
a quick hello where i introduce my self and the course!
A do a lot of talking in this one :) but i promise you we jump pretty quickly into the practical side of thing in videos to come!
Digital sculpting is a part of many industries, such as film, video games, VR/AR... Digital sculpts are made out of polygons, and polygons are made out of points and vertices! The way those vertices are connected to each other is called topology.
A written overview of all the major points covered in Lecture Basics of digital sculpting
THIS IS NOT THE BLUE UI and will probably NOT change anything in your UI! In some updates of Zbrush a few buttons might change their places in the User Interface, so to avoid confusion i made a user interface that will keep you 1 on 1 with the user interface i have in the videos! Please load it and let's start sculpting!
a quick video how to adjust your UI if you have a small res display- laptops, older monitors, etc.
After watching this lecture, you will:
· Know what is Lightbox
· Understand all the parts that make Zbrush UI
· How to customize UI
Hotkeys and shortcuts for Zbrush as found on the Pixologic website!
DOWNLOAD IN THE RESOURCES OF THIS LECTURE
IMPORTANT: Wherever the Ctrl key is mentioned in this documentation, MacOSX users may want to use the Cmd (Apple) key instead, though note for keyboards with both a Ctrl and Cmd key either can be used. The Alt key on Macintosh keyboards is sometimes called the Option key, and the Windows Enter key is called the Return key.
Testing the discription
We are taking a look at Folders, a great way to organize our subtools!
Our first sculpting assignment! In these videos i will guide you through the process of sculpting an apple- we will use this exercise to train and test what we learned so far!
Our first sculpting assignment! In these videos i will guide you through the process of sculpting an apple- we will use this exercise to train and test what we learned so far!
Our first sculpting assignment! In these videos i will guide you through the process of sculpting an apple- we will use this exercise to train and test what we learned so far!
Our first sculpting assignment! In these videos i will guide you through the process of sculpting an apple- we will use this exercise to train and test what we learned so far!
Continuing with the fruity theme! :) next up- a bannana, a great subject to keep using what we learned in previous sections, without being overwhelmed with a difficult sculpt
Continuing with the fruity theme! :) next up- a bannana, a great subject to keep using what we learned in previous sections, without being overwhelmed with a difficult sculpt
Continuing with the fruity theme! :) next up- a bannana, a great subject to keep using what we learned in previous sections, without being overwhelmed with a difficult sculpt
Continuing with the fruity theme! :) next up- a bannana, a great subject to keep using what we learned in previous sections, without being overwhelmed with a difficult sculpt
The last in the fruit series of sculpt, a pumpkin is a bit more complex in form than an apple or a bannana, so a natural progression in this sculpting assignment series!
The last in the fruit series of sculpt, a pumpkin is a bit more complex in form than an apple or a bannana, so a natural progression in this sculpting assignment series!
The last in the fruit series of sculpt, a pumpkin is a bit more complex in form than an apple or a bannana, so a natural progression in this sculpting assignment series!
The last in the fruit series of sculpt, a pumpkin is a bit more complex in form than an apple or a bannana, so a natural progression in this sculpting assignment series!
a short video describing how to load my UI, set it all up including my custom pop-up menu!
A quick video explaining how we can solve a problem of polygons getting pushed into each other when sculpting on thin geometry! A great option that can save us a lot of headaches and frustration!
In this video i cover two important options when you are working with alphas- blur and midvalue!
A bit more of a technical sculpt, in this assignment we will learn, among other, how to use masking and scale, move, rotate tools!
A bit more of a technical sculpt, in this assignment we will learn, among other, how to use masking and scale, move, rotate tools!
A bit more of a technical sculpt, in this assignment we will learn, among other, how to use masking and scale, move, rotate tools!
This assignment will push our masking skills further, and we will also use clip and trim brushes!
This assignment will push our masking skills further, and we will also use clip and trim brushes!
This assignment will push our masking skills further, and we will also use clip and trim brushes!
Our most difficult assignment yet! A challenging sculpt, but i am here to guide you step by step! We will practice all we learned so far and see a few added tips and tricks!
Our most difficult assignment yet! A challenging sculpt, but i am here to guide you step by step! We will practice all we learned so far and see a few added tips and tricks!
Our most difficult assignment yet! A challenging sculpt, but i am here to guide you step by step! We will practice all we learned so far and see a few added tips and tricks!
Our most difficult assignment yet! A challenging sculpt, but i am here to guide you step by step! We will practice all we learned so far and see a few added tips and tricks!
Our most difficult assignment yet! A challenging sculpt, but i am here to guide you step by step! We will practice all we learned so far and see a few added tips and tricks!
A student asked a question on FB group- why, even though he has 2M polygons, he still can't sculpt details due to low polygon resolution!? He send me his Zbrush file and this is the answer. As an added bonus i also talk about ProjectAll feature- A great way to transfer details from one sculpt to another!
Here is a 20 minute time-lapse of the modeling process for this assignment- Dynamesh Creature! If you don't have time to go through all the videos of this project ( it is our biggest assignment with a lot of videos) you can have a look at this quick video to see the modeling process!
Our most ambitious assignment yet! We will sculpt an entire creature starting from a simple sphere! It's a crazy ride, be sure to come along, but don't just watch- sculpt this bad boy your self and i look forward to seeing your sculpts!
In this session i introduce a very powerful feature that can save you hours of sculpting- Insertmesh feature! you can download the insertmesh brushes in the Resources!
In this lecture we will go over the Sculptris Pro feature in Zbrush. It is an amazing feature that builds on the dynamesh philosophy that changed everything! A must watch!
A time-lapse of me sculpting a character using Sculptris Pro feature. It's still a WIP mind you but you get the idea! :) I hope to finish the character and share the process with you as well.
[꼭 읽어주세요] 한글 AI 자막 강의란?
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강의에 대한 질문사항은 Milivoj 강사님이 확인하실 수 있도록 Q&A 게시판에 영어로 남겨주시기 바랍니다.
!!강의 평점 10/10!!! 94,680개 코스 중 상위 1%!
5,000 명 이상의 회원이있는 QnA / 가이드를 위한 학생 페이스북 그룹이있는 유일한 강의 !!!
업계 최고의 디지털 소프트웨어인 Zbrush 를 사용하여 놀라운 3D 조각을 만드는 방법을 배워보세요!
수상 경력에 빛나는 디지털 조각가, 아트 아카데미 교수, 15년 이상의 업계 경력을 가진 스튜디오 대표가 이 여정을 안내합니다!
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온라인 상태에서도 학습할 수 있도록 문서 학습 자료와 Zbrush 도구를 다운로드하세요!
Zbrush 업데이트됨에 따라 강의도 새로운 동영상으로 업데이트!
실제로 채용도 하고 있는 노련한 전문가일 뿐만 아니라, 스튜디오 오너이기도 한 강사로부터 Zbrush로 디지털 조각하는 방법을 배우고 싶으신가요? 업계 최고의 방식과 워크플로우로 디자인 시작부터 완성까지 배우고, Zbrush 에서 어떤 디자인이든 제작할 수 있는 필수적인 툴들을 사용해 보세요. 업계에서 취업할 때 우위를 점할 수 있는 팁과 요령, 스튜디오 프로젝트 리더의 속마음을 들어보세요!
강의 썸네일 이미지에 보이는 거북이의 2D 디자인을 제작해준 제 친구 Martin Punchev Vertexbee에게 감사의 인사를 전합니다!