Unreal Engine has incredible capabilities in terms of designing a scene, but many are lost as to how to actually create a scene from scratch. Blender is a fantastic program that allows for exactly that. With Blender you can create high-quality 3D models for use in any game engine, including Unreal.
Working with an intuitive and developed software like Blender offers many benefits, including:
This course teaches you the process of modeling objects, texturing those objects in Substance Painter 2, and working with those objects in Unreal. The challenges provided throughout the course will ensure practical learning; the best way to learn is to learn by doing. Each video focuses on a specific topic and how to attack that particular topic, so you'll never get confused.
This course was designed with a particular breakdown throughout each section:
Josh Gambrell is an experienced Blender and game engine user, with over four years of experience. He has been teaching on Udemy for over a year and teaches over 15,000 students in the field of 3D modeling and level design. Whether your new to Blender or an experienced user, this course will offer benefits in all areas relating to scene creation from scratch.
Set up our Unreal Engine project and add a sky sphere to the scene.
Set up the Blender project by editing some user preferences and systems of measurement.
Model simple walls using Blender's primitive objects.
Model a simple floor using Blender's primitive objects.
Properly prepare our models for exporting by applying vectors and renaming the object data.
Create a door and two windows by adding loop cuts and deleting faces.
Learn how to properly import objects into Unreal Engine.
Model the shelf in Blender.
Prepare your shelf for exporting, and then export it for use in Substance Painter and Unreal Engine.
Learn how to add textures to your shelf in Substance Painter, export those textures, and then apply them to the shelf in Unreal Engine.
Model a simple book in Blender.
Texture the book in Substance Painter 2.
Model a cup using a simple cylinder, extrusions, and a subdivision surface modifier.
Model a plate via extrusions and subdivision surface.
Finish up the shelf by adding extra accessories to it.
Model the base of the bed using Blender's basic tools.
Utilize Blender's sculpting tools to create a realistic-looking mattress.
Bake a Normal Map to use on a lower-quality version of the mattress.
Utilize Blender's sculpting tools to create pillows.
Bake a Normal Map to use on a lower-quality version of the pillows.
Utilize blender's physics engine to create a realistic-looking blanket.
Bake a Normal Map to use on a lower-quality version of the blanket.
Texture the bed and blanket in Substance Painter 2 using Smart Materials.
Import the finished Bed into Unreal Engine and apply materials/Normal Maps.
Model a high-quality couch by utilizing Blender's multiresolution modifier, sculpting tools, and primitive objects. (Part 1)
Model a high-quality couch by utilizing Blender's multiresolution modifier, sculpting tools, and primitive objects. (Part 2)
Create pillows using Blender's cloth simulation and force field.
Model the scope of the telescope.
Model the support structure of the telescope.
Model the handle of the telescope.
Add some final details and models to the telescope.
Create a low-poly version of the telescope to optimize the model for Unreal Engine.
Bake a Normal Map in Blender and apply materials to the telescope for use in Substance Painter 2 and Unreal Engine.
Texture the telescope in Substance Painter 2 with a plastic and silver material and export the textures.
Import the telescope into Unreal Engine and apply the textures from Substance Painter 2
Create modern-looking lights above the city portrait.
Create modern-looking wall lights above the bed and bridge portrait.
Model a simple lamp next to the couch.
Prepare the scene for adding lights to it by adding a roof and the necessary UV Maps to the walls.
Add lighting to the scene to get a more accurate scene.
Create a simple carpet using Substance Painter's texturing tools.
Create a simple welcome mat using Substance Painter's texturing tools.
Create realistic curtains by utilizing Vertex Groups, Shape Keys, and Blender's Physics Engine.
Create the top piece of the ceiling fan using Blender's subdivision surface modifier to get a realistic-looking mesh.
Create the fan motor piece using the same subdivision surface modeling practices as well as a circular array.
Create fan blades to go around the bottom of the fan.
Create the bottom of the fan and create connecting pieces from the fan blades to the fan motor. Make use of Blender's subdivision surface modifier and vertex merging.
Retopologize the fan by creating a low-poly version and bake a Normal Map in Blender.
Apply Vertex Colors and texture the ceiling fan in Substance Painter 2.
Import the ceiling fan model into Unreal Engine and apply its textures.
My name is Josh, I'm 19 years old, and I'm a hobbyist in both the Blender and Unity softwares. I'm a Computer Science major by day, and a Udemy instructor by night. Ever since my freshman year of high school, I have developed a passion for 3D modeling and game development after taking a drafting course. I have industry certification in the AutoCad software, but have since moved on and have been using both Blender and Unity for over four years. In my free time, I enjoy traveling, gaming, video editing, and programming. I hope that I can spread my knowledge of both the Blender and Unity softwares via my courses in both a fun and efficient manner.