
Study internet reference images and a Google image search to understand how a stylized hard surface weapon should look in 3D, translating those visuals into ZBrush practice.
Block out the hammerhead’s primary shape by converting to a poly mesh 3D, using gizmo, symmetry, and dynamic subdivision to refine the form.
Block out the hammer handle in ZBrush by duplicating spheres into cylinders, aligning zeroed positions, and applying symmetry; then refine with dynamic subdivision and manual edges.
Block out hammer head details in ZBrush by appending a sphere, enabling edit topology, adding vertices, refining with dynamic subdivision, and adjusting normals for a stylized hard surface weapon.
In ZBrush, block out the hammer handle details by shaping a secondary from a sphere, enabling edit topology with x symmetry, inflating surfaces, and fixing normals.
Learn to sculpt stylized hammer details in ZBrush by merging subtools, applying pre dynamic subdivision, and using dynamic and smooth brushes to add damage, bumps, and sunken areas.
Perform two-point painting in the polypainting chapter by switching to a deep bronze material, using a paint brush with symmetry, and painting per a reference image across sub tools.
Learn to render a stylized weapon in ZBrush by enabling perspective, applying ambient occlusion, and tuning shadow settings before using the render button or shift r.
Create a stylized environment by organizing weapon subtools into a folder. Sculpt rock-like terrain with quick curve and dynamic brushes, and refine with gizmo adjustments.
Hello and welcome to this ZBrush for stylized hard surface weapon creation course,In this course I will guide you through the whole process of creating a cool looking stylized weapon from scratch.
People may think ZBrush is great for organic sculpting,but when it comes to hard surface modeling, Maya Blender or 3D Max is way better than ZBrush, well,that’s not the case.
By using ZBrush features like Zmodeler brush,Dynamic subdivision,crease etc,you can create a very cool hard surface weapon fairly quickly.And in the bonus chapter,I will show you how to create this stylized environment.
To follow along this course requires the basic understanding of ZBrush.
Join me,and Let’s get started.
Structure of this course:
Block out
Refine
Polypainting
Rendering
In this course,I will cover topics:
Dynamesh
PolyPaint
HardSurface Techniques
Rendering
ZModeler Brush
Dynamic SubDivision
Crease
Who this course is for:
This course is designed for students wishing to learn how to use ZBrush to make cool looking stylized hard surface weapon in a fast and easy way.
In this course I will be using Zbrush 2022.0.5,make sure you have the latest version of Zbrush installed.
Enroll now and join me to learn how to create your own stylized hard surface model in no time.