
Learn to sculpt stylized 3d characters in Zbrush from scratch, blocking out forms and adding clothing, hair, armor, with cyberpunk-inspired anatomy references.
Customize the Zbrush interface for sculpting stylized characters by docking tools and organizing brushes and shortcuts to streamline your workflow.
Set up reference for sculpting in ZBrush using PureRef to organize multiple-angle images, with alternates like Gum Road assets, and leverage Spotlight and import options to keep reference on screen.
Block out a base head in Zbrush, using trim rectangle, masking, and mirror, then shape with the move brush while establishing eye line, sockets, and brow ridges, side view.
Learn to sculpt stylized eyelids in zbrush by placing eyes in the sockets, using extract for eyelid thickness, and applying symmetry and merge down to shape them together.
Learn to sculpt the nose in zbrush by building bottom plane, shaping the wings and nostrils, and forming a bulb at the tip with move brush and Damien standard brush.
Sculpt the mouth in Zbrush by blocking the top lip into three parts and the bottom lip into two pads, then refine with Damien Standard and polish brushes.
sculpt ears for a stylized character in ZBrush by constructing a base cylinder, refining with clay and build up brushes, and using symmetry and dynamic topology to match the reference.
Learn to stylize a character head in ZBrush by molding the nose, eyelids, cheeks, and eyelashes with reference art, curves, and lazy mouse for a cartoon yet slightly realistic look.
Watch a time-lapse of sculpting a stylized character in ZBrush, using the Damien Standard, move, and clay brushes to shape the mouth, cheeks, jaw, and chin.
Learn to sculpt the neck, shoulders, and torso of a stylized character in Zbrush by blocking shapes with cylinders. Refine anatomy with the move brush and study anatomy references.
Explore anatomy-driven torso sculpting in Zbrush, blocking teardrop breasts, rib cage, abs, and armpits with gravity-aware shaping, reference-use, and symmetry workflows.
Block hair in Zbrush into large shapes using reference images, create a natural flow with gravity, then refine with masking, snake hook, and dynamics to sculpt stylized bangs and bun.
Create a custom hair brush in Zbrush by turning a sub tool into an insert mesh, enabling curve mode, weld points, and curve fall off, then save as hairbrush.
Learn to sculpt stylized character hair in ZBrush by drawing individual strands with curves, subtools, and the move brush, leveraging gravity, masking, and symmetry for believable styling.
Master stylized hair sculpting in ZBrush by drawing strands with the hair brush, duplicating for symmetry, inflating for volume, refining bangs, and building eyebrows via mask and extract.
Merge all hair strands into a single mesh, auto group them, and use move topological to shape each strand while avoiding body parts; practice helps you get used to it.
Block out the legs in ZBrush by merging torso parts into one mesh, then shape hips, thighs, knees, and boots using move brushes, symmetry, and references.
Block out the arms in zbrush by appending a cylinder, aligning with the armpit and deltoid, then sculpt biceps, triceps, and elbow shapes while checking proportions with anatomy references.
Block out stylized hands in Zbrush using Zspheres to build a fingered palm, connect joints, adjust proportions, and convert to a mesh with adaptive skin for sculpting.
Master wrist-to-hand proportions and a curved knuckle arc using move and clay brushes, Damien Standard, and dynamite mesh. Apply symmetry and reference hands to refine tendons, wrinkles, and finger gaps.
Adjust leg pose to space the feet, build a boot base, reference boot images from Unsplash, use spotlight for reference, mask and dynamic topology to shape the sole and heel.
In Zbrush, sculpt stylized boots by masking, extracting, and thickening the sole. Polish edges, shape components, and add toe details, lacing accents, and metal inserts for a cyberpunk look.
Learn to merge body parts into a single subtool, apply dynamic resolution, refine arms and legs, adjust poses, and prepare the mesh for clothing through smoothing and re-sculpting.
Mask the body to lay down cybernetic lines and shape a body suit, using lazy mouse for precise curves and poly groups for armor detail.
Pose the character before armor creation, maintain a single poly group for clean extraction, then sculpt shorts armor with masking, extract, zremesh, and panel loops for a low poly look.
Create cyberpunk torso armor in ZBrush by building layered two-piece chest plates, using reference imagery, masking and extraction to produce a form-fitting, symmetrical design.
Extract and shape armor plates on the arms by masking by color and polygroup, then use extract, and subtractive viewing mode with edge loops to create clean, separate armor pieces.
Paint the face and eyes by hand in zbrush, building skin tones with yellow, red, and blue and adding subtle shading, blush, and lip detail for a stylized look.
Learn to sculpt cybernetic facial lines that split the face into removable panels using mask tools and lazy mouse, following reference images to convey interchangeable parts.
Learn to sculpt stylized shoulder armor in ZBrush by masking, extracting, smoothing, and aligning layered shoulder pads, focusing on poly groups, edge definition, and silhouette.
Block out leg armor with masking, polygrouping, and panel loops, then model a knee pad and a cyberpunk leg piece to enhance silhouette.
Learn to add armor bolts by duplicating pieces, creating cylinders, and beveling with poly groups and cue mesh, while using symmetry and color fills for cohesive stylized armor.
Design a cyberpunk hairstyle in zbrush by isolating each hair strand as its own poly group, duplicating the hair, shaping it for volume, and coloring strands with bold colors.
Master armor detailing in ZBrush by using ZModeler to create bevels and trim with curve insert brushes, frame mesh, and polygroup workflows for cohesive, low-poly armor.
Learn to sculpt armor trim and details in ZBrush by using poly groups, normals, and frame mesh techniques; create ribbing with ZModeler and mirror for symmetry.
Learn how to reduce armor polycount through selective zremeshing of trims, preserve shapes, and use symmetry, zero measure, and inflation to clean up the mesh before detailing.
Transfer high-poly detail to a low-poly mesh by merging visible sub tools, using ZRemesher to reduce polygons, and projecting poly paint through UV maps and texture maps for export.
Master high-detail shoulder armor sculpting in zbrush by starting with low-poly forms, refining with polish and move topological brushes, and preparing for high subdivision levels.
Create high-detail gauntlets in ZBrush by using subdivision levels, polygroups, masking, and inflate/deflate with polish by feature to carve crisp metal edges.
Refine the torso armor in ZBrush using subdivision levels and poly groups for edges. Apply polish by features and masking workflows, inflate or deflate, and leverage ZModeller to shape details.
Create dramatic shorts wrinkles in ZBrush by sculpting with the Damien Standard and standard brush, referencing real clothing and selectively using cloth tools for base wrinkles.
Extend armor detailing on the legs by adding straps, adjusting poly groups, and extruding thickness to create realistic boot attachments, then apply surface noise for subtle texture.
Pose your character in ZBrush using Transpose Master to merge sub tools, then adjust with masking and the gizmo for a believable final pose.
In Zbrush, study reference images and use the tipos mesh tool to pose a stylized character, then sculpt and clean up sub tools for a dynamic floating composition.
Advance stylized eyes in Zbrush by detailing iris, pupil, and highlights with layered blue tones and shading. Add refined eyelashes using curve tubes and snake hook for depth.
Refine the face in Zbrush by adjusting the mouth and inner corner of the eyebrows, adding subtle clay, and painting shadows to achieve a focused, somber expression.
Add motion to stylized hair with the cloth wind brush to create separation and flyaway strands. Then use the move brush and AQ Curve for precise shaping and rendering prep.
Learn lighting and rendering in ZBrush to finish a character, adjust subdivisions, use ambient occlusion and rim lights, and export render passes to Photoshop.
Create a final render in Photoshop by importing rim lights from ZBrush, adding Unsplash backgrounds and Boca for depth, then refine with curves, color balance, and Camera Raw before export.
Thank learners for completing the course, invite them to leave a review, and watch for the next zebrafish sculpting course.
In this class you will learn:
Sculpting techniques in Zbrush
Basic anatomy and proportions for character creation
Analyzing reference and what to look for
Blocking out your character
Creating high detail on your character
Stylizing your character and experimenting with shape language
Creating hair in Zbrush
Creating Armor in Zbrush
UV's and texturing in Zbrush
Transfer high poly data to a low poly mesh
Posing in Zbrush
Lighting and Rendering in Zbrush
Exporting from Zbrush to Photoshop
Use Photoshop to create a final image of your work
This class is beginner friendly! I explain every step along the way to ensure that you don't miss a beat. If you have any questions please feel free to reach out to me and I will help as soon as I can!
If you find the Zbrush user interface challenging I recommend you check out my class Zbrush For Beginners! It is a full overview of the main tools and functionality that Zbrush has to offer, and it will help get you up to speed with how to use the program!
You will need a working computer that can run Zbrush and a license for the software.
If you don't own a permanent license for Zbrush, I believe they now offer a monthly subscription, making it much more accessible to students and beginners!
Music from Bensound