
In this video we will start concepting the character. Will touch upon concepting techniques and some thinking behind the design.
In this video we will refine the concept, further pushing the ideas.
In this video we will start separating-off various parts. This will be useful for future clean-up.
In this video we will go over kit-bashing, which can help to quickly add some details to your work.
In this video we will start to really clean up the meshes for the final render.
In this video we will be doing some final changes to the model, looking at the full picture more.
In this video we will be adding some very final and intricate details, to sell the idea further.
In this video we will be assigning some material IDs to the various parts of the character, which will be used in the render stage.
In the final video we will be producing the final render of our character in Keyshot, using Zbrush to Keyshot bridge.
In this tutorial we will walk through the creation of mech/robot character within zBrush! The overall process took around 4 days, and the video was edited down to 6 hours of fully voice footage. The tutorial is separated into sections which cover the initial blockout, refining, cleaning up, detailing, matID and render stages. I hope by the end of the tutorial you will have learned something new to add to your knowledge, whether is the tools and techniques used or better understanding of the overall workflow. This tutorial is aimed at someone who already has a basic understanding of zbrush, but there is an extra video which goes over and explains some tools and brushes in real-time.
There are also a few extras included, such as a few alpha maps that can be useful, UI which is seen in the tutorial and custom metal Material.