
Learn Blender basics by navigating the 3D viewport with the middle mouse and keyboard shortcuts, then add, move, rotate, and duplicate objects to build a snowman scene.
Finish the snowman in Blender by applying mirror and other generate modifiers, then use all transforms and edit mode to build and mirror features, duplicate parts, and refine placement.
Build a Blender pawn by shaping a sphere and cylinder, adding loop cuts and bevels, and refining with insets, while organizing the model in a new collection for the outliner.
Learn to sculpt a rabbit head and ears in Blender using sculpt mode, draw and grab brushes, symmetry with control tab, and remesh and mirror workflows.
Learn to sculpt a basic torso and legs in Blender 5, a beginner course that builds essential sculpting skills.
Refine the kimono sketch by sculpting a forward S-curve, adding volume with grab and clay strips brushes, and retopologizing for high and low poly while managing symmetry and the belt.
Learn retopology to start with a cleaner mesh in Blender 5, as part of the zero to hero beginner course.
Master retopology in Blender through part 2 of the zero to hero Blender 5 beginner course.
Explore Blender basics by sculpting a rabbit character’s face and eyes, using tools like remesh, retopology, subdivision surface, and orbit around selection for precise modeling.
Learn Blender retopology for the head by placing a plane, enabling snap to surfaces, extruding and refining topology in edit mode, and using symmetry for a clean low-poly result.
Craft the belt for the kimono in blender from three belt meshes (six pieces), using scale, duplicate, and sculpt tools, then prep for later high poly to low poly retopology.
refine a belt high-poly using edit, object, and sculpt modes; add subdivision surface and solidify modifiers, crease edges, and sculpt folds for a detailed finish.
Learn to refine a rabbit character in blender, decide between quick vs perfect results, and model a stylized katana and wakizashi sword with bevels, guards, and a mirror workflow.
Model a sword and scabbard in Blender using extrusion, mirror, and array with solidify for high-poly detail. Apply subdivision and creases to shape clean, render-ready geometry.
Learn retopology techniques in Blender by creating and merging polygons, aligning symmetry with a mirror, and refining the low poly to match the high poly for baking and texturing.
Retopo the sword and adjust the head in Blender, guiding you through beginner-level workflows to create clean, optimized models.
This beginner Blender course introduces how to start baking textures in Blender, guiding you through the essentials of texture maps and practical steps for baking in a 3D workflow.
Learn how to prepare and export low and high poly models for Substance Painter using FBX, ensure UVs and shade smooth, triangulate where needed, and bake maps.
Finish textures in Substance to complete your Blender 5 beginner course skills, transforming basic texture work into polished materials.
Assemble and light a Blender rabbit, fix textures across modes, duplicate and merge the eyes, set up sun and rim lights, and prep for rigging.
Learn to build a full armature rig in Blender, from creating bones and extruding them to weight painting, automatic weights, and posing in pose mode for a character.
Finish the pose by aligning the arm and placing the swords, then create a shadow plane with a simple shader for a transparent background render, and prepare a turntable render.
Learn to build a turntable animation in Blender 5 using an empty axis to rotate the model and a transparent Eevee shadow plane with keyframed rotation, using linear interpolation.
Render and troubleshoot in Blender using eevee, ensure a transparent background with rgba, and set 4k image or animation output. Post-process in Photoshop or Canva to refine brightness and color.
Explore a complete Blender 5 beginner journey from basic models to a game-ready character. Learn high and low poly workflows, textures, baking in Blender and Substance Painter, rigging, lighting, rendering.
in this Blender 5 course, we will go From ZERO to fully ready 3D Game HERO character .
We will learn how to model and sculpt in Blender 5, but also how to retopologize and UV unwrap, and how to Bake maps, rig, pose and render.
We will start slow, explaining everything multiple times over the course, so we can learn by practice and repetition.
My name is Niko and i am 3D artist and tutor with over 30 000 students in my courses for Blender, Anatomy, Zbrush and 3D Character creation. I have 2 youtube channels - Speedchar and Speedchar Live, where you can find lots of videos about character sculpting, anatomy and Blender.
In the beginning we will get familiar with Blender 5 navigation and tools and make some simple shapes like Snowman, chess Pawn and chess Queen, to hone our newly found skills. Then we will jump into sculpting, where we will do simple head to explain all the needed brushes and tools there. After that we will start to make the high poly of our hero rabbit character. It will take some time, since i will be explaining everything again and again because repetition is the mother of knowledge.
Then we will make retopology to make the low poly, same as professional character artists are doing. After, we will go trough UV unwrapping, so we can have a texture, and then learning how to bake both in Blender, and also in Substance painter.
At the end we will make a rig for our character and pose it for a final beauty render and turntable animation.
This course is for those who want to learn Blender and for those who want to make 3D characters, but are still beginners.
At the end of this course, especially if you do everything in practice, you will have knowledge of the whole 3D character creation pipeline - High poly, low poly, UVs, baking and even some texturing.
I explain mostly Blender in this course, but also a bit of basics in Substance painter for those who chose to use it.