
iClone is a real-time 3D animation engine designed for instant 3D visualization and digital storytelling. Its unique engine can greatly accelerate your production speed by rendering everything you see instantly, without the wait. Its content-driven director-style interface is intuitively designed for quick learning, making iClone the easiest animation tool for artists working in gaming studios, live TV production, previsualization and much more.
Shape the body and face with a massive array of options to quickly morph a custom look. Edit the clothing, skin and face with the Appearance Editor and finalize the design for use in iClone.
Use the Motion Puppet panel to preview and record a motion sequence for your character.
The fastest way to generate body motions for your characters is with the Motion Puppet panel, as it has an assortment of customizable motions. You can make further edits with the Motion Layer and HumanIK panels to.
Get your character and animation into Unity3D and use the 3rd Person Character Controller to set up your 3D character. Learn how to instantly adopt the Mecanim motion system.
Learn how to ready your character and animation for Unity3D by preparing a FBX file with the 3DXchange 6 application.
Learn how to make your characters talk by recording or importing audio to quickly create lip-sync animation.
Edit your lip-sync performance with the Lip-Editor. Learn how to use the Face Puppet panel to preview and record additional facial animation to add emotions to your character.
Motion Puppet panel has an assortment of customizable motions to add to your character performances. You can also make further edits with the Motion Layer and HumanIK.
Once the animation is ready to export, learn how to collect the full performance of face and body motion and send it to 3DXchange to setup your FBX output.
This lecture demonstrates the process of creating your own character while touching on some of the powerful customization tools, Substance material effects and the addition of accessories.
Learn how to create custom animations in iClone using pre-made motions as well as a variety of other tools such as Direct Puppet, Motion Layer keyframe editing, and constraints on different body parts.
Learn how to create lip-syncing, add some layers of expression using facial puppet and keyframe animation, and combine it all together with body animation and export it using the MotionPlus format.
This lecture covers various material settings that you can manipulate within your Unreal project to get the best results when using Character Creator and other iClone character imports.
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Learn how to create Blend Spaces and Animation Blueprints within the Unreal Engine in order to move your character around in your game environment and activate your facial animation.
•This course is designed to teach anyone how to create professional 3D game characters and animations without having to spend months, or years, learning the ins-and-outs of other complicated 3D software. In just weeks, you will be able to get ahead by learning to exploit the power of a real-time 3D engine, in order to maximize your time and project completion. 100% GUARANTEE!
•Different from other 3D tools, the Character Creator tool and iClone are designed for instant creation and visualization feedback. Their unique real-time animation engine give you 10 x faster production speed. Create and morph game characters in minutes with the Character Creator tool, then send them to iClone for fast and easy full-body animation prior to exporting them via the 3DXchange converter to Unity, Unreal or any other video game engine or 3D applications.
•There are free trial versions for iClone 6 PRO, and 3DXchange Pipeline, so users are welcome to download them all in order to go through the entire course. The Character Creator tools is 100% FREE.
•Besides the free tools, students can also download free sample characters and projects to test out the pipeline process themselves. Just visit the iClone Game Character Design Platform page.