
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
We will look at the assets and discuss what we will be doing during this course
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
A look and a clean up on our assets in preparation for the next stage of the course
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
Why ZBrush loves even quaded topology and things to bear in mind when modelling, it is essential you understand the way ZBrush works especially when it comes to detailed areas and polypainting where you might need more detail
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
Default out the box ZRemesher with projection
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
Using ZRemesh Guides to control the ZRemesher topology, guides can help us set where we want the topology to run this is quick and easy to do and can add another level of control to your topology
We will do a second remesh based upon the first one to further refine the topology
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
ZRmesher by groups is yet another situation where it could help you define the topology of your model, by using a number of methods you can hone your model to exactly how you want it, if you need to hand edit some of the topology this can be done as well see the next set of lectures to find out how
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
I will show you know in a break down of the procedures we will do in the next lesson play around on a simple sphere at first before delving into the next lecture
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
In this lesson we will completely retopologise just the head area, please feel free to continue with the whole model as to build up your skills using the retop tools!
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
Part 1 of 2 in this lesson we will hand edit an already ZRemeshed model using this technique we can get the best of both techniques
First we need to set up the rig and the topology so we can go into edit mode and make manual changes
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
Lest hand edit our mesh and produce the new topology
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
We will now run through the rest of the tools with the ZRemesher as these are not animating I do not have to worry too much about the topology as ZRemesher will do a great job!
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
Lets set up the shoe topology
UV Mapping inside ZBrush
will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
Explanation of UVs
UV Mapping inside ZBrush
will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
UV unwrapping and groups with attract seams on for the hair section
UV Mapping inside ZBrush
I ill also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
Lets now expand on the last lesson and use groups we will protect some areas from distortion and also set our UV seam lines for the main body section
Lets quickly unwrap the shoes
UV Mapping inside ZBrush
I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
A look at the single UV maps produced by ZBrush from the work we have done
UV Mapping inside ZBrush
I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
In This lecture I will show you how to make all your subtools fall into the 0 - 1 UV space in other words 1 UV map for all your subtools
UV Mapping inside ZBrush
I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
Lets now export a single UV maps and the associated meshes out of ZBrush
UV Mapping inside ZBrush
will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
With our maps exported lets re-assemble them inside Photoshop
UV Mapping inside ZBrush
I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!
Lecture Key Features
Our final good flow topology shown inside Maya
Well that brings us to the end of the course I really hope you have enjoyed this course and learnt a few new skills from it please leave me a review if you have time, any questions or problems please lets me know
All the best
David
Team mojomojo
This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.
We will be using a sample model I have already created for this course it is in dynamesh mode so has bad topology for animating, we will explore different methods for creating clean flow to out sub tools.
As a I will also cover UV unwrapping and creating a single UV set from multiple sub tools we will then export these out and composite inside Photoshop.
During this course we will look at the following:
ZRemesher for auto retopolgising we will also look at creating zremesher guides to influence the re-mesh (there is a quite a bit of useful tips in this section)
We will hand retopologise the model from a reference
We will look at using ZRemesher in conjunction with hand editing the topology
UV layout and creation:
We will create groups
I will show you how to Unwrap the UV's of the model
I will show you how to protect and attract UV seams
We will Produce one UV map over multiple sub tools
I will show you how to export these maps and the mesh out of ZBrush
I really hope you find this course helpful if you need any help please message me. I am here to help and encourage students to reach out to me rather than get frustrated :)
All the best
Mojomojo Team