Zbrush basic Vol 2: Creating a 3D cartoon pet in Zbrush
4.1 (6 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
68 students enrolled

Zbrush basic Vol 2: Creating a 3D cartoon pet in Zbrush

Looking for Zbrush tutorial or course in English where to learn how to create 3d characters, sculpt characters in Zbrush
4.1 (6 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
68 students enrolled
Last updated 9/2018
English
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 7 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • You will understand all the necessary phases to model a 3D character, no matter how complex the character is.
  • You will understand the stages of the sculpture and how to improve your character step by step.
  • You'll also learn a number of tools and techniques for sculpting and more importantly, you'll know when to use which one.
Requirements
  • In order to be able to do this course, it is necessary to have basic knowledge of the Zbrush interface, this way you will understand the course information.
  • In case you are not aware of the software, I recommend you to do the free course for Zbrush beginners.
  • It is important that you have Zbrush installed on your computer, on the Pixologic website you will find a free trial version for 45 days (purchase it is your choice).
Description

Zbrush basic Vol 2: Creating a 3D cartoon pet in Zbrush

You don't need to have drawing skills to be a character artist, I've trained many people with incredible skills and, 99% don't know how to draw, you just need to start now!

If what you are looking for is a Zbrush tutorial or Zbrush course where you learn to create characters and sculpt characters and creatures, this course is the essential foundation for you to start your learning Zbrush from experts who know what it takes to enter the industry.

Through a systematic series of Zbrush courses, we want you to learn everything you need from zero to 100, in the art of character creation in Zbrush.

3D sculpture, or character modeling, is an art that can be reached with a good guide, as is this basic Zbrush course, and with a lot of practice, although you can learn everything you need with our courses, we always recommend that you practice as much as you can on your own to create a good portfolio at digital modeling and you can enter to compete for a position in the industry of your dreams.


This basic Zbrush course "Creating a 3D Pet cartoon in Zbrush" is part of an even more complete series, which comes from “Vol 1: Basic Zbrush" where we teach you in a first approach to the software, all the most important and useful tools and options of this great program. After this, we continue with this course of the creation of our first organic modeling in Zbrush, where you will create a quadruped comic style, although it is not a complex digital sculpture, you will learn and practice the tools and options of Zbrush most used, you will learn an organized workflow and very powerful that will lead you to acquire results in a solid and powerful way.


This zbrush beginner course is elaborated so that you begin with the right foot in the training of Zbrush and although it is basic, it is also a complete course of Zbrush, because it takes you from zero to a completely finished 3D character.

If you are looking for a full  Zbrush course that teaches you all the basics and a Zbrush workflow in a professional way, this is the course for you. Take advantage of this great opportunity and take the step that will begin in this exciting career of the art of character creation in Zbrush.


I'll wait for you inside.

Who this course is for:
  • If you are a beginner, this course can be a very good guide for you, as it will handle a very useful workflow and explain the concepts clearly.
  • The course, beyond presenting how to make cartoon pets, introduces you to creation techniques in Zbrush that you can use in any design, art or architecture project. So if you're a student or professional in one of those areas of knowledge, welcome!
Course content
Expand all 59 lectures 07:07:48
+ Supplies Recolection
6 lectures 30:59

We'll have a general idea about the topics that the course will cover

Preview 08:26

The importance of having references for our characters

Pinterest References
04:37

Explanation of how a character's evolution should be

Stages of development
04:32

Different ways of seeing a character when it comes to sculpting

Visualization Methods in Zbrush
06:41

What better than personalize the interface of our software to our liking

Interface Configuration
05:18

What better than personalize the interface of our software to our liking

First Assignment
01:25
+ Phase 02 Creation of the character's structure
18 lectures 01:53:56

You'll learn the functions of a potent tool such as the ZSpheres

Preview 06:38

With the Zpheres' help we will create the basic structure of the character (the support)

Creating a Basic Structure
07:38

Using references we will see if our character is anatomically correct

Use of anatomical references
03:44

We'll use the anatomic references to correct the shape of our character

Refining the basic structure
07:01

Through the ZSpheres technique create 3 structures based on the references that you searched before

Scuplture Methods Part 1
05:27

We'll see the advantages and disadvantages of using the sculpture method by subdivision

Scuplture Methods Part 2
06:28

We'll see the advantages and disadvantages of using the sculture method by Dynamesh

Proportions Explanation
08:41

We'll see the importance of determine the body parts by using the size of the other parts

Editing Proportions Part 1
07:27

We'll refine a little our sculpture a bit so that it has a volume closer to our reference

Editing proportions Part 2
06:57

We'll refine a little our sculpture a bit so that it has a volume closer to our reference

Drawing Muscles
05:26

By using simple lines we'll see what volumes we can add to the character

Volume on the muscles
09:14

With the drawed lines we'll generate volumes so that the character will not see so plain or smooth

Inserting Geometry
04:44

We'll create the ears through the geometry insertion technique

Adding Ears
07:31

We'll see how to generate curved elements using an insertion brush

Curve tube Brush
06:09

We'll create the tail by using the tool of the previous video.

Tails Creation
05:35

We're going to refine the tails appareance

Refining the shape of the tail
08:06

We're going to refine the appearence of the whiskers of our character

Refining whiskers
06:04

The apprentice will understand the advanced techniques for solid objects creation

Second Assignment
01:06
+ Phase 03 Character basic Sculpture (Sculpture styles)
35 lectures 04:42:53

We will make a brief introduction to the topology and how it affects a sculpture

Preview 06:23

We will use a brush to organize the shape of the character polygons

Basic Topology
07:39

You'll learn how to transfer details from one sculpture to another

Copying Details
04:24

We're going to put into practice the techniques already see before and we're going to create the glove

Gloves Creation
09:34

We'll see ow to duplicate an object in its opposite side

Creating a Duplicate
02:33

We're going to put into practice the techniques already seeb before and we're going to create the boots

Making the Boots
09:50

We'll delete imperfections generated when copying details from a character to another

Smoothing the Sculpture
06:04

We're going to polish the front legs of the character

Refining the front legs part1
08:30

We're going to polish the front legs of the character

Refining the front legs part2
06:28

We're going to polish the hind legs of the character

Refining hind legs part 1
07:17

We're going to polish the hind legs of the character

Refining hind legs part 2
07:35

We're going to refine the curves and general forms of the head

Refining the Head
08:28

We're going to organize the general width of the eyelids so it looks similar to reference

Thickness of the eyelids
08:09

You'll learn how to polish the surface of the eyelids and avoid unwanted volumes

Smoothing the eyelids
07:46

We'll proceed to suggest certain wrinkles in the eyelids

Eyelid wrinkles
09:10

We're going to make the character's smile thinner

Refining the Smile
09:12

We'll improve the tail appearance

Refining the Tail
09:02

Using what had been seen in the previous video, we are going to refine the other two tails

Refining the Tail - Timelapse
09:11

We'll improve the curves quality of a character's finger.

Refininig the Glove
06:44

Using what had been seen in the previous video, we are going to refine the other two fingers

Refininig the Glove-timelapse
04:58

Explanation of the general shape of the folds and how to apply them to the glove

Generating wrinkles
10:48

We'll finish to add the folds to the gloves

Generating wrinkles - Timelapse
09:27

We'll improve the shape of the gloves using some lines

Preview 09:51

We'll see a simple technique to add details to our character

Generating pores on gloves
04:30

We'll refine the curves in the boots

Editing The boots
07:34

Using masks we're going to add some details to the boots

Refining the boots
09:42

We'll see a method to save and load pieces from one project to another

Recycling Sculptures
05:01

We'll modify the loaded pieces so they can adapt to the character's shape

Adapting the pieces Part 1
05:01

We're going to polish the details of the character's pieces

Preview 12:48

Again, we will organize the shape of the character's poligons with the help of a new technique

Retopology with polypaint
08:35

We'll copy the details of the character through an already seen technique

Designing details-Timelapse
05:41

With a more organized topology we'll see how to add the nose

Sculpting the nose
13:02

We'll see a new option such as the Transpose master to modify our character

Transpose master
08:19

We'll change the proportions and the size of our character

Adjusting the proportions
08:31

How to pose our character using the Transpose master

Making the pose
15:06