Create Captain America's Motorcycle with Blender
4.8 (37 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
221 students enrolled
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Create Captain America's Motorcycle with Blender

Learn hard surface modeling in Blender, how to manage a complex project, and how to light and render a scene.
4.8 (37 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
221 students enrolled
Created by Darrin Lile
Last updated 8/2017
English
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Current price: $10 Original price: $40 Discount: 75% off
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Includes:
  • 8.5 hours on-demand video
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create complex models in Blender
  • UV map and texture 3d objects
  • Light and render realistic scenes using Blender's Cycles render engine
View Curriculum
Requirements
  • You should understand how to navigate in the Blender interface and be familiar with basic modeling tools like Extrude and Loop Cut.
Description

Learn the fundamental concepts and techniques of hard surface modeling in Blender. Learn to create materials and textures, as well as light and render a realistic vehicle.

Build a strong foundation in 3D Modeling so you can create your own amazing vehicles.

  • Blender Modeling Tools
  • Strategies for Complex Projects
  • Materials and Textures
  • Cycles Lights and Rendering


Learn 3D Modeling for Realism

Learning to create realistic 3D models opens the door for you to create your own incredible animations and visual effects. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.

Content and Overview

In this course you’ll create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” Throughout the course you’ll learn about Blender’s modeling, texturing, and rendering tools. You’ll learn the techniques and strategies needed to tackle complex projects so you can bring your own ideas to life.

We’ll begin by creating reference images in Adobe Photoshop. Then you’ll learn how to set-up reference images in Blender to make your modeling projects easier and more efficient. 

You will learn how to use Blender’s modeling tools to create realistic hard surface models as we create each part of the motorcycle. You will use modifiers, booleans, and path tools, while creating the motorcycle’s engine, tire treads, and frame.

When the modeling is complete you will learn how to set-up materials for the motorcycle, create uv maps of selected 3D objects, and apply realistic textures. In the end, you will light the motorcycle and use Blender’s Cycles render engine to render the scene.

Students completing this course will have the knowledge they need to create the high quality, realistic 3D models needed for animations and visual effects.

Reference images and textures are available to download with their corresponding videos.

"I love your tutorials! For the first time, I'm able to understand Blender! Thank you so much!" -Jade W

"Great work, Darrin. You make a great teacher as well as a fantastic 3D artist. I really appreciate your work; can't wait to see what you do next! -theLegendofSamuel

"I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person. -Zach B

Who is the target audience?
  • Anyone who is interested in learning hard surface modeling in Blender, as well as setting up Cycles materials, texturing, and rendering.
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Curriculum For This Course
51 Lectures
08:29:50
+
Introduction
1 Lecture 00:41
+
Modeling
45 Lectures 07:34:43
Reference Images
08:05

Starting the Frame
10:17

Continuing the Frame
09:11

Assembling the Frame
12:01

Finishing the Frame
11:40

Building the Rear Brace
10:17

Starting the Tires
06:31

Modeling the Front Fender
07:53

Creating the Rear Fender
09:26

Modeling the Gas Tank
06:53


Building the Front Fork
12:28

Using Paths for the Handle Bars
05:41

Modeling the Rear Cannisters
11:47

Creating the Flame Thrower
09:21

Modeling the Rear Lights
10:46

Building the Rear Rack
12:08

Using Booleans to Finish the Rack
09:10

Beginning the Engine
13:30

Circular Extrusions from Square Polygons
13:11

Continuing the Engine
12:48

Modeling the Engine Heads
15:25

Creating the Tubes with Paths
06:26

Adding Details to the Engine
08:54

Modeling the Rocker Covers
10:40

Using Groups in Blender
09:05

Modeling the Exhaust Pipes
10:33

Finishing the Exhaust Pipes
10:27

Building out the Engine
11:01

Using the Bevel Tool
07:43

Building Complex Shapes
11:21

The Solidify Modifier and Booleans
14:21

Adding Details to the Left Side
09:24


Beginning the Transmission Cover
12:56

Continuing the Transmission
10:03

Using Booleans to Finish the Transmission
05:21

Adding Details with Paths and Solidify
08:52

Adding Geometry to Paths
05:28

More Tubes with Paths
05:53

Modeling the Headlight
09:14

Creating Coils and Springs
09:24

Using the Array Modifier for Spokes
10:57

Creating Tire Treads
13:33

Sculpting the Leather Saddlebag
10:06
+
Materials and Textures
5 Lectures 54:26
Creating Base Materials
12:02

Adding Multiple Materials per Object
08:47

UV Mapping
09:08

Adding Image Textures
13:29

Finishing the Textures
11:00
About the Instructor
Darrin Lile
4.7 Average rating
411 Reviews
2,294 Students
6 Courses
Blender Foundation Certified Trainer

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.