create a high resolution model of an M249 Machine Gun. You'll learn retopology techniques that will allow you to create a low-poly version of your high-poly object. You’ll also learn how to... 

  • Create a Color ID map using Blender’s Vertex Paint tools
  • Bake Normal and Ambient Occlusion maps in Blender and Substance Painter
  • Assign materials in Substance Painter based on a Color ID map
  • Import your Blender models into Unity
  • Assign PBR textures to objects in Unity

If you've ever wanted to create high quality assets for video games, then this course is for you. 


Who is the target audience?
  • This course is designed for students who have some experience with Blender and would like to expand their skills to create assets for video games.
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Curriculum For This Course
42 Lectures
06:28:45
+
Introduction
1 Lecture 00:52
+
Modeling the High-Poly Gun
25 Lectures 04:00:43
Using Reference Images
06:44

Modeling the Base Shape
10:29

Beginning the Hand Grip
08:55

The Hand Grip and Trigger
10:08

Using Modifiers
12:39

Starting the Muzzle
07:03

Continuing the Muzzle
06:34

Building up the Front of the Gun
10:04

Continuing with the Front of the Gun
10:04

Modeling the Sight
06:56

Modeling Complex Shapes
10:48

Beginning the Scope Mount
12:36

Continuing the Scope Mount
10:04

Adding Small Details
08:03

Modeling the Scope
06:52


Detailing the Scope
08:23

Using the Path Tool
06:59

Adding More Detail
14:14

More Booleans
11:14

Adding Fill Pieces
15:21

Modeling the Shoulder Rest
10:45

Continuing the Shoulder Rest
09:52

Detailing the Shoulder Rest
09:43

Sculpting Final Details
10:47
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Retopology for the Low-Poly Gun
7 Lectures 01:08:57
Beginning the Retopology
14:05

Retopologizing the Shoulder Rest
14:55

Beginning the Scope Retopology
09:31


Reducing High Poly Objects
11:27

Continuing the Retopology
05:22

Finishing the Retopology
05:09
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Texturing with Substance Painter
9 Lectures 01:18:13
UV Mapping the Gun
09:19

Baking Texture Maps in Blender
09:44

Creating a Color ID Map
10:55

Importing to Substance Painter
08:13

Applying Materials in Substance Painter
10:50

Finishing the Materials in Substance Painter
09:27

Using Smart Materials in Substance Painter
07:37

Bringing the Files into Unity
08:51

Lighting and Reflections in Unity
03:17
About the Instructor
Darrin Lile
4.7 Average rating
516 Reviews
2,887 Students
6 Courses
Blender Foundation Certified Trainer

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.