
This is an intro to the course to outline what to expect in all of the sections and what my hopes are in Zbrush users to learn through this course, I would like to make the impression upon everybody that watches these tutorials, the best way for most to learn Zbrush as I did in school is for each lesson you go through, to watch the videos once through before beginning in zbrush (simply to absorb the info) and then a second time with following along in your own Zbrush. Please please please by all means remember to pause the video frequently if need be to catch up if this is your first time in some of these techniques. And above all else pace and keep yourself from burn outs!
Enjoy!
Learn essential hotkeys for ZBrush hard surface sculpting, including the spacebar trick for precise masking, brush navigation, poly groups creation with control and w, and wireframe views.
Compare clip curves and trim curves in ZBrush, noting their differences and pros and cons for helmet. Use symmetry, subdivision control, and spacebar precision with control-shift and left-alt techniques.
Explore the knife curve brush as the replacement for the trim curve brush, delivering cleaner, uniform topology and support for cemetery mode and angular surfaces.
Establish the base mesh for the helmet’s lower half by creating a first boolean sculpted piece, using the move brush with symmetry, masking, and curve tools, then mirror for symmetry.
Finish the lower half blockout by duplicating and mirroring booleans, then refine curvature using the move tool and gizmo for precise Zbrush hard surface sculpting.
Block out a facial plate in ZBrush by masking, extracting, and refining with curves and subtractive operations, using symmetry, clip curve, and booleans, then polish to sharpen hard-surface details.
Block out a cavity in Zbrush with a cylinder and boolean mode, then convert to a Boullion sculpted piece and duplicate/mirror subtools to shape detailing for later pass.
Detail the face plate in ZBrush using projection master to punch a hole with booleans, starting from a sphere and converting to a poly mesh.
Scale down the eye piece boolean to create space for extractions, then use masks and poly groups to prepare a surrounding barrier and perform a mesh extract.
Create an eye hole by duplicating the sculpt, applying booleans to occlude and carve, and refine with the trim curve brush and move tools for a clean edge.
Learn to create a layered mechanical holes pattern on a face plate using booleans, masking, and subtool duplication with gizmo 3d, while troubleshooting boolean operations.
Create subtle side dents on a hard-surface sculpture by duplicating three masked cylinders, translating and pushing them in, and refining with trim curve for a smooth transition.
Block out an eye using radial symmetry and insert mesh primitives to create live boolean sculpting, while managing local symmetry and version differences to keep all pieces in sync.
Learn to sculpt a cybernetic eye connector in Zbrush using hard surface techniques, live booleans, array and nano mesh, with radial symmetry.
Learn to sculpt secondary wire details around a hard-surface connector in Zbrush using the gizmo 3d manipulator, masking, polygrouping, and arc bend and twist tools.
Learn to create and fit a connector plug for a cybernetic piece in zbrush, using append/merge down, masking, group loops, and insert cylinder to craft a smooth, aligned plug.
Learn to thread wires through threader pieces on a base zbrush model for eye work using masking and isolation workflows, then refine with the move tool and varied wire sizes.
Apply a customized boolean to the body using a resource file, align it with a reference sphere, and control tool order for precise hard-surface detailing.
Paint a mask, extract it into a boolean mesh, and refine the top block-out. Clean edges with trimmed curves, then duplicate, mirror, and prep for array meshes.
Create a cybernetic tubing array in Zbrush by duplicating array meshes, converting to poly or nano meshes, and refining with the gizmo taper and cylinder ends.
Position and detail a center strip on a helmet using gizmo manipulator, bend arc, taper, and move tool with orthographic snapping to adjust stretch, then create a centered boolean cavity.
Create a centered hole through the spine using boolean operations, move and clip curve brushes with symmetry, then clean up non-manifold geometry for clean hard-surface detailing.
Watch a bonus piece on adding secondary wiring to the centerpiece in ZBrush, using mascon, randomized circles, Dinon mash, and Gizmo 3D for reformation.
Detail the temple and mandible areas in ZBrush using booleans, insert primitives, and live boolean workflows, while organizing subtools to optimize performance.
Advance your hard surface sculpting in zbrush by building a second bouillon piece, using boolean operations, masks, and radial symmetry to create temple detailing, with practical append and wire detailing.
Master mandible detailing by isolating the jaw shard, extracting a boolean, and using the trim curve as a guide, while subdividing and modifying topology to create manifold geometry for booleans.
Detail the mandible shard with control mass and extracts, refine masks and transparency, and trim curves for boolean sculpting, then duplicate the mesh and insert a mesh primitive to finish.
In this lesson, apply a customized boolean to a mandible cavity, clean up subtools, and refine the platelet and bullion details for the first half of the mandible.
Detail the inside under the mandible shard using a cylinder and boolean cuts, with the trim curve brush and gizmo 3-D manipulator, while maintaining polygon count via masking and mirroring.
Create under-mandible detailing for a helmet using boolean operations on cylinders, trim curves, and precise geometry management with mirroring and final cleanup.
Finalizing details with the chisel brush and lazy mouse 2.0; review checklist of subtools like helm, side temples, Griebel detail, top temple, and cybernetic eye; next lesson covers chisel curve.
Master hard surface sculpting in Zbrush by preparing and dividing high-resolution meshes, isolating subtools, and refining strokes with the chisel brush, masks, and undo control.
Finish a hard-surface helmet by refining the face plate with planer cuts, masking, booleans, and chisels, while managing subtools, decimation, and merge decisions.
- In this course you will develop a strong foundation to Zbrush newest features for sculpting hard surfaces by sculpting through scratch an industry standard sci-fi fi helmet.
- This course is meant to demonstrate how fast and complex details can be established in a short amount of time, particularly through live booleans. As a result you will be supplied a customized boolean (yours to keep and use as you see fit). and shown how to apply it using match maker brush to establish detailing in a short amount of time.
- Here I will demonstrate for you to learn multiple approaches in which to apply live booleans. From mesh extracts to array methods to flush out shapes quickly for purposes of both blocking out as well as detailing.
- I will be making a strong impression in narrating hotkeys through out this tutorial for the beginners that enroll in this course.
- Understanding the pros and cons when choosing between clip curve brushes and trim curve brushes.
- Learn how to use Zbrush chisel brush and understand how it relates to its morph target features.