Scratch is a wonderful resource that can build many skills for young learners. Scratch gives students the opportunity to understand how to code using block coding. The process of building a game in Scratch can cross many different areas of the curriculum. Links to Maths, Art, Literacy and Design during this course are referenced. Building a game also requires a higher level of thinking. Students need to be able to problem solve. Students will make mistakes and learn from their mistakes by debugging their coding project. The sense of achievement from Scratch is unparalleled with any other type of learning activity.
This course gives the teacher the opportunity to learn how to implement Scratch in the classroom. The teacher can follow these lectures and recreate them in the classroom linking them to other areas of the curriculum.
This course can also be used for anyone that would like to build a game in scratch and understand some of the basic techniques in doing so.
Scratch from MIT is an incredible tool to get your students to begin to understand coding. There are so many cross curricula links that can be built into working with scratch on projects.
This is an overview of a game that I created for a project I did with Grade 3 - 5 (year 4 - 6) students. We all learned how to create a game together. From creating levels to using different screens for opening, new level, game over etc.
Scratch really supports learning about problem solving. Changes need to be made on a regular basis to ensure a game runs the way that you want it to run.
This series of videos will support you in building a working game based on the idea of a maze. I will help you step by step create the game. I will use these tutorials in a way that students can follow as well, so if you wanted to use these videos as a way to support students then please use them in the classroom.
This lecture will look at creating your Scratch account. We will also go through some ways in which you can get your students using Scratch safely by using appropriate naming conventions and legacy email accounts.
This lecture focuses on creating backdrops for the game. We will look at how to use legal images from Google Images and then change their look by using Google Slides, before importing them into Scratch from MIT.
This lecture focuses on the character.
- Moving the character through it's different costumes.
- Using the arrow keys to move the character around the screen.
- Ensuring the character reacts when it hits an object
There are opportunities within this lesson to incorporate lessons using angles and coordinates. Scratch uses these regularly when creating. Coordinates ensure the location of the objects around the screen using an x-axis and y-axis.
This lecture looks at creating a character for Level 2 and the adding a score as well as adding a reward to increase the score.
This lecture builds on the previous lesson. We go through how to duplicate the rewards and then add a timer so the player has a countdown limit to get through the maze.
This lecture focuses on cleaning up the Times up screen by showing you how you can duplicate code very easily between objects.
This lecture looks at adding to the second level. Using the skills you have gained from previous lessons to build level 2.
This lecture adds the challenge of enemies to your game. We will add two different types of enemies and then add a new variable to take a life when your enemy catches your character.
This final lecture finishes off the game. After this lecture you will have a completed game. You will clean up the Game Over Screen, and change the code for the final ghoul enemy to make the game easier. Finally you will add the enemies to the second level.
My educational background goes back to 2005 where I have worked in the UK as a primary school teacher, ICT Co-ordinator and six years in International school supporting the integration of technology in the classroom. As a passionate educator and Edtech Specialist, I founded AtTech Edu with the aim to provide video training courses for teachers, students and parents, supporting them with technology in learning. I am now back in the UK and have expanded AtTech Edu to provide Coaching, Consultancy and Advise for UK schools as well as Europe and beyond.
AtTech Edu prides itself in offering quality technology support to education by working with schools, teachers, administrators, students and parents. It's aim is:
to support schools with implementing new technologies
to support administrators with productivity & media marketing
to guide teachers with the integration of technology
to guide students to become effective digital citizens
to reassure parents with technology learning practices
With these aims AtTech Edu strives to build relationships that will ensure the eduction of 21st Century Learners.