
Create a base sphere, convert to polymesh 3d, then dynamesh with symmetry to block out head, torso, arms, and legs.
Block out the character in ZBrush by duplicating a sphere and shaping with move and DamStandard brushes, ensuring symmetry. Use Gizmo and mirror and weld to refine pincers and legs.
Refine the upper and lower pincer by applying symmetry, Dynamesh, Zremesher, and Zmodeler, along with extraction to create clean PolyGroup, panel loop, and seamless projection.
Refine the torso with merging, masking, dynamesh, and zremesher to 0.1 polygons; retopologize the shoulder and limbs using Cylinder3D, ZModeler, edgeloops, and dynamic subdivision.
Retopologize a stylized foot with symmetry and zsphere workflow, adjust shape with move brush, and use adaptive skin and dynamesh to preview and refine toes and fingernail creation.
Refine the head mesh in ZBrush, carve eye sockets with DamStandard, position eye spheres, sculpt eyebrows with claybuildup, dynamesh, then ZRemesher and retopologize with ZSphere.
Refine stylized wings by appending planes and zspheres, use adaptive skin and dynamesh, bevel edges, add thickness with Qmesh, enable symmetry, and mirror the completed upper and lower wings.
Master poly painting by preparing subtools with dynamic subdivision, using a reference image to choose colors, and filling objects; finalize eyes with toy plastic material and rgb channel adjustments.
Learn to pose a stylized character in ZBrush using Transpose Master and ZPose, masking and gizmo rotations to align limbs to a reference, then apply sketch shade.
Create a turntable video of your stylized character in ZBrush by enabling perspective distortion, centering the model, setting focal distance to 35, and exporting a high-quality movie.
In this Zbrush for stylized character creation course, we will go through the whole process of creating an appealing stylized character from a simple sphere.
I will show you all sorts of techniques to make really clean and smooth mesh.
By the end of this course, you should be able to know how to create your own stylized character.
This course is an intermediate course,It requires you have the basic knowledge of Zbrush to follow along.
We will start this course by blocking out the basic main shapes,and then we will refine every single mesh to make it look very clean and smooth.After that we will start poly painting and posing the character,finally we will make a turn table video to show off the character we made.
Structure of this course:
Block out
Refine
Poly Paint
Pose
Turn Table
In this course,I will cover topics:
ZSphere retopologizing
Dynamesh
Zremesher
PolyPaint
HardSurface Techniques
TurnTable
Posing
ZModeler Brush
Dynamic SubDivision
Crease
Who this course is for:
This course is designed for students wishing to learn how to use ZBrush to make appealing stylized character in a fast and easy way.
In this course I will be using Zbrush 2022.0.5,make sure you have the latest version of Zbrush installed.
Enroll now and join me to learn how to create your own stylized character in no time.