Create a Character in Blender3D - Vol.3 Texturing
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Create a Character in Blender3D - Vol.3 Texturing

Lee Salvemini returns once more to fully texture, light, and composite his popular ‘Ninja’ character.
4.6 (10 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
724 students enrolled
Created by Lee Salvemini
Last updated 10/2016
English
Current price: $10 Original price: $55 Discount: 82% off
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Includes:
  • 10.5 hours on-demand video
  • 8 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • By the end of this course, you will know how to use Blender's Internal Renderer to create fast-rendering high quality images for stills or animations.
  • Learn various methods of texturing and layering them to create believable materials.
  • Every single second of the creation process recorded. Full narration for every chapter, with complete explanation of methods and techniques.
  • Step files for each checkpoint, and final modeled, rigged and textured character included under the Creative Commons license!
View Curriculum
Requirements
  • Download and Install the open source 3D software package 'Blender' from the official site. Versions of Blender for Windows, Mac and Linux are included in the course files also!
  • Some initial Blender experience is recommended, but this is a completely comprehensive course, with an introduction to the software, Blender (similar to all major commercial and in-house software used today), and techniques.
  • This Volume will cover texturing, shaders, lighting and polished details for characters. If you are keen to add some of these qualities to your own character you've modeled, I hope this course will be a fantastic reference
  • Various visual cues, such as: Zooming to smaller menus on the screen, hot-key pop ups are included. Each new technique is introduced in detail.
Description

Blender Foundation certified Trainer Lee Salvemini returns once more to fully texture, light, and composite his popular ‘Ninja’ character.

Following Volume 1: Modeling and Volume 2: Rigging. This third instalment of the Character Creation series completes the character, making it ready to function in a pre-rendered game cutscene or short film!

The course will introduce you to many of the fundamental tools and techniques, as well give an overview of the final character for reference, before diving into the main chapters. Learn how to set up a base scene to build the character textures within. Paint your own textures in the open source software G.I.M.P. to create a believable face, and create shaders for the clothing, armor, weapons and accessories. All matching to a design by David Revoy, Art Director of the Open Movie 'Sintel'. By completion you’ll have applied final color correction and set up a promotional scene for a stunning result!

Follow along with every second recorded and all tools and techniques explained. With the final character being under the creative commons license, you can use or edit it for your own personal and commercial projects!

Who is the target audience?
  • If you're a hobby 3D Artist, learn the leading open source full 3D package, Blender, and give yourself the ability to create to the level of your imagination.
  • If you are keen on a career in Video Games, Short Films or Film VFX, this course will prove an invaluable investment which will allow you to add believable shaders, textures and lighting to your models and rigs to add to your portfolio/reel!
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Curriculum For This Course
43 Lectures
10:38:13
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Introduction and Studio Setup
4 Lectures 37:10

This tutorial gives an introduction to the drastic redesign of Blender between version 2.49 and version 2.5. 

Preview 14:55

This chapter will take the completed Ninja character model/rig from Character Creation Vol.2 and prepare the scene with base lighting and some basic colour correction nodes to prepare for texturing.

Base Lighting/Studio Setup (Part 1)
07:31

This chapter will take the completed Ninja character model/rig from Character Creation Vol.2 and prepare the scene with base lighting and some basic colour correction nodes to prepare for texturing.

Base Lighting/Studio Setup (Part 2)
13:42
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Eyes
3 Lectures 52:51

With the base scene completed, this chapter will begin the texturing of the character with the eyes. 

Eyes (Part 1)
15:15

With the base scene completed, this chapter will begin the texturing of the character with the eyes. 

Eyes (Part 2)
26:07

With the base scene completed, this chapter will begin the texturing of the character with the eyes. 

Eyes (Part 3)
11:29
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Face
7 Lectures 01:51:56

The first part of this chapter will go through applying the face texture. 

Face (Part 1) - Diffuse Texture
19:50

This part of the chapter will add features like eyelashes and eyebrows, as well as other facial details.

Face (Part 2.1) - Eyelashes/Eyebrows
19:43

This part of the chapter will add features like eyelashes and eyebrows, as well as other facial details.

Face (Part 2.2) - Eyelashes/Eyebrows
10:53

This part of the chapter will add features like eyelashes and eyebrows, as well as other facial details.

Face (Part 2.3) - Eyelashes/Eyebrows
15:56

This part of the face chapter replaces the proxy mesh hair with particle hair. 

Face (Part 3.1) - Hair
11:36

This part of the face chapter replaces the proxy mesh hair with particle hair. 

Face (Part 3.2) - Hair
14:03

This final part of the chapter will add final face texture details and a specular map. 

Face (Part 4) - Details/Specular Texture
19:55
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Head Mask
2 Lectures 29:38

This chapter will involve texturing the ninja cloth mask using material nodes. 

Head Mask (Part 1)
17:02

This chapter will involve texturing the ninja cloth mask using material nodes. 

Head Mask (Part 2)
12:36
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Torso
10 Lectures 02:31:06

In the first part of this chapter we will quickly model some additions based on the design, and add the main torso textures. 

Torso (Part 1.1) - Main Suit
14:21

In the first part of this chapter we will quickly model some additions based on the design, and add the main torso textures. 

Torso (Part 1.2) - Main Suit
22:43

In the first part of this chapter we will quickly model some additions based on the design, and add the main torso textures. 

Torso (Part 1.3) - Main Suit
09:30

In this part of the torso chapter we will texture the leather objects of the torso. 

Torso (Part 2.1) - Leather Textures
16:13

In this part of the torso chapter we will texture the leather objects of the torso. 

Torso (Part 2.2) - Leather Textures
19:25

In this part of the torso chapter we will texture the leather objects of the torso. 

Torso (Part 2.3) - Leather Textures
19:22

In this part of the torso chapter we will texture the leather objects of the torso. 

Torso (Part 2.4) - Leather Textures
10:00

In this part of the torso chapter we will texture the leather objects of the torso. 

Torso (Part 2.5) - Leather Textures
15:56

In the final part of this chapter final texture details are added including some nice fabric elements for the torso suit. 

Torso (Part 3.1) - Details/Torso Fabric
12:15

In the final part of this chapter final texture details are added including some nice fabric elements for the torso suit. 

Torso (Part 3.2) - Details/Torso Fabric
11:21
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Bandages
2 Lectures 21:19

In this chapter the arm bandages are textured. 

Bandages (Part 1)
10:45

In this chapter the arm bandages are textured. 

Bandages (Part 2)
10:34
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Hands/Hand Guards
1 Lecture 14:47

This chapter will involve texturing the hands wearing thin gloves and the leather hand guard. 

Hands/Hand Guards
14:47
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Belt
1 Lecture 15:21

In this chapter the waist belt of the character is textured. 

Belt
15:21
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Pants/Legs
2 Lectures 29:50

In this chapter we will texture the pants and leg bandages. 

Pants/Legs (Part 1)
13:31

In this chapter we will texture the pants and leg bandages. 

Pants/Legs (Part 2)
16:19
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Tabi (Shoes)
1 Lecture 10:43

In this chapter the ninja shoes, known as tabi will be textured. 

Chapter 10 - Tabi (Shoes)
10:43
5 More Sections
About the Instructor
Lee Salvemini
4.4 Average rating
168 Reviews
2,178 Students
3 Courses
Animator

Has experience working as a Technical Animator for almost 10 years at various studios, on games such as Star Wars: The Force Unleashed, Darksiders 2 and Evolve. In 2010, he co-founded the 3D Animation training website CG Masters with fellow trainer Christopher Plush. 

Lee continues to work in the industry on both videogames and film projects, and hopes to keep sharing what he learns with training DVDs, video tutorials, and live/online classes into the future.