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ZBrush for Jewelry Designers: Understanding ZBrush Geometry
Rating: 4.7 out of 5(21 ratings)
84 students

ZBrush for Jewelry Designers: Understanding ZBrush Geometry

An Overview of the Many Types of Polymesh Surfaces Available in ZBrush
Created byEric Keller
Last updated 9/2023
English

What you'll learn

  • Acquire an understanding of the various types of geometry available in ZBrush
  • Learn which types of ZBrush geometry are most useful when designing jewelry in ZBrush
  • Gain proficiency in digital jewelry sculpting through the "Pro Tips" videos
  • Develop a workflow suitable to your own style of working through combining the various techniques demonstrated in the series

Course content

1 section29 lectures4h 54m total length
  • Introduction to ZBrush Geometry8:23

    This chapter introduces the series, what its about, and what you can expect to learn. I have designed the series to demystify the many options available to you as a jewelry designer using ZBrush. Every project presents its own unique set of problems, the solutions are often a combination of several different approaches. Getting a handle of the difference between subdivision surfaces, parametric 3D objects, Dynamesh, decimation and so on is the first step in mastering the software. This chapter gives you a small taste of how these different approach using the violin model I created as an example.

  • Parametric 3D Objects11:24

    This chapter explains parametric 3D objects which is the original type of surfaces that has been part of ZBrush since the beginning. I demonstrate how to select a parametric 3D object from the library, how to use the settings in the initialize subpalette to establish a basic shape, and how to convert it into a sculpt able 3D Polymesh.

  • Subdivision Surfaces11:48

    Subdivision surfaces are the most commonly used type of 3D object in ZBrush. In this video I show how to start a Subdivision surface, how to add, delete, and edit levels of subdivision, and how to take advantage of levels of subdivision while you sculpt your digital jewelry.

  • Subdivison Surfaces Pro Tip2:53

    A short video that demonstrates how to maintain volume of a surface when subdividing.

  • ZModeler Brush13:25

    This video introduces the ZModeler brush and how it is used to create and edit polygon meshes. This is an essential tool that you'll use often when designing castable models in ZBrush.

  • Extrude Edge Pro Tip11:06

    This video shows how to use the ZModeler brush layout a polyloop of polygon faces to match a reference image on the grid. This is a common technique and is especially useful for creating a base mesh for pendants, earrings, and other castable surfaces.

  • Dynamesh17:16

    Dynamesh is a special type of dynamic surface that is ideal for sculpting organic surfaces. It can be used to fuse meshes together. Dynamesh is crucial for making water tight surfaces that can be exported to printing software and printed. This video gives an overview of how to work with Dynamesh for sculpting castable prints.

  • Dynamesh Pro Tips17:20

    Dynamesh can create problem areas in a surface that can be hard to resolve when you want to make a water tight surface. This video offers some tips based on my own workflow that can help you solve these issues when creating a complex piece. I demonstrate how to use the insert mesh brushes to fill in holes or to create holes when needed.

  • ZRemesher14:01

    This video is an overview of ZRemesher showing how you can use it to quickly re-toplogize your models. It is often used together with Dynmaesh and is another essential part of the jewelry sculpting process in ZBrush. In this demonstration I use the body of the violin model as an example.

  • Projection15:23

    Projection in ZBrush is a technique that allows you to "shrink-wrap" a surface to one or more other subtools or to the undo history of your surface. This is how you bring detail back into a model after using ZRemesher, Dynamesh, or the ZModeler brush, to retopologize a model. It usually involves some clean-up using the sculpting brushes after projection. I show some of the techniques I use to project woodgrain and other details back on to the violin body. While Projection is not a type of surface it is an essential tool for working with the different types of meshes in ZBrush.

  • ZProject Brush Pro Tip4:07

    This video shows how to use the ZProject brush to project detail from one or more subtools on to your surface in a limited area. Great for fixing small details that may have been lost in the projection process.

  • Decimation13:20

    Decimation is the process of reducing the number of points in a model while preserving as much of the detail as possible. Its an essential part of the digital jewelry sculpting workflow when preparing the sculpt for 3D printing. This chapter goes over the  Decimation master plug in using the violin model as an example.

  • Sculptris Pro11:53

    This video demonstrates how the Sculptris Pro model works and gives an overview of the control. This mode allows you to locally tesselate and decimate a surface using the sculpting brushes meaning you can dial detail in on very specific parts of a model. I also demonstrate Tomas Wittelsbach's technique of using Sculptis Pro with the History Recall brush to restore detail to a model in specific areas after the model has been decimated.

  • Morph Targets and Layers13:06

    Morph Targets and 3D Layers are very similar and have a wide variety of uses in ZBrush. This video shows you how they work and gives and overview of the controls. 3D Layers are especially useful when sizing rings. I discuss a technique developed by Tomas Wittelsbach in this video and also how to use the Morph Brush to clean up areas of your model.

  • Booleans8:27

    ZBrush's Live Boolean feature makes it easy to set up boolean operations - a way to combine, subtract, or intersect two or more subtools - in order to make complex designs. This video shows you how to set up and execute a boolean operation as well as some tips on how to use subtool folders to make the process easier to use.

  • Remesher (Unified Skin)5:43

    Remesher is an older feature that can make a single simplified skin from one or more subtools. It is similar to Dynamesh but not quite as robust. In some situations it can be useful for solving problems. This video shows you how it works.

  • Insert Mesh Brushes14:45

    Insert Mesh Brushes are a convenient way to interactively combine geometry to make complex designs. Its very easy to create your own insert mesh brushes from your own models. This video shows you how.

  • Insert Mesh Brush Pro Tip6:41

    This video shows some of the techniques I use for filling in holes and spaces using Insert Mesh Brushes and Dynamesh. This is a very useful approach when trying to make a complex surface water tight for 3D printing.

  • Nanomesh11:05

    This video shows how the Nanomesh system allows you to create instances of your models and then arrange them on the faces of a polygon mesh. This is a fast way to develop complex models and also a lot of fun to play with.

  • Dynamic Subdivisions12:20

    This video explains what Dynamic Subdivisions are and how they can be used to preview high resolution versions of your model with having to actually subdivide it. 

  • Micropoly10:01

    Micropoly is another type of instancing that is related to Dynamic Subdivisions. A great way to make weaves and other repetitive patterns and you can use your own custom models as the instanced object. 

  • Arraymesh7:43

    Arraymesh is yet another instancing tool that is perfect for creating eternity bands and other designs using repeating patterns. Its very easy to use, powerful, and comes with a number of presets. This video gives you an overview of how it works.

  • Fibermesh8:52

    Fibermesh is generally used to create hair and fur effects in ZBrush. For the most part it is not immediately useful in jewelry design but it can be utilized for some special sculpting effects. In this video I give a quick run down of how it works.

  • High Definition Geomtery4:43
  • ZSpheres and ZSketch22:36

    ZSpheres are unique to ZBrush and have lots of interesting potential especially when creating human figures that you might want to incorporate into a jewelry piece. ZSpheres are used to build a network of balls that act as an armature. The armature can then be converted into a sculpt able polymesh. This video shows how ZSphere work and some tips on how to make the process of using ZSpheres easier. I also demonstrate how ZSketch works which is a great way to create organic shapes such as twisted roots and tree limbs.

  • ZSpheres Pro Tip4:13

    This video shows two tips for making ZSphere armatures which will make learning ZSpheres easier.

  • Alpha to Mesh5:04

    Alpha to Mesh is a very simple way to create a model from a black and white 2 dimensional image. This video shows how this works.

  • Vector Files (SVG) and 3D Text4:32

    Vector files (SVG) are a common way to create images and are used widely among digital artists for creating patterns. ZBrush has a plug in whihc allows you to import the files and extrude them into 3D models. In addition working with 3D text is very easy in ZBrush. This video shows how to work with both of these entities within ZBrush.

  • Conclusion2:36

    A quick wrap of video with some tips on how to go forward after learning about all the different approaches to creating meshes in ZBrush and incorporating them into your own person workflow for digital jewelry design.

Requirements

  • This course requires a basic/beginner understanding of the fundamentals of ZBrush: interface, sculpting brushes, and basic navigation.
  • This course requires familiarity with computer based sculpting terminology such as polygons.

Description

My students often ask me "When do I use Dynamesh in ZBrush" or "What is the difference between Subdivision Surfaces and Dynamic Subdivisions?" or "How can I use Arraymesh in my jewelry designs?" I designed this course to answer those questions and more concerning the different flavors of polymesh surfaces in ZBrush. It can be overwhelming sorting out all these different approaches to digital sculpting and its really important to understand which tools are useful to you as a jewelry designer and which tools you can set aside. ZBrush is very much a non-linear approach to digital sculpting, there's no one path to achieving your design goals rather you will find which tools work best for any given situation and you'll discover that over time you'll develop your own custom workflow that suits your own style. But first you need to understand how each of these different ZBrush polymesh types work. In these videos I use many examples of my own work as well as pieces sculpted by renown jewelry designer Tomas Wittelsbach. Each video focuses on one type of geometry available in ZBrush and I've made the videos as self-contained as possible so that you don't necessarily need to watch each video in order. You can pick the ones you are most interested in and also come back to them later if you need a quick refresher. By the end of the course you'll have a complete picture of the many different approaches to polymesh editing available in ZBrush and you can start incorporating new techniques into your designs.

Who this course is for:

  • Jewelry designers who are looking to incorporate ZBrush into their digital sculpting workflow.
  • Digital artists looking to get into designing jewelry using ZBrush
  • ZBrush beginners who have some proficiency but aren't sure how to use all the different types of geometry available in ZBrush
  • Digital sculptors looking to deepen their knowledge of ZBrush
  • Traditional sculptors who want to learn digital sculpting