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Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course
Rating: 4.7 out of 5(15 ratings)
123 students
Created byOleg Khonko
Last updated 10/2022
English

What you'll learn

  • Sculpting muscular body
  • Adding Skin details, veins and many more
  • Making Bane's cool props such as t-shirt, mask, gloves, belt
  • Making hard surface details with proper topology for clean subdivisions
  • Learning important technics for modeling different props
  • Making retopology from sculpted mesh
  • Cleaning topology after boolean's operations
  • Making UV's
  • Texturing all props for photorealistic looks
  • Make custome materials
  • Texturin skin material for body and hands
  • Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
  • Overview rendering process for Marmoset toolbag and Arnold for 3ds max
  • Overview materil configarations
  • Light properties and placement
  • Explaine how to properly setup rendering configurations
  • Denoising image in Arnold

Course content

3 sections77 lectures20h 40m total length
  • Introduction3:13
  • 1-0 Preparing base mesh1:33
  • 1-1 Blocking main shapes18:18
  • 1-2 Refining the main shapes and sketching the mask15:32
  • 1-3 Continuing to work on a model18:57
  • 1-4 Refining main shapes18:48
  • 1-5 Working on a mask20:27
  • 1-6 Working on a fists14:12
  • 1-7 Making accessories13:27
  • 1-8 Refining the shape of the mask11:01
  • 1-9 Blocking a t-shirt15:26
  • 1-10 Refining a body11:14
  • 1-11 Refining a body 217:38
  • 1-12 Refining a body 321:40
  • 1-13 Adding secondary shapes to a fists22:02
  • 1-14 Adding secondary shapes to a body20:20
  • 1-15 Adding folds for a t-shirt23:10
  • 1-16 Making UV and working on t-shirt23:12
  • 1-17 Refining muscles15:38
  • 1-18 Work on shoulders and mask19:54
  • 1-19 Mask retopology27:32
  • 1-20 Refining mask in Zbrush17:01
  • 1-21 Adding a pattern to a t-shirt11:10
  • 1-22 Continue to work on a t-shirt7:11
  • 1-23 Adding veins28:02
  • 1-24 Refining veins and adding skin pores26:14
  • 1-25 Adding a pattern to mask14:24
  • 1-26 Adding details to mask17:43
  • 1-27 Adding details to mask 225:55
  • 1-28 Working on a shoulders6:40
  • 1-29 Working on a traps10:18
  • 1-30 Making a base8:58
  • 1-31 Making a gloves13:43
  • 1-32 Refining gloves in 3ds Max14:18
  • 1-33 Continuing to work on gloves13:47
  • 1-34 Adding details to gloves19:27
  • 1-35 Adding details to gloves 224:10
  • 1-36 Adding details to gloves 325:38
  • 1-37 Adding details to gloves 414:59
  • 1-38 Refining my props13:31
  • 1-39 Finishing my model17:31
  • 1-40 Texturing Base0:37
  • 1-41 Texturing Body4:03
  • 1-42 Texturing Gloves1:48
  • 1-43 Texturing Mask0:42
  • 1-44 Texturing Mask 21:03
  • 1-45 Texturing T-Shirt2:02
  • 1-46 Air particles0:32

Requirements

  • Zbrush, 3ds Max basic knowledge

Description

GOAL OF THE COURSE :

Hi, my name is Oleg and I did this course in collaboration with my brother Bogdan. At the end of this course you will be able to model and sculpt the advanced Bane bust model, you will also be able to make realistic clothes and accessories in Zbrush and 3ds Max from start to finish. Also you will learn how to make a proper topology and UV's, achieve a photorealistic look for your textures in substance painer 3d and do a stunning renders in Marmoset Toolbag 4 and Arnold for 3ds Max.


IN THIS COURSE YOU WILL LEARN :


Zbrush:

- In this tutorial you will learn how to make organic model in ZBrush

- Initial anatomy sculpting and refining

- Adding Skin details, veins and many more

- Making Bane's cool props such as t-shirt, mask, gloves

- Making low poly model with zremesher


3ds max:

- Making hard surface details with proper topology for clean subdivisions

- Learning important technics for modeling different props

- Making retopology from sculpted mesh

- Cleaning topology after boolean's operations

- Making UV's


Substance Painter:

- Texturing all props for photorealistic looks

- Make custome materials

- Texturin skin material for body and hands

- Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect


Rendering:

- Overview rendering process for Marmoset toolbag and Arnold for 3ds max

- Overview materil configarations

- Light properties and placement

- Explaine how to properly setup rendering configurations

- Denoising image in Arnold

Who this course is for:

  • Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.