Create an Apartment Scene in Blender and Unreal Engine
3.7 (3 ratings)
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Create an Apartment Scene in Blender and Unreal Engine

Learn Unreal Engine, Blender, and Substance Painter 2 by creating a realistic apartment from scratch.
3.7 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
58 students enrolled
Created by Josh Gambrell
Last updated 6/2017
English
Current price: $10 Original price: $150 Discount: 93% off
5 hours left at this price!
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Includes:
  • 7.5 hours on-demand video
  • 11 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Construct a scene from scratch using Blender and Unreal Engine
  • Apply realistic textures in Substance Painter 2
  • Properly model their objects to a real-world scale
  • Properly export their assets with the correct scale using the .fbx file format
  • Apply textures, materials, and lighting in Unreal Engine
  • Navigate the interface of Unreal Engine and Substance Painter with greater confidence
View Curriculum
Requirements
  • Basic knowledge of the Blender software (interface, basic tools, etc)
  • Blender, Unreal Engine, and Substance Painter 2 installed
  • Basic computer skills
Description

Unreal Engine has incredible capabilities in terms of designing a scene, but many are lost as to how to actually create a scene from scratch. Blender is a fantastic program that allows for exactly that. With Blender you can create high-quality 3D models for use in any game engine, including Unreal.

Working with an intuitive and developed software like Blender offers many benefits, including:

  • 3D modeling, allowing for the efficient creation of video game assets.
  • UV Mapping, an essential skill for properly texturing your models.
  • A developed material system, whether you're simply trying to add a material or a high-quality render.
  • Simple file management and exporting.

This course teaches you the process of modeling objects, texturing those objects in Substance Painter 2, and working with those objects in Unreal. The challenges provided throughout the course will ensure practical learning; the best way to learn is to learn by doing. Each video focuses on a specific topic and how to attack that particular topic, so you'll never get confused.

This course was designed with a particular breakdown throughout each section:

  • Discuss what model will be created.
  • Model the object.
  • Challenge the student to model that particular model after instruction.
  • Retopologize high-poly models for optimal performance in Unreal Engine.
  • UV Map the model for accurate texturing.
  • Texture the model in Substance Painter 2.
  • Import the model into Unreal Engine and apply its textures.

Josh Gambrell is an experienced Blender and game engine user, with over four years of experience. He has been teaching on Udemy for over a year and teaches over 15,000 students in the field of 3D modeling and level design. Whether your new to Blender or an experienced user, this course will offer benefits in all areas relating to scene creation from scratch.

Who is the target audience?
  • Students who are willing to expand their skillset through practical work
  • Beginners, intermediates, and experts who want to apply workflow with Blender, Substance Painter, and Unreal Engine
  • 3D artists who want to make their models come to life in a game engine like Unreal
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Curriculum For This Course
64 Lectures
07:29:36
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Introduction Video
1 Lecture 00:05

Introduction to the course.

Preview 00:05
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Modeling the Apartment
7 Lectures 34:59

Set up our Unreal Engine project and add a sky sphere to the scene.

Preview 03:46

Set up the Blender project by editing some user preferences and systems of measurement.

Preview 02:57

Model simple walls using Blender's primitive objects.

Creating the walls
05:46

Model a simple floor using Blender's primitive objects.

Creating the floor
02:55

Properly prepare our models for exporting by applying vectors and renaming the object data.

Apply vectors and rename object data
03:27

Create a door and two windows by adding loop cuts and deleting faces.

Creating the Door and Windows
07:26

Learn how to properly import objects into Unreal Engine.

Importing into Unreal Engine
08:42
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Creating a Shelf
8 Lectures 58:28

Model the shelf in Blender.

Modeling the Shelf
10:58

Prepare your shelf for exporting, and then export it for use in Substance Painter and Unreal Engine.

Exporting the Shelf
05:33

Learn how to add textures to your shelf in Substance Painter, export those textures, and then apply them to the shelf in Unreal Engine.

Texturing the Shelf
10:53

Model a simple book in Blender.

Modeling a Book
10:52

Texture the book in Substance Painter 2.

Texturing the Book
06:08

Model a cup using a simple cylinder, extrusions, and a subdivision surface modifier.

Modeling a Cup
09:23

Model a plate via extrusions and subdivision surface.

Modeling a Plate
03:52

Finish up the shelf by adding extra accessories to it.

Finishing up the Shelf
00:49
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Creating a Bed
9 Lectures 53:25

Model the base of the bed using Blender's basic tools.

Modeling the Base
03:54

Utilize Blender's sculpting tools to create a realistic-looking mattress.

Modeling the Mattress
09:32

Bake a Normal Map to use on a lower-quality version of the mattress.

Baking a Normal Map (Mattress)
07:40

Utilize Blender's sculpting tools to create pillows.

Modeling the Pillows
03:03

Bake a Normal Map to use on a lower-quality version of the pillows.

Baking a Normal Map (Pillows)
05:31

Utilize blender's physics engine to create a realistic-looking blanket.

Preview 04:38

Bake a Normal Map to use on a lower-quality version of the blanket.

Baking a Normal Map (Blanket)
06:48

Texture the bed and blanket in Substance Painter 2 using Smart Materials.

Texturing the Bed
07:29

Import the finished Bed into Unreal Engine and apply materials/Normal Maps.

Importing into Unreal Engine
04:50
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Creating Portraits
2 Lectures 14:48

Learn UV Mapping techniques necessary to create a high-quality portrait of the Golden Gate Bridge.

Creating a Bridge Portrait
07:59

Learn UV Mapping techniques necessary to create a high-quality portrait of a city skyline.

Preview 06:49
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Creating a Couch
4 Lectures 35:15

Model a high-quality couch by utilizing Blender's multiresolution modifier, sculpting tools, and primitive objects. (Part 1)

Modeling the Couch (Part 1)
14:33

Model a high-quality couch by utilizing Blender's multiresolution modifier, sculpting tools, and primitive objects. (Part 2)

Modeling the Couch (Part 2)
08:35

Create pillows using Blender's cloth simulation and force field.

Creating Pillows
06:58

Texture the pillows with a fabric material in Substance Painter 2 and import them into Unreal Engine.

Preview 05:09
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Creating a Telescope
11 Lectures 01:48:54

Modeling the Telescope (Part 2)
15:47

Modeling the Telescope (Part 3)
17:11

Model the scope of the telescope.

Modeling the Scope
15:37

Model the support structure of the telescope.

Modeling the Stand
10:55

Model the handle of the telescope.

Modeling the Handle
02:42

Add some final details and models to the telescope.

Finishing Touches
08:39

Create a low-poly version of the telescope to optimize the model for Unreal Engine.

Retopologizing the Telescope
14:04

Bake a Normal Map in Blender and apply materials to the telescope for use in Substance Painter 2 and Unreal Engine.

Baking a Normal Map and Applying Materials
09:24

Texture the telescope in Substance Painter 2 with a plastic and silver material and export the textures.

Texturing the Telescope
04:10

Import the telescope into Unreal Engine and apply the textures from Substance Painter 2

Importing into Unreal
02:28
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Creating Lights
5 Lectures 38:37

Create modern-looking lights above the city portrait.

Modeling Portrait Lights
08:59

Create modern-looking wall lights above the bed and bridge portrait.

Modeling Wall Lights
05:34

Model a simple lamp next to the couch.

Modeling a Lamp
10:12

Prepare the scene for adding lights to it by adding a roof and the necessary UV Maps to the walls.

Lighting Preparation
05:23

Add lighting to the scene to get a more accurate scene.

Adding Lights to the Scene
08:29
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Creating Carpets and Curtains
3 Lectures 22:24

Create a simple carpet using Substance Painter's texturing tools.

Creating a Carpet
05:14

Create a simple welcome mat using Substance Painter's texturing tools.

Creating a Welcome Mat
06:39

Create realistic curtains by utilizing Vertex Groups, Shape Keys, and Blender's Physics Engine.

Creating Curtains
10:31
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Creating a Ceiling Fan
7 Lectures 57:12

Create the top piece of the ceiling fan using Blender's subdivision surface modifier to get a realistic-looking mesh.

Creating the Connecting Piece
07:38

Create the fan motor piece using the same subdivision surface modeling practices as well as a circular array.

Creating the Motor Piece
12:22

Create fan blades to go around the bottom of the fan.

Creating the Fan Blades
05:00

Create the bottom of the fan and create connecting pieces from the fan blades to the fan motor. Make use of Blender's subdivision surface modifier and vertex merging.

Creating the Bottom of the Fan
13:14

Retopologize the fan by creating a low-poly version and bake a Normal Map in Blender.

Retopology and Baking a Normal Map
09:29

Apply Vertex Colors and texture the ceiling fan in Substance Painter 2.

Vertex Colors and Texturing
07:06

Import the ceiling fan model into Unreal Engine and apply its textures.

Importing into Unreal Engine
02:23
4 More Sections
About the Instructor
Josh Gambrell
4.5 Average rating
1,227 Reviews
18,712 Students
5 Courses
Sharing my knowledge and constantly expanding it.

My name is Josh, I'm 19 years old, and I'm a hobbyist in both the Blender and Unity softwares. I'm a Computer Science major by day, and a Udemy instructor by night. Ever since my freshman year of high school, I have developed a passion for 3D modeling and game development after taking a drafting course. I have industry certification in the AutoCad software, but have since moved on and have been using both Blender and Unity for over four years. In my free time, I enjoy traveling, gaming, video editing, and programming. I hope that I can spread my knowledge of both the Blender and Unity softwares via my courses in both a fun and efficient manner.