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ZBrush 4 R8 - Game of Thrones John Snow Likeness Sculpt
Rating: 4.6 out of 5(19 ratings)
216 students

ZBrush 4 R8 - Game of Thrones John Snow Likeness Sculpt

Learn to create amazing likeness sculpt in ZBrush with my special techniques
Last updated 2/2018
English
English [Auto],

What you'll learn

  • Confidently have all the tools to tackle character design
  • Be able to create a great likeness sculpts
  • Have a better knowledge of ZBrush

Course content

2 sections60 lectures9h 12m total length
  • ZBrush Game of Thrones Likeness Sculpt - Full introduction11:16

    ZBrush4 R8 - Character and Likeness Scultping Course

    In this lecture we will look ahead at what we will be creating during this course, get ready for a fast paced action packed course "Lets create John Snow! King of the North" (as of series 7!)

  • ZBrush Game of Thrones Likeness Sculpt - Short Intro2:40

    ZBrush4 R8 - Character and Likeness Scultping Course

    Welcome to the course lets check out the reference images.

  • ZBrush Game of Thrones Likeness Sculpt - Download your Assets0:02

    ZBrush4 R8 - Character and Likeness Scultping Course

    Download the asset packs to follow along with the course

Requirements

  • In this course I will be using ZBrush 4 R8

Description

Welcome to this course on creating a likeness sculpt of John Snow "King of the North" from the epic series "The Game of Thrones"

In this course my main aim is to teach you how to create likeness sculpt of people, I have specially designed this course for non artist , using my special techniques it should be possible if you have good reference images to create fairly accurate likenesses. Now on saying that its not going to be easy the more you practice these techniques the better you will become FACT!

I give you all the tools and a pletherer of skills to be able to achieve your visions!

Some of what we cover is bulleted below:

  1. Building a base mesh from a mesh
  2. Building up detail in dynamesh and using a few practical brushes
  3. Projecting details from one mesh to another
  4. Retoplogy techniques for clean geometry
  5. Creation and implementation of vector Displacement brushes
  6. The all new gizmo for R8
  7. Customisation and material, doc and view saving and loading
  8. FInal render and compositing in ZBrush

In this course I will be using ZBrush 4 R8 and Photoshop for the compositing work

This course is the next step in ZBrush training and reigns in a new era in creative techniques.

FInal thoughts!
The most important thing is for you to have fun dont rush, follow along and create amazing sculpts in ZBrush!

Who this course is for:

  • Anyone who wants to create engaging characters and likenesses