
Learn to design, sculpt, and prepare character models for 3D printing. Cover anatomy, proportions, hair, props and accessories, posing, and print-ready cleanup of digital files.
Prepare your project with reference folders, sketches, and essential tools like Pure Ref and Cheetah Box, then create the final Guevarra character for 3D printing in Maya or Blender.
Explore statue scales and eight-head proportions, from real to one eighth scale, and build a base mesh with a v pose and adaptive skin workflow for 3d printing.
Master female primary forms by simplifying the character into skull, torso, and pelvis, shaping an hourglass silhouette and marking landmarks like the clavicle and sternum for precise Zbrush modeling.
Master torso sculpting in ZBrush by shaping pectoral muscles, teardrop breasts, and the rib cage, then refine with abdominals, obliques, and latissimus dorsi for accurate silhouettes in 3D printing.
Explore back anatomy by detailing scapula, trapezius, deltoid, neck lines, and volume for a Barbie-inspired anime character destined for 3d printing.
Explore the muscle principles: origins and insertions, contraction mechanics, tendons crossing joints, and opposing muscle pairs like biceps and triceps to drive believable anatomy.
Master the upper arm anatomy for Zbrush to 3d printing, detailing the biceps, triceps, brachial, and the humerus, shaping silhouettes and arm forms for stylized characters.
Explore the lower arm anatomy in Zbrush, detailing flexors and extensors, ulna landmarks, and volume shaping, then refine proportions using hand bases and flat color silhouettes.
Study the upper leg anatomy in zbrush by sculpting the quadriceps, gluteus, and thigh muscles, emphasizing sartorius, biceps femoris, semimembranosus, semitendinosus, and inner-round outer-flat contours.
Master sculpting the lower leg in ZBrush, detailing the gastrocnemius calves, outer and inner muscles, the tibia and fibula, and the Achilles tendon, with head-based proportion checks.
Learn face basics by blocking in thirds and placing the eyes at the halfway point. Exaggerate eye size and nose shape for 3d printing, and prepare the head for polishing.
Split the head into a separate subtool to enable high-resolution detailing on the eyes. Polish the eye region by sculpting depth, eyelids, brows, and nasal folds for a print-ready character.
Master sculpting the mouth in ZBrush, building the upper and lower lips, Cupid's bow, and lip volumes with teardrop shapes, using trim dynamic to refine the look.
Block Kavala's hair with sculpting, subtools, and clay buildup to form bangs, strands, and a braid with a pharaoh headdress. Ensure solid geometry for 3d printing as you progress.
Block and detail the hand in zbrush for 3d printing, separate welded middle and ring fingers with masking, and refine the gesture and silhouette for a natural grasp.
Block and refine the feet from a base mesh, detailing the tarsus, metatarsals, and toes, with nail beds, arches, and a subtle gesture to convey anatomy and character.
Block and sculpt bandages on a character in zbrush, balancing realism and cool aesthetics with slice curve brushes, masking, extraction, panel loops for thickness, and interlocking patterns for 3d printing.
Refine ZBrush shapes by using visibility sets to isolate the body and bandages, adjust proportions with slice and transpose master, and merge or split subtools for a dynamic final pose.
Learn to pose a character for 3d printing by constructing a contour pose, using masking, transpose master, and targeted rotations to refine anatomy, balance, and silhouette.
Refine anatomy and balance for 3d printing by adjusting post placement, reshaping the torso and shoulder muscles, and preserving a clean silhouette from every angle.
Refine hair in ZBrush for 3D printing by increasing resolution, building braids with clay buildup, and sculpting multiple overlapping strands to achieve a strong print-ready sculpture.
Mask and isolate the leg, extract a bandage mesh, and sculpt thickness with polish for a clean, printable leg bandage.
Build arm bandages in Zbrush from shoulder to hands, adjusting thickness with panels at .03 and using wraps to hide topology flaws, for a 3D character ready for printing.
Refine the head dress, crown, and border of the character in zbrush, ensuring a clean silhouette and sufficient thickness for durable 3d printing.
Refine head dress with sculpting techniques in zbrush, adding lines, depth, borders, and polish, using the Damian standard brush, extraction, remesh, and dynamic features to create a printable cloth detail.
Learn to sculpt eyebrows and eyelashes for 3d printing by extraction and clean up, then refine with c remesh, edge loops, and clay build up for bold, printable detail.
Learn to sculpt front hair in Zbrush for 3d printing by adding a main strand, nearby strands, and volume, while keeping hair attached to the head for printable, cohesive silhouettes.
Refine the pelvis bandages in ZBrush by hiding unwanted areas, reconnecting the legs, and shaping a bikini-line bandage with masking, extraction, and topology polish.
Block armor pieces in ZBrush from a base cube, extrude and bevel to shape gems, crease edges, subdivide, and align overlaps using the stager for symmetry.
Create the upper arm armor from a crystal base, then bend the panels and add wing-like elements using symmetry, slicing, and panel loops for 3d printing.
Design the hand armor block, including wrist and finger pieces with overlapping crystals, refine overlaps for printability, and use Blender to bevel edges and apply thickness, then prepare for printing.
Add subtle armor details and borders, merge the pieces, and adjust pivots to fit the fingers for a clean display-ready silhouette suitable for a 30 mm print.
Master thigh armor design in ZBrush for 3D printing by mirroring and aligning parts, refining with masking, extraction, polish, and topology tweaks, and ensuring overlaps for printing.
Block the crown armor's main shape with front and side wings and crystal accents using overlapping geometry; refine with symmetry, mirroring, and panel loops for a print-ready resin model.
Design crown armor forms for 3d printing in zbrush, building front silhouettes, curved back arches, and a mirrored, reinforced support system for a printable, cohesive piece.
Develop crown armor details by inserting crystal elements with an insert mesh brush, using dynamic density and boolean tools to create clean, symmetrical capstones and strong overlaps for printing.
Explore creating a hair dagger accessory in ZBrush for 3D printing, using poly mesh 3D, inset, booleans, and symmetry to shape a blade with demon-inspired details.
Design and sculpt a golden neck scarab necklace for a character, drawing on Egyptian motifs and planning a separate headpiece and hair for easier 3d printing.
Block and refine neck armor and shoulder pads, then decimate the model for a printable polygon count. Export to Blender or Maya, add thickness with solidify.
Model the neck armor by adding a thin gold band to hold the scarab, testing placement and overlaps for a clean print-ready look. Reinforce cohesion by mirroring the pattern on the kneecap and leg, reuse the kneecap from the shoulder pads for the knee, and plan a belt to hold the hip armor.
analyze and design hip armor by sketching a front view, outlining crystals, wings, and border elements, then split the model into pieces for clean transfer to characters for 3d printing.
Block the hip armor, craft a crystal centerpiece with a diamond shape, then refine with QMesh, polygrouping, bevels, and symmetry to produce a clean, print-ready model.
Bevel the hip armor borders, sculpt curved link sections, and apply panel loops to form clean, printable hardware. Mirror, merge, and position the pieces for a cohesive, overlapped armor silhouette.
Learn to sculpt and simulate a front skirt with cloth dynamics in ZBrush, using collision volume, liquify, and thickness to prep a printable, multi-piece character model.
Sculpt the back skirt in Zbrush using plane 3D and dynamics to achieve a flowing, print-ready silhouette, with masking and thickness adjustments to enhance folds for 3D printing.
Chapter five guides building a clean base for the Kabbalah sculpture in Zbrush, merging visible geometry and positioning a hand and fire for 3d printing.
Sculpt the bandages base form in ZBrush with adaptive skin and masking, creating interwoven bandages that emerge from the ground, then test print scale and fit on the Marshall three.
Scale the hand against the figure using masking to achieve print-ready proportions. Add cloth, phalanges, and knuckles with dynamic sculpting to refine the form.
Explore hand secondary forms in zbrush through sculpting finger plates, knuckles, and transitions, using reference, subdivision levels, textures, and bandages to achieve a dynamic, fleshy look for 3d printing.
Master finger detailing in Zbrush for 3d printing while learning essential client negotiation, upfront payments, contracts, and clear deliverables to protect your artistic work.
Create hand alphas and texture details for 3d printing by generating height maps from bark textures with the substance 3d sampler, then export displacement for Zbrush workflows.
Learn to sculpt bandage details on a fire-themed base in zbrush, using masking, splitting, and dynamesh for clean fits between pieces for 3d printing.
Explore crafting fire details and a seamless hole for islands, using boolean meshes, sculpting, and dynamic overlapping effects, then prepare and render the model for 3D printing.
Learn to prepare a ZBrush character for 3D printing by decimating high-poly meshes, smoothing surfaces, then creating watertight, key-aligned pieces through grouping, booleans, and clean holes.
Explore the basics of 3D printing from Blender projects to cheater box, including matching software units, exporting stl files, and choosing filament versus resin printing with proper supports.
Chitubox overview covers resin 3D printing setup, selecting printers (Elago Mars, Anycubic), configuring layer height around 0.05, and placing supports to navigate islands and build plate suction.
Master resin support setup by choosing heavy, light, and medium supports, using a sturdy raft, and stabilizing islands to protect detail and ensure a safe, reliable print.
Develop the main body with triangle-oriented placement to minimize supports, using heavy supports for heavier areas and light supports for delicate parts to prevent wobble.
Apply final supports for a ZBrush to 3D printing project, balancing medium and small supports to stabilize the hand, cape, and armor, check for islands, and prepare files for printing.
Explore the resin 3d printing process from safety and mixing to base-layer exposure, print monitoring, and proper cleanup using isopropyl alcohol and gloves.
Learn to safely finish a resin print: turn off the machine, wear new gloves, remove the cover and platform, clean with alcohol, remove supports, dry, and cure.
Watch the final polished gavel and learn post-processing for 3d prints: resin gap filling, UV curing, sanding, central priming, and painting for a clean collectible finish.
Render a final image in Blender using Cycles with GPU compute, HD Eyes studio lighting from Poly Haven, and precise camera setup; save the render and enhance with post-processing.
This course teaches character creation and sculpture for 3d printing, focusing on proportions and props, with applications to film and games, and emphasizes constant practice to reach goals.
Are you interested in 3d printing but don't know were to start? Would you like to create amazing characters, props and prototypes? If that is the case then I welcome you to this course. In this course we will learn all the necessary information to bring your ideas to life and into the real world thanks to the 3d printing technology.
Instructor:
My name is Abraham Leal and I have 11 years of experience in the 3D World. I own my own studio Critical Hit were we develop projects for the entertainment industry.
By the end of this course:
● you'll be able to model good looking female characters with clothing, accessories and weapons in Zbrush from start to finish.
● You will be able to plan and prepare a model for 3D printing
● You will be able to print and clean your prototypes.
What will you learn:
● Sculpting the female body
● Sculpting Armor, Hair and Cloth
● How to prepare models for 3D Printing
● How to support models for 3D Printing
● Rendering and Design
Course Projects:
The Couse is divides into 6 chapters. In the first chapter we will generate the base mesh for our character while learning about anatomy, proportions and scale. After that in the next chapters we will explore the creation of Armor, cloth, hair and all the relevant details. We will pose our character and get her ready for the 3D printing process. Once everything is setup i will show you the whole 3d printing process from setup to final print.
Who is this course for:
I have designed this course for intermediate 3d sculpting students, who want to learn about the 3d printing process while creating a complete character from scratch
Who is not the ideal student:
This course is not designed for absolute Zbrush beginners.
What should I know or have for the course:
● I expect you to have some sort of basic Zbrush experience.
● You should have Zbrush installed on your computer.
● Access to a resin 3D printing is highly recommended.
Join me now:
If you want to create amazing characters and print incredible collectibles then join me in this course!