Zbrush - Concepting a Mech
What you'll learn
- Concepting a mechanical character in Zbrush
- Hard-surface concepting
- Own Zbrush
- Basic Zbrush understanding
In this tutorial we will walk through the creation of mech/robot character within zBrush! The overall process took around 4 days, and the video was edited down to 6 hours of fully voice footage. The tutorial is separated into sections which cover the initial blockout, refining, cleaning up, detailing, matID and render stages. I hope by the end of the tutorial you will have learned something new to add to your knowledge, whether is the tools and techniques used or better understanding of the overall workflow. This tutorial is aimed at someone who already has a basic understanding of zbrush, but there is an extra video which goes over and explains some tools and brushes in real-time.
There are also a few extras included, such as a few alpha maps that can be useful, UI which is seen in the tutorial and custom metal Material.
Who this course is for:
- Beginner-Intermediate-Advanced Zbrush Users
Hello my name is Jonas Roscinas. I am a zbrush/hard-surface artist that currently works for Guerrilla Games in Amsterdam (Creators of Horizon Zero Dawn and Killzone). I have been working with zbrush for the past 7 years. I would like to share some of my knowledge with you through my tutorials!