Create a Character in Blender3D - Vol.3 Texturing

Lee Salvemini returns once more to fully texture, light, and composite his popular ‘Ninja’ character.
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Instructed by Lee Salvemini Design / Design Tools
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  • Lectures 43
  • Length 10.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
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About This Course

Published 11/2014 English

Course Description

Blender Foundation certified Trainer Lee Salvemini returns once more to fully texture, light, and composite his popular ‘Ninja’ character.

Following Volume 1: Modeling and Volume 2: Rigging. This third instalment of the Character Creation series completes the character, making it ready to function in a pre-rendered game cutscene or short film!

The course will introduce you to many of the fundamental tools and techniques, as well give an overview of the final character for reference, before diving into the main chapters. Learn how to set up a base scene to build the character textures within. Paint your own textures in the open source software G.I.M.P. to create a believable face, and create shaders for the clothing, armor, weapons and accessories. All matching to a design by David Revoy, Art Director of the Open Movie 'Sintel'. By completion you’ll have applied final color correction and set up a promotional scene for a stunning result!

Follow along with every second recorded and all tools and techniques explained. With the final character being under the creative commons license, you can use or edit it for your own personal and commercial projects!

What are the requirements?

  • Download and Install the open source 3D software package 'Blender' from the official site. Versions of Blender for Windows, Mac and Linux are included in the course files also!
  • Some initial Blender experience is recommended, but this is a completely comprehensive course, with an introduction to the software, Blender (similar to all major commercial and in-house software used today), and techniques.
  • This Volume will cover texturing, shaders, lighting and polished details for characters. If you are keen to add some of these qualities to your own character you've modeled, I hope this course will be a fantastic reference
  • Various visual cues, such as: Zooming to smaller menus on the screen, hot-key pop ups are included. Each new technique is introduced in detail.

What am I going to get from this course?

  • By the end of this course, you will know how to use Blender's Internal Renderer to create fast-rendering high quality images for stills or animations.
  • Learn various methods of texturing and layering them to create believable materials.
  • Every single second of the creation process recorded. Full narration for every chapter, with complete explanation of methods and techniques.
  • Step files for each checkpoint, and final modeled, rigged and textured character included under the Creative Commons license!

What is the target audience?

  • If you're a hobby 3D Artist, learn the leading open source full 3D package, Blender, and give yourself the ability to create to the level of your imagination.
  • If you are keen on a career in Video Games, Short Films or Film VFX, this course will prove an invaluable investment which will allow you to add believable shaders, textures and lighting to your models and rigs to add to your portfolio/reel!

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction and Studio Setup
Introduction to this course
Preview
01:02
14:55

This tutorial gives an introduction to the drastic redesign of Blender between version 2.49 and version 2.5. 

07:31

This chapter will take the completed Ninja character model/rig from Character Creation Vol.2 and prepare the scene with base lighting and some basic colour correction nodes to prepare for texturing.

13:42

This chapter will take the completed Ninja character model/rig from Character Creation Vol.2 and prepare the scene with base lighting and some basic colour correction nodes to prepare for texturing.

Section 2: Eyes
15:15

With the base scene completed, this chapter will begin the texturing of the character with the eyes. 

26:07

With the base scene completed, this chapter will begin the texturing of the character with the eyes. 

11:29

With the base scene completed, this chapter will begin the texturing of the character with the eyes. 

Section 3: Face
19:50

The first part of this chapter will go through applying the face texture. 

19:43

This part of the chapter will add features like eyelashes and eyebrows, as well as other facial details.

10:53

This part of the chapter will add features like eyelashes and eyebrows, as well as other facial details.

15:56

This part of the chapter will add features like eyelashes and eyebrows, as well as other facial details.

11:36

This part of the face chapter replaces the proxy mesh hair with particle hair. 

14:03

This part of the face chapter replaces the proxy mesh hair with particle hair. 

19:55

This final part of the chapter will add final face texture details and a specular map. 

Section 4: Head Mask
17:02

This chapter will involve texturing the ninja cloth mask using material nodes. 

12:36

This chapter will involve texturing the ninja cloth mask using material nodes. 

Section 5: Torso
14:21

In the first part of this chapter we will quickly model some additions based on the design, and add the main torso textures. 

22:43

In the first part of this chapter we will quickly model some additions based on the design, and add the main torso textures. 

09:30

In the first part of this chapter we will quickly model some additions based on the design, and add the main torso textures. 

16:13

In this part of the torso chapter we will texture the leather objects of the torso. 

19:25

In this part of the torso chapter we will texture the leather objects of the torso. 

19:22

In this part of the torso chapter we will texture the leather objects of the torso. 

10:00

In this part of the torso chapter we will texture the leather objects of the torso. 

15:56

In this part of the torso chapter we will texture the leather objects of the torso. 

12:15

In the final part of this chapter final texture details are added including some nice fabric elements for the torso suit. 

11:21

In the final part of this chapter final texture details are added including some nice fabric elements for the torso suit. 

Section 6: Bandages
10:45

In this chapter the arm bandages are textured. 

10:34

In this chapter the arm bandages are textured. 

Section 7: Hands/Hand Guards
14:47

This chapter will involve texturing the hands wearing thin gloves and the leather hand guard. 

Section 8: Belt
15:21

In this chapter the waist belt of the character is textured. 

Section 9: Pants/Legs
13:31

In this chapter we will texture the pants and leg bandages. 

16:19

In this chapter we will texture the pants and leg bandages. 

Section 10: Tabi (Shoes)
10:43

In this chapter the ninja shoes, known as tabi will be textured. 

Section 11: Skull Crest
19:40

In this chapter the shaders and textures for the skull crest and horn will be made. 

Section 12: Accessories
09:40

In part one of this chapter we create the shaders and textures for the metal accessories and clips on the character. 

13:00

In part one of this chapter we create the shaders and textures for the metal accessories and clips on the character. 

16:13

In part 2 we move to the lower part of the character and texture the accessories and secondary sai weapons. 

21:42

In the final part of the accessories chapter we texture the belt pockets and the night vision goggles around our characters neck. 

Section 13: Swords/Sheath
19:41

In the final chapter of character texturing we add shaders and texture the sword sheath, handles and blades. Also made are some detailed mesh strings wrapped around the handle. 

14:04

In the final chapter of character texturing we add shaders and texture the sword sheath, handles and blades. Also made are some detailed mesh strings wrapped around the handle. 

Section 14: Final Rendering
15:42

In the first part of this final chapter, we take the fully textured character and add final fixups and details, to finally re-prepare the character after working on it. 

16:29

In the final part we take the completed character in pose, and add the final compositing nodes for the promo render used on the DVD cover. 

Section 15: Extra
17:21

This extra chapter gives an overview of placing the ninja character into a promotional scene with the roof, sky, and cherry blossom leaves passing by. This scene was also the basis for the trailer and used as a base file for the shots. 

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Instructor Biography

Lee Salvemini, Freelance 3D Artist/Animator

Worked two years on Star Wars Video Game titles for LucasArts. In 2010 co-founded the 3D Animation training website CG Masters. Lee continues to work in the industry and hopes to keep sharing what he learns with training DVDs, video tutorials, and live/online classes into the future.

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