
Beginner 3d artists overcome fear of ZBrush, learn to sculpt stylized characters, build props and weapons, texture with various techniques, and light and render a final scene.
Learn the ZBrush first time setup by exploring the interface, lightbox, and canvas; master camera navigation, brush basics, and undo history to start sculpting with a Wacom tablet.
Shape a basic skull form in ZBrush, from big silhouettes to refined details using dynamic resolution and brushes, and save progress with quick save or save as.
Learn to add secondary forms in Zbrush, defining jawlines, teeth, and eye sockets using the Demián Stender and Trim Dynamic brushes, while keeping a cartoony Mexican skull style.
Explore detailing a skull sculpture in zbrush using masking, inversion, and clay buildup, master symmetry control, lazy mouse for precise patterns, and iterative volume refinement.
Learn to use zspheres to build an organized armature from a mother sphere with child spheres, then convert to a traditional mesh with adaptive skin and save as a tool.
Sculpt an octopus in ZBrush using subtools and mirror, practice reference-driven shaping, eye placement, and webbing, and refine forms with clay build up and masking.
Sculpt octopus secondary forms in ZBrush by shaping tentacles, adding webbing with inflate and flood brushes, and detailing benthos with stitch brush and insert multi-mesh patterns.
Learn to sculpt an octopus from basic forms to detailed textures using alphas, selection tools, and clay buildup, mastering high-frequency detail, leathery skin, asymmetry, and sculpting fundamentals.
Block in basic skull shapes and explore topology, using see remeasure to yield animation-ready topology while preserving detail, aided by insert multi mesh and dynamic refinement.
Refine a demon character in ZBrush by applying form follows function, using clay buildup, criss-crossing strokes, subdivision smoothing, and surface noise for leathery skin and horns.
Learn how polygroups organize a zbrush model into color-coded regions, enabling easy selection, masking, and isolated editing of tentacles, body, and head for efficient sculpting.
Explore ZBrush's ZModeler workflow to build hard-surface models with box modeling techniques, using extrudes, inserts, bridges, poly groups, symmetry, creasing, and dynamic subdivision.
Discover Zmodeler part 02 and learn to build a symmetrical key-like form in Zbrush using edge insert, Q mesh, masking, bridge holes, and subdivision for high-frequency details.
Master hard surface sculpting basics by building chest armor with extraction, dynamic polish, and clip brushes in ZBrush, while planning clean topology and separate groups for sharp armor panels.
Learn to enhance hard surface sculpture with live booleans, using add, subtract, and intersect operations, real-time previews, and converting boolean results into usable meshes.
Master hard surface sculpting using kitbashing with insert multi-mesh and booleans, mirroring details and layering damage for quick, convincing armor design.
Master poly paint in ZBrush for characters using color spray, RGB intensity, fill object, and mask by cavity at high subdivision levels; apply the clown technique for a realistic base.
Learn to color the horns quickly in poly paint by applying a texture to the object, using the Dracorex brush, focal shift, and cavity masking for detail with color spray.
Master fiber mesh in ZBrush to create hair with three methods: haircuts, fibers, mohawks; preview with BPR while adjusting max fibers, length, coverage, gravity, and grooming brushes.
Learn to simulate a shirt on a character using dynamics in ZBrush, adjusting gravity, collision volumes, and cloth settings, then refine topology and wrinkles with masking, smoothing, and nudge tools.
learn to sculpt dynamic shirt wrinkles with asymmetrical details in ZBrush, use masking and the stitch brush, apply surface noise for texture, and keep cloth away from the character.
Discover how to customize the ZBrush interface for faster work by enabling customization, dragging tools onto the canvas, and saving or loading a preferred UI.
Learn to render with Zbrush bpr by adjusting cameras, focal length, materials, and lights on an alien model, then refine shadows, ambient pollution, and render passes for a polished composite.
Use BPR render passes from ZBrush to Photoshop for a layered, photoreal composition, exporting maps and textures and performing Photoshop compositing to enhance light, depth, and realism.
Plan before you sculpt by outlining a project breakdown, then block the general character using CeaseFire's dynamics and modular parts to ensure correct proportions and a clear, organized workflow.
Start your paladin project in ZBrush using Zspheres and image planes. Learn to build a base mesh with symmetry, adaptive skin, and basic blocking to establish proportions.
Master proportion guides for an eight-head heroic character using blocking, planes, and the see-through method to check proportions in ZBrush. Split groups separate the head for focused sculpting.
Build a bust using zbrush basics as you learn head sculpting with damiana standard and dynamic trim, refining nose, cheekbones, and jawline, with hair blocks.
Learn to sculpt a head in ZBrush from a basic blob to a stylized character, mastering mouth, lips, eyes, and jaw with dynamic resolution, trim dynamic, pinch, and subtle shading.
Block in the upper chest in ZBrush with a symmetrical sphere, using clay buildup and snake hook to shape fur, belt, and shoulder pads while testing proportions and silhouette.
Master ZSphere retopology of the chest by blocking, masking, symmetry, and polygroup splitting to build a clean, quad-based topology for a shirt.
Refine the chest topology using ZSphere retopology, connecting points, cutting through elements, and building a clean, symmetrical mesh ready for sculpting sharp cloth edges.
Learn to retopologize the chest in Zbrush using Zsphere, rebuild flap topology along borders, remove creases, set shirt thickness with Qmesh, and create edge loops with polygroup control.
Refine the chest sculpture in Zbrush by sharpening the neck flaps, adding crisp trims with the stitch brush, and adjusting asymmetry and wrinkles for a clean, realistic look.
Isolate and colorize the chest jacket in Zbrush, then add gold trimming with masking, lazy mouse, and inflate for crisp edges, while organizing details with folders for a clean workflow.
Continue refining the main project chest details in zbrush by masking by color, colorizing the cloth, applying a noise-based cloth texture, and unwrapping uv maps for better shading.
Block in the hair of the character using dynamic sculpting, grouping, and layered hair workflows in Zbrush, refining with inflate, polish, and masking techniques.
Refine a character’s hair in ZBrush using insert curve tools and brushes, lock start curves, mirror weld, and polish with dynamic topology for a stylized, cohesive look.
Learn to refine the hair in ZBrush by shaping a strong silhouette with masking, symmetry, and subdivision, using round alpha brushes and standard brushes for clean, dynamic strands.
Block and sculpt the bracers in ZBrush, using symmetry, dynamic trim, masking, inflate, and remesh to form a sharp forearm armor that matches the concept.
Sculpt the bracers by outlining the form, using extract and dynamic tools, enforce symmetry with a mirrored plane, and weld and refine thickness and curvature to fit the elbow.
Continue sculpting the gloves in zbrush, building a finger base from cubes, creating knuckles with insert mesh brushes, and refining gesture, proportions, and topology for a cartoonish glove.
Learn to sculpt a leather glove on a hand base in zbrush, refining knuckles, ramped metacarpals, and subtle leather folds, with stitching detail using C remeasure and dynamic brushes.
Sculpt a leather belt under armor in ZBrush by building from a cylinder, refining with edge bubbles, adding scratches and color, then align it with the shirt using symmetry.
Refine belt geometry in ZBrush by adjusting topology, adding polygons with insert loops, and bridging connections, then isolate the back section to control thickness for a sharper final form.
Sculpt the belt in zbrush, refine the bass mesh, and apply dynamic subdivision, trim dynamic, and clip brushes to create a sharp, blacksmith-inspired lion motif.
In this part, sculpt the belt side with a lion emblem, adjust proportions, append a ring, disable symmetry, shape the spiral, and polish topology for a clean game-ready silhouette.
Master belt retopology in ZBrush by building clean edge loops and squares for sharp edges, guiding topology flow, and splitting the belt into separate pieces for a production ready character.
Master belt retopology in zbrush part two by building clean topology on one side, adding thickness, sharpening edges, and using trim dynamic for precise, sharp lines.
Continue sculpting the leg armor in zbrush, refine the silhouette with sharp curvature, remove symmetry, and use extract, slice tool, and trim dynamic to add belts and hollow sections.
Advance leg part 3 by blocking pants, boots, and armor, setting belt and crotch volume, then refine with dynamesh, symmetry, and trim dynamic for a clean silhouette.
Master the main project leg sculpt in ZBrush using clip brushes, symmetry, trim dynamic and polish, build volume with clay buildup, and booleans to refine the shape.
Refine character proportions and start the shoulder armor in ZBrush, building a base plate, secondary plate, and lion detail with symmetry and bevel workflows.
Build the second shoulder armor layer in zbrush with a curved coat, symmetry, and extra edge loops for a sharp bevel, then place a guiding cylinder for the lion head.
In this shoulder armor project, sculpt a lion-inspired base mesh in ZBrush using masking, extract, clip brush, then refine with Dynamesh and polish.
Polish the shoulder armor using polygroup and symmetry to refine a diamond jewel and arrow detail with insert edge loops. Prepare for texturing and rendering in the next video.
Block a greatsword in ZBrush, detailing the blade, guard, handle, and pommel, then sculpt leather wrap and wrinkles with polygroup and radial symmetry.
Continue the greatsword project in zbrush, refining the crown and gem with symmetry, thickness, trims, and bevels, while planning the blade topology and polygon flow for a clean build.
Build the greatsword in ZBrush part 3 by shaping the blade and plate from a cube, using symmetry, inserts, and polygrouping to prepare for mirroring.
Finish detailing the greatsword by flattening with the clean brush, adding support edges and bevels, then mirror to the other side and refine with dynamic subdivision for a ready finish.
Learn to sculpt the lion guard head in ZBrush through blocking, different views, and polish using dynamic and trim dynamic to build volume and create a believable lion form.
Advance the main lion head project in zbrush by removing a hole with booleans, refine topology through projection and subdivision, and set up for poly paint in the preparation stage.
Learn to paint the face with polypaint in ZBrush using careful topology, remeshing, and basic materials, plus color spray, washes, and highlights to create a natural hand-painted skin look.
Refine a Zbrush face with hand-painted hair, strategic color shifts, and ambient occlusion masking, then apply eyes and basic material tweaks to achieve a polished polypaint look.
Explore ZBrush metal texturing for beginners by using the new thickness tool to control depth, apply metal textures via color projections, and craft hammered surface details with mallet brush.
Refine leather texture on the character, add high-frequency detail, and run render tests in Seabridge, calibrating materials and lighting for a final Photoshop composition with gold trims.
Pose the character in a dynamic heroic stance using transpose master to merge subtools into a single mesh, then refine with masking and pivot adjustments for a ready-to-render look.
Advance the main character posing by refining hand anatomy, masking, and finger articulation, disable symmetry, adjust rigging, and align armor and sword for a natural, expressive pose.
Model the cape in four blocks, establish symmetry and low-poly blocking, then sculpt folds, add pillars, and apply gold trim for a complete cloth-ready look.
Master rope detailing in ZBrush by using the rope brush from Batkin, guiding curves with CeaseFire, and converting strokes into ropes for a polished main project curve.
Learn how to render a final character using Seabridge, export multiple light passes to Photoshop, and combine ambient, specular, and subsurface scattering passes while refining camera and document settings.
Create the final composition by combining BPR render passes, masks, and Photoshop to refine lighting, color, and metallic textures on the main character.
Are you someone who has tried to learn Zbrush before but find Zbrush interface and process complex ? You always wanted a course which is made for absolute beginners and teaches through practical projects. If that is the case then I welcome you to Nexttut Education´s Zbrush 2021 for Absolute Beginners.
My name is Abraham Leal, I am 3D Artist and producer and I have 9 years of experience in the industry. Currently I lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.
BENIFITS:
At the end of this course, your fear of Zbrush will vanish and you will be able to use Zbrush with ease and create stunning stylized characters.
IN THIS COURSE, WE WILL BE COVERING:
Sculpting Principles
Dynamesh
Subdivisions and Topology
Zremesher
Hard Surface Tools
Polypaint
Materials and Render
I will start the course by teaching you the basics Zbrush by covering several exercises and tools. We will then jump into creating our stylized Character as well as all the props and weapons. We will sculpt every part of the character inside of Zbrush by using all the tools available to us. After that we will texture our character using several of my favourite polypaint techniques. To finalize we will create a small scene lights inside of Zbrush in order to generate our final render passes.
WHO SHOULD ENROL:
I have designed this course for absolute beginner students who thinks Zbrush is a complex software, who want to learn the complete pipeline that we use inside of Zbrush for a wide variety of projects. In this course I will be using Zbrush 2021.5 so make sure to have the latest update installed.
Enrol now and start using Zbrush like never before.