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In this course you will learn how to create a Rubik's cube using a simple cube, several array modifiers, create vertex groups, us a single UV Map Image for each of the cube faces, create a simple rotation animation and render an image sequence animation.
The course will help you build your skills in using Blender for creating a simple model, texture-mapping using UV Maps and creating a simple animation. This course is suitable for Newbies. The course is about 1 hour 30 minutes in duration.
There are nine sections of video tutorials with seven short quizzes highlighting key features used in Blender. This course is designed for anyone wishing to learn some basic modelling, UV Mapping, simple animation and how to render using Blender's build in render.
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|Section 1: Introduction|
This video introduce what is in the course. I have included a zip file that contains the Blend file created during the making of this course. The is also included the PNG file I used for the UV Map. I would encourage you to look at the Rubik's Cube model and analyse how it was produced. Keep an unaltered version for reference as you go through the course so you can make comparisons.
|Section 2: Blender overview and some preferences to set.|
The following is a transcription of what is said in the video:
So, in this little course we look at are creating a Rubik cube, like the old Rubik's cube, but before we get started let's start to look around Blender. And, this is the interface for Blender. The main area be working in, is this area here, which is the 3-D view view. Views can actually be changed anywhere down here. What your wanting to use them for and generally speaking the larger view we tend to use as the 3-D view. Which is this one down here and this one should be the information. There we go. So we have a number of windows that we can play around with here. We have our tools and where we can create things over here. Various different relationships that we can actually get set up and our animation inserting keyframes and so forth. Motion paths and action. Physics (which we don't tend to get involved with in this to the course), and grease pencil (which again we are not actually looking at). So on this side is where the tools bar is and to remove that we press 'T' and we can bring forward again by pressing 'T'. Alternatively, there is little 'X' just up here. On the other side we have the properties palette. The properties editor is down here. And we have an outliner which outlines all the objects that we currently have in the scene and then this is the property editor and this is the property palette for objects that are currently in the scene. So if I select a different object then the information about the object appears here and if we want to move this from the display we just press N and again it can return through 'N'. Down here we have a timeline and there are a range of different timelines we never graphics editor which we will see during this course and how we can manipulate objects. There is a dope sheet where again we will get to see this where keyframes are can be manipulated and there's a non-linear editing system for animation purposes which we don't go into and mainly we just stick with the timeline that here. If you want to add any additional features we simply drag on the corner. I' actually about to close that one down now. And, if you want me back, we just drag down the corner and then set whichever one we want. As I said before, this should be the 3-D viewer. At the moment were in a Perspective view. So on the keyboards, hit seven, we see the top view. If I hit one I would normally see the front view. Three I would see the right perspective. If I press five that gives me an orthographic view as opposed to ... err .. if I hit five again I see perspective. If I change the view the angle he can see this is a perspective view as the grid is converging to a vanishing point over here. If I press five again you see an orthographic view, which gives the impression that the far side is actually wider than the nearside which isn't true. Whereas in the perspective you can see that the lines are converging here. If you wanted ... now we just said that three gives you the right view. If you go shift and three it should give you the back view, but I think it's control and three gives you the left view. Three gives you the right view. Control one gives you the back view, whereas one gives you the front view and control the seven gives you gives you the bottom view. Whereas, seven on its own gives you the top view. So again, just very quickly going through those aspects of the 3-D view and how to change those. The views down here we can also select a quad view and when hit zero we now see the camera view. I can change around to the user view. One thing is quite useful if you have that to the camera view, you see that I'm changing things but it is not affecting camera. So we go back to 0, press 'N' and in here we have a 'lock-camera-to-view', which gives you the dotted lines. Now if I move the camera with the cursor here, you can see the camera moving in the other views. And if I zoom in closer. There you go you can see the camera moving around in the other views. So that can be a useful feature. And again go back to the view, come out to single view. We have a number of features here we can select from different things. Objects that are inside the view. We can add and there are a few more things can be added in here and, if I press 'T' in the Create, you have a range of things there, but in the Add here, there are, I think, a few more items, especially the likes of the empties, that you can add which aren't initially in this panel. You will be doing some editing of your object. So we move ... this is where objects can be edited either using vertices or if we change it to the line, and select a line, through to an edge being moved. Or if we select a face we can select the whole face. And in this course, we were not doing too much editing. You also have layers, so object can be moved into different layers. If I just go shift I create another object. And then go to object, and moved to another layer. I can choose which layer an object is in. Or I can see both layers and I can move around again. So again, a few few features in there that we can play with but this is just a very quick overview. We will be looking at materials and textures over here in the pallet and will be using the vertex groups ... to separate the different cubes within the Rubik cube and we will be using the add modifier to add an array to various different objects. So that is a very quick overview. As we go through the course will explore more features within Blender.
In this video you will learn how to set the user preferences so that selection can be made using the Left Mouse Button. This configuration is used through this course.
|Quiz 1||1 question|
|How to check mouse selection to left button?|
|Section 3: Researching and modelling|
In this video you will be shown how to locate an image to use as a UV Map, through research on the Internet.
How do you create an array?
|Section 4: Creating Vertex Groups|
In this video you will be shown how to use Vertex Groups so that each of the 27 smaller cubes can be individually select will in Edit Mode of a single Object Mesh.
In this video you will be shown some of the issues that can arise while creating Vertex Groups.
What does a Vertex Group allow you to do?
|Section 5: Using Vertex Groups as part of the UV Mapping process|
following three videos look at how to create the UV Maps to texture map the Rubik's Cube.
Using UV Maps with Vertex Groups (Part 2)
Using UV Maps with Vertex Groups (Part 3)
What two keys can you use to select a Vertex Group in Edit Mode?
|Section 6: Splitting 1 cube into 27.|
In the video you will learn how to separate each of the 27 cubes in Edit Mode to create a new Object.
How do you separate a Vertex Group into a new Object?
|Section 7: Animating the Rubik's cube.|
In the video we explore how to animate nine cubes so that they arc during rotation instead of moving in a straight line by using keyframes.
In this video we will add a simple camera move to further enhance the animation.
In this video the lights are adjusted for the final render.
|Section 8: Rendering|
In this video you will be shown how to set up the resolution for the final render, and where to locate the folder for the final render.
Locating where the rendered files go.
|Section 9: Conclusion|
In this video we bring the course to its conclusion.
I have been a Media lecturer for twelve years, initially at UCE Birmingham and more recently at the Southern Regional College, where I was the Course Coordinator on the HND in Interactive Media Production and the new HND in Creative Media Production for three academic years.
My academic work involves designing and implementing courses from BTEC First Diploma Level 2 through to HND Level 5 courses; internal verification; planning and grading assignments; reviewing equipment and software needs for both classroom and studio based work; and pastoral care for students. I have also had a key role in setting up the NI SkillSet Academy between 2006 and 2008.
I have over thirty years experience in digital video, film and television, primarily as an editor but over the past twenty years also in production. I have worked for the BBC NI, UTV, RTE and many independent production companies. I have written numerous short scripts, which have been put into production and screened either in film festivals or broadcast on UK television. I have developed one of my feature film screenplays called 'The Fall' into a published novel and set up the new publishing company, Gullion Media Limited in 2008. I have been working with new authors to publish their books. To date the company has published 4 books: 'The Fall'; 'Hidden' ( both authored by George J. Kingsnorth); 'GeoCache' by Errol Bader and 'Stripping it back' by Billy Dixon.
With Jeff Marshall, as co-producer, I have written and director an award winning low-budget digital feature film called 'Fiddler's Walk'. I am currently producing a feature film called 'Monty's Quest'. In addition, I am co-producer, co-director and editor of the feature length documentary 'Bleeding Pines of Turpentine' (BPOT) about the devastation and recuperation of the long-leaf pines in North Carolina and how this has affected the local community. BPOT was the opening film at the 2nd Newry Film Festival 2013 on 16th September 2013.
Managing Director of Youtreetv Ltd, a new company set up to produce video tutorials for on-line courses November 2013 - present.
Managing Director of Gullion Media Limited, a new publishing company Sept 2007 – Current.
Lecturer in Media Production, Southern Regional College Sept 2004 – Feb 2014 (Currently on a career break).
Course Director/Senior Lecturer – Digital Television Technology & Production, TIC Dec 2002 – Sept 2004.
Freelance Editor/Director & Managing Director Blue Sphere Productions now Kingsnorth Films Ltd Aug 1997 – Current.
Avid Editor, Callister Communications Ltd, Lisburn May 1995 – Aug 1997.
Freelance Editor/Director, Belfast, June 1989 – May 1995.
Picture Editor, Anglia Television, Norwich – June 1988 – May 1989. Assistant Film Editor, BBC NI, Belfast, Dec 1984 – June 1988.
Inhouse Productions Ltd, Manchester, April 1984 – Dec 1984.
Education: Master of Education, 2013 University of Ulster.
Master of Arts Degree in Media Studies, 2005 University of Ulster.
Postgraduate Diploma in Further & Higher Education, 2008, University of Ulster.
Postgraduate Certificate in Digital Television Technology & Production, 2003 UCE.
Postgraduate Certificate in Popular Culture 2003 O.U.
BA in General Studies 1997, O.U.
H.N.D. Film & Television 1983 Bournemouth & Poole College of Art & Design.