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Zbrush Hard Surface Sculpting for Beginners
Rating: 4.6 out of 5(246 ratings)
2,222 students

Zbrush Hard Surface Sculpting for Beginners

Be able to model and sculpt all sorts of hard surface props using Zbrush.
Last updated 6/2023
English

What you'll learn

  • Revolver Modelling
  • Knife Modelling
  • Sci-fi Armor Modelling
  • Fantasy Armor Modelling

Course content

7 sections44 lectures9h 21m total length
  • Introduction1:13
  • Download Project FIles0:01
  • Anatomy of Hard Surface5:39

    Explore the anatomy of hard surface modeling, covering subdivision, clean topology, high to low poly workflows, and 3d printing, with tips for transferring detail to a game engine.

  • Zmodeler11:27

    Explore zbrush zmodeler in an overview, showing poly mesh workflows with extrude, bevel, and insert edge loops, and highlight dynamic subdivision and the role of support edges for hard-surface forms.

  • Polygroups12:15
  • Zremesher8:22

    Explore Siri measure in ZBrush to clean up topology, detect hard-surface edges, preserve polygroups, and reduce polygon count with half and polish while keeping edge integrity.

  • Retopology9:24

Requirements

  • I expect you to have some sort of basic zbrush experience.
  • You should have Zbrush installed on your computer.

Description

WHY SHOULD YOU LEARN FROM ME:

My Name is Abraham Leal, I have 10 years of experience in the 3D Industry and I will be your instructor throughout this course. I specialize in modelling, texturing and lookdev for the videogame industry.

Do you want to learn the tools and secrets to create hard surface models inside of Zbrush? Would you like to model guns, props and armor? If that is the case then I welcome you to Nextuts Zbrush Hard Surface Tecniques for Beginners.


BENEFITS :

By the end of this course,

  • you'll be able to model and sculpt all sorts of hard surface props

  • You will be understand the inner working of all the hard surface tools inside of zbrush


WHAT WILL I LEARN:

  • Modelling with Zmodeler

  • LiveBooleans Workflow

  • Polygroups and its uses

  • Mesh Generation Tecniques

  • Bevel Pro and Knife Brushes

  • Retopology and Decimation


COURSE PROJECTS:

We will first learn about the most common tecniques and we will then go over 5 different projects for you to follow along. This projects are designed to teach you the tools and workflow necessary to create amazing art. We will model simple objects like a pokeball, and then move on to more complicated assets such as a revolver, a knife, fantasy armor and Sci Fi Armor.


IS THIS COURSE RIGHT FOR ME:

  • This course is aimed towards beginner levels students who have a basic understanding of the zbrush interface and want to learn workflows and techniques for hard surface sculpting.

  • If you are interested in a fast and flexible modelling and sculpting workflows that doesn't require external software this course is for you.


WHO IS NOT THE IDEAL STUDENT:

This course is not designed for absolute Zbrush beginners.


WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:

  • I expect you to have some sort of basic Zbrush experience.

  • You should have Zbrush installed on your computer.


JOIN ME NOW:

Join me and learn how to create Hard Surface Models in no time!



Who this course is for:

  • This course is aimed towards beginner levels students who have a basic understanding of the Zbrush interface and want to learn workflows and techniques for hard surface sculpting.