
Master the knife curve brush for hard surface sculpting in ZBrush, using primary and secondary modes, draw size control, and alt inversion to carve clean geometry and poly groups.
Learn to pan and manipulate curves with the shift-control technique, adjust angles using left alt/double taps, and master the spacebar trick to achieve precise curve cuts in zbrush.
Master masking, isolate selection, and poly groups in Zbrush to organize meshes and drive automated workflows like group loops for smoother edge flows.
Explore the gizmo deformers in Zbrush to bend, extend, taper, and boolean your hard surface meshes, previewing how these transforms, along with subdivision and crease poly groups, create versatile results.
Sculpt a hard surface turtle mesh for SpaceX astronaut, import a base object, carve with the knife curve brush, remesh with zero measure, and refine with bend and taper formers.
Detail a base mesh using a 3d forearm reference and the knife curve brush to create and adjust shapes, as you learn sub tools management, split parts, and dynamic thickness.
Detail a fin mesh in Zbrush by using knife cut brushes, subtools, and primary/secondary modes to sculpt thickness, slants, and dynamic subdivision thickness.
Explore mid arm detailing in zbrush hard surface sculpting, using boolean subtools, insert mesh cylinders, bubbles, planer cuts, and dynamic thickness to enhance realism.
Learn how to detail the inner arm with dynamic thickness using ZBrush, dynamic subdivisions, and crease control, including poly groups and zero measure cleanup.
Apply dynamic thickness to a shoulder base mesh, duplicate and arrange patterns, and explore poly groups, dynamic subdivisions, and z remesh to refine detailing.
Learn ZBrush hard surface wire creation on an array mesh using extrude profile brushes, adjust width with draw size, and shape with move topology and bend curve.
Master hard surface sculpting in ZBrush by using extender, gizmo former, knife cut brush, and taper curves to assemble and refine parts with griebel details.
Create a foot by reusing parts and reorganizing sub tools, using knife curve, mirror weld, and extender techniques to build modular assets for the leg.
Reuse the base leg mesh to create a decorative piece, duplicating and mirroring sub tools with the knife curb brush to craft new patterns.
Explore turning base meshes into shin detailing with ZBrush tools such as knife curve, ZRemesh, and dynamic subdivision, while refining topology with poly groups and creases.
Refine shin detailing with the planer cut brush and slants to accent edges. Mirror and duplicate geometry, adjust topology, and use dynamic and trim curve to achieve a hard-surface look.
Practice wire placement on a back-side modular piece using formers and taper, then assemble with spare parts, array meshes, and greeble details for a cohesive ZBrush hard-surface sculpture.
Decimate arm meshes with decimation master to lower polygon count while preserving sculpt, then duplicate and mirror to the opposite side, repeating for the legs.
Create the chest pad in ZBrush by duplicating and mirroring pieces, forming six padded hard surface sections, and refine with ZRemesher, polish groups, and live boolean.
master customized boolean tools to create chest pad placements by stamping, carving cavities, and duplicating/mirroring subtools; learn to organize and finalize with boolean workflows.
Create a shell piece in ZBrush by building a base mesh, applying mirror, zero mesh, and dynamic subdivision, then combine sci-fi boolean parts and explore patterning, symmetry, and creative experimentation.
Learn to add personality to a hard surface head with poly painting, detailing eyes and eyelids, applying toy plastic materials, color fills, and subtle asymmetry for cartoon character expression.
Learn to sculpt a cloth hood around a space turtle helmet in ZBrush, using masking, poly groups, edge loops, and micro mesh with dynamic subdivision.
Hello and Welcome to Zbrush 2021 Hard Surface Sculpting Beginner to Advance, A course designed to all levels for anyone interested in learning developing Hard Surface Sculpting Techniques in Zbrush
This course will take you through a rundown of the basic tools and techniques needed for you to establish a foundation in your sculpting arsenal for crafting your hard surface subject The SPACE TURTLE!
To that end we will supply you a base mesh where you will learn and practice all of our unique quick sculpting techniques and tricks to reveal not only how easy it is to create hard surface sculpts but to also demonstrate how modularly efficient it is to re use pieces to expedite your workflow.
What we teach:
Well start you off will a beginner section to develop a solid foundation into mastering Zremesher, Polygroups and their relationship together with other Zbrush functions
Learn the Primary and Secondary Functions Knife Curve Brush
Understanding of the Gizmos Transform Deformers and how important of a combination it is with the Knife Curve Brush
Problem solving Zremesher through Dynamic thickness
Going over functions of zbrush such as Hard Surface Modeling tool Zmodeler, and Live Booleans
Have Some fun Carving out a facial expression of our turtle and going over glass transparency rendering settings within Zbrush
By the end of this course you’ll have gained the necessary knowledge in understanding just how fast you can flush out complex shapes through zbrush in just a short amount of time as well as have a fully complete Brave and Courageous Space Turtle.
With that said let's START SCULPTING!!!