
Learn the foundations of Zbrush through ten focused steps that teach brush use, essential tools, and real-world workflows, culminating in a head-and-shoulders bust project.
Switch from 2d to 3d mode and sculpt with the simple brush and 3d primitives. Manage lightbox, sub tools, and docked menus for efficient exporting and importing.
Explore sculpting basics in Zbrush, including the clay and clay build up brushes, dam standard, move brush, masking, shortcuts, subdivision levels, and sculpting pro for higher detail.
Build a base mesh with zspheres using symmetry and draw, move, scale, and rotate modes; import front and side references, then activate adaptive skin to a poly mesh 3D.
Finish your sculpt by refining major shapes and adding detail guided by reference images to achieve a cute look, then review the silhouette and negative space from multiple angles.
Learn to paint and texture a ZBrush model using poly paint and materials, fill object, RGB/M controls, brush strokes, and alpha patterns, with layers and spotlight projection for reference images.
Explore effective workflows for Zbrush beginners, including multi-subtool modeling, sculpting, poly groups, and prep for 3D printing, with guidance on practice, consistency, and choosing a focused artistic path.
LEARN ZBRUSH IN UNDER 2 HOURS
Zbrush is a unique program with a difficult learning curve. These videos will cover all the most important tools and menus to get you up to speed in less than 2 hours!
You Will Learn:
Sculpting Techniques
Menus and Shortcuts
Polypaint and Layers
Using Reference
Zspheres and Dynamesh
Polygroups
Zmodeler
UV's and Texturing
And Much More!!
This course is designed to teach you the fundamentals of Zbrush and how to think like a 3D Artist.
Throughout the course we will work on a character sculpt. We will apply each video lesson to our sculpt, beginning with basic sculpting and ending with UV's, Texturing, and exporting to Blender.
Over the course of this class I will introduce you to a collection of the necessary tools to create projects of your own. Each section is introduced in a specific order to teach you to the tools in the order that you'll be using them for the real process of creating your own projects in 3D. The lessons in these videos are broken down to give you the most essential functions first, so you have a good foundation.
By the end of this class, you will have a realistic overview of what it takes to create a project from start to finish. In the last chapters, we will go over workflow and creating projects of your own. It is my mission to give you a realistic goal to achieve, and to give you a good foundation moving forward.
If you have any questions feel free to reach out to me. I am happy to help!
I look forward to seeing what you create!
Michael