
ZBrush4 R8 - Character and Likeness Scultping Course
In this lecture we will look ahead at what we will be creating during this course, get ready for a fast paced action packed course "Lets create John Snow! King of the North" (as of series 7!)
ZBrush4 R8 - Character and Likeness Scultping Course
Welcome to the course lets check out the reference images.
ZBrush4 R8 - Character and Likeness Scultping Course
Download the asset packs to follow along with the course
ZBrush4 R8 - Character and Likeness Scultping Course
Before we star sculpting our likeness its a good idea to be totally familar with your subject, use this technique to get comfortable with your subject.
ZBrush4 R8 - Character and Likeness Scultping Course
Getting in the right mood is an essential part of sculpting make sure you match the music to the subject to get maximum effect from this simple technnique.
ZBrush4 R8 - Character and Likeness Scultping Course
We need to start with a base mesh to start sculpting on, lets use a tool we already have to save time.
ZBrush4 R8 - Character and Likeness Scultping Course
In this lesson we will prepare our base mesh for modelling on.
ZBrush4 R8 - Character and Likeness Scultping Course
In order to work without caring about topology or edge flow we convert our basemesh to a dynamesh, this gives us flexibility when we sculpt and is ideal for this stage of the sculpting.
ZBrush4 R8 - Character and Likeness Scultping Course
In order to make creating a likeness easier I use spotlight to match up the features, remember to do this often as you work your way through the course!!!
ZBrush4 R8 - Character and Likeness Scultping Course
In this short lecture I will show you how to set up a custom brush pallet so it will be easier to select the brushes we need, remember to add more brushes to this shelf as we work through the course!!
ZBrush4 R8 - Character and Likeness Scultping Course
Lets start to add more detail into the face.
ZBrush4 R8 - Character and Likeness Scultping Course
Continue to refine the facial features remember to match it to the images using spotlight!
ZBrush4 R8 - Character and Likeness Scultping Course
It's true eyes are the Windows of the soul, let's pay particular attention to these now, as you work through the course continue to refine all facial features but especially the eyes!
ZBrush4 R8 - Character and Likeness Scultping Course
Now we will use ZSpheres as the base for our fur.
ZBrush4 R8 - Character and Likeness Scultping Course
In this lecture we will use a simple cylinder to create the Robe base we will also use ZRemodeler to extrude depth
ZBrush4 R8 - Character and Likeness Scultping Course
In this lesson we will use a new technique for creating new topology with good edge flow.
ZBrush4 R8 - Character and Likeness Scultping Course
Using the same method as the last lecture we will create the armour.
ZBrush4 R8 - Character and Likeness Scultping Course
In this lesson we create the hair proxy and add details to the face.
ZBrush4 R8 - Character and Likeness Scultping Course
Back onto sculpting the face.
ZBrush4 R8 - Character and Likeness Scultping Course
Back onto sculpting the face.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets start to add the primary shapes for the fur, it is important to start with simple shapes then add detail as we go.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets add much more detail into the fur
ZBrush4 R8 - Character and Likeness Scultping Course
In this time lapse video you can see me detailing the fur, its just repeating what I showed in the last lesson, Fur and Hair is difficult practice, practice and practice!!
ZBrush4 R8 - Character and Likeness Scultping Course
Using vector displacements can be great fun to create and speed up your workflow.
ZBrush4 R8 - Character and Likeness Scultping Course
Let me know show you how to save out vector displacement brushes, creating a library of thee can be handy.
ZBrush4 R8 - Character and Likeness Scultping Course
Using the VD brushes on the fur
ZBrush4 R8 - Character and Likeness Scultping Course
Lets add some surface noise to the leather armour.
ZBrush4 R8 - Character and Likeness Scultping Course
A simple technique for creating folds in the robe.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets use a few simple techniques to create the buckle for the armour.
ZBrush4 R8 - Character and Likeness Scultping Course
We will now finish the buckle.
ZBrush4 R8 - Character and Likeness Scultping Course
We will now create the top layer of armour, sing methods we have used before.
ZBrush4 R8 - Character and Likeness Scultping Course
Creating the armour straps.
ZBrush4 R8 - Character and Likeness Scultping Course
We will now use mesh extractions to create the base for our eyebrows.
ZBrush4 R8 - Character and Likeness Scultping Course
In this video I will demo how we are going to create the hair, just like the fur hair is difficult to sculpt but if we break it down we can make life a lot easier, when your modelling its good not to get overwhelmed!
ZBrush4 R8 - Character and Likeness Scultping Course
Lets. create the front lock of Hair.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets now add the second lock of hair.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets now add the side section of hair.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets now refine the side hair.
ZBrush4 R8 - Character and Likeness Scultping Course
Finally lets finish off the back hair.
ZBrush4 R8 - Character and Likeness Scultping Course
Getting more detail out of ZBrush is what we want to do, by breaking a part into smaller parts we can subdivide more and thus get more resolution this is something we cover in more detail later!
ZBrush4 R8 - Character and Likeness Scultping Course
Creating the beard using mesh extractions.
ZBrush4 R8 - Character and Likeness Scultping Course
We need to make some adjustments to the vest collar.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets add rivets and holes to our buckle.
ZBrush4 R8 - Character and Likeness Scultping Course
Remember you can reuse tools you have made creating a library for use in other projects or kit bashing can really speed production up.
ZBrush4 R8 - Character and Likeness Scultping Course
Dynamesh is great but does not give you good geometry flow we can re-top the tools and make them much better this process will also give us a low poly tool as well, please make sure you understand this lesson and the ones that follow as its very important.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets re-top the fur now.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets now complete the body retopology.
ZBrush4 R8 - Character and Likeness Scultping Course
Having extra topology will not help us if we delete it, it will mean we can subdivide our model more and gain valuable subdiv detail, watch this video on how we do it!
ZBrush4 R8 - Character and Likeness Scultping Course
Go over your model and polish it further.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets go over some valuable points.
ZBrush4 R8 - Character and Likeness Scultping Course
In this lesson I will show you a technique for creating details from images, we will first project the image onto the sculpt.
ZBrush4 R8 - Character and Likeness Scultping Course
In this video we will create a layer and then get details from the polypainting into the sculpt, then using the layer control we can dial it up and down and have total control over the detail.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets link our alpha library to the lightbox in ZBrush.
ZBrush4 R8 - Character and Likeness Scultping Course
With another layer active we will add more detail thins time using alphas.
ZBrush4 R8 - Character and Likeness Scultping Course
Finally for the face we will have detail it again using layers to control the detailing.
ZBrush4 R8 - Character and Likeness Scultping Course
Let's now set up a pose for our character.
ZBrush4 R8 - Character and Likeness Scultping Course
In this lecture I will show you how to download materials from Pixologics website and how to add them to ZBrush.
ZBrush4 R8 - Character and Likeness Scultping Course
We will now set the likeness up for final render.
ZBrush4 R8 - Character and Likeness Scultping Course
Lets now take our renders and put them together in Photoshop, this brings us to the end of the course , I hope you have had fun and learnt a ton!
Remember the key to getting better is practice have fun and sculpt!!
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Welcome to this course on creating a likeness sculpt of John Snow "King of the North" from the epic series "The Game of Thrones"
In this course my main aim is to teach you how to create likeness sculpt of people, I have specially designed this course for non artist , using my special techniques it should be possible if you have good reference images to create fairly accurate likenesses. Now on saying that its not going to be easy the more you practice these techniques the better you will become FACT!
I give you all the tools and a pletherer of skills to be able to achieve your visions!
Some of what we cover is bulleted below:
In this course I will be using ZBrush 4 R8 and Photoshop for the compositing work
This course is the next step in ZBrush training and reigns in a new era in creative techniques.
FInal thoughts!
The most important thing is for you to have fun dont rush, follow along and create amazing sculpts in ZBrush!