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Zbrush 101: Creating 3D Characters for Beginners
Rating: 4.4 out of 5(3 ratings)
83 students

Zbrush 101: Creating 3D Characters for Beginners

Create Your First 3D Character: Learn Zbrush Basics with 2D/3D Reference in this Beginner's Course!
Created bySean Fowler
Last updated 3/2023
English

What you'll learn

  • Understand the basics of 3D character Creation within Zbrush
  • How to manipulate edge flow through Polygrouping, and Knife Curve Brush
  • Sculpting a high rez character and create a low rez model to match
  • Understanding how UVing in Zbrush works
  • Grasp the basics of Zmodeler and how it relates to Zbrush
  • A foundation to the basics of Zremesher, and how it can be used in Auto Retopologizing

Course content

4 sections40 lectures11h 19m total length
  • What to Expect5:36

    Explore a beginner-friendly Zbrush 101 overview covering base mesh blocking, retopology options, export workflows to Substance Painter, and version-friendly guidance, plus tips to rewatch for clearer mastering.

  • Interface Breakdown14:05

    Explore Zbrush interface basics, including the lightbox shelf, viewport, tools, brushes and materials, and learn how to initialize, convert to poly mesh, and begin sculpting with subdivision and brush controls.

  • 2 Brushes and Masking7:49

    Explore advanced brush work and masking techniques in Zbrush 101, including undo history, subdivisions, and brush shortcuts (B, Move, Clay tubes, Standard) to control strokes, smoothing, and masking for polygroups.

  • 3 Isolate Select Curves11:31

    Learn to isolate select areas of a mesh, invert and subtract selections, then create and pan curve strokes with bezier curves and the spacebar trick, using masking.

  • 4 Polygrouping10:02

    Organize your mesh with polygroups in Zbrush to guide auto retopology and Z Remesher, using masking, isolate, knife curve brush, and Zmodeler for targeted edge flow.

  • 5 Loading Reference9:00

    Load 2D and 3D references in ZBrush using Spotlight and split screen workflow to guide a beginner character with subtools, opacity, and pivot controls.

Requirements

  • either a demo or license verision of zbrush

Description

Welcome to Zbrush 101: Creating 3D Character for Beginners!


This course is the perfect introduction to the exciting world of 3D character creation using Zbrush. Throughout this course, you will gain an in-depth understanding of the basics of 3D character creation within zbrush.


Here we cover the following:

You will learn how to manipulate edge flow through Polygrouping and Knife Curve Brush to create fun, high-resolution characters.  You'll also learn how to create low-resolution model to match, allowing you to optimize your workflow and improve your overall efficiency.

- We'll dive into the understanding how UVing in Zbrush works, so you can create clean well-organized textures for your models.  You'll also gain a foundation in the basics of Zmodeler and how it relates to Zbrush.

- We'll explore the basics of Zremesher and how it can be used in Auto Retopologizing, giving you the power to create stunning models with ease.

- And Finally, you'll have the opportunity to follow along with either 2D or 3D Supplied reference in creating your first 3D Character, allowing you to put your newfound skills to the test right away.


By the end of this course, you'll be well on your way to becoming a Zbrush master, with the skills and knowledge you need to create incredible, and fun 3D, Characters.  Join us today and lets start sculpting.

Who this course is for:

  • This course is intended for both the Beginners and First Time Beginner Interested in Character creation in Zbrush