
Implement jumping by applying negative vertical speed and gravity, triggered with the space key, and restrict jumps to on the ground via a ground check against a solid beneath.
Learn to add animated player sprites in Gamemaker by importing a four-frame walking sequence, setting origins, and coding an on-ground animation script that switches between idle, walk, and jump.
Create and assign tile sets (land, objects), build multiple tile layers (tiles 100, 110, 120, 130), and use 16x16 tiles with a blank zero index, then test with the player.
Add an enemy caterpillar by creating an enemy group and a parent object with inherited events, then set the origin to the middle and adjust the collision mask.
Create a single power-up object with a multi-frame sprite (origin middle center) that spawns five fruits granting fire rate gain, HP, jump, lose HP, and speed.
Create an enemy bee in GameMaker by inheriting from a parent object, configure health and speed, set collision masks, implement chase within detect range, and add avoidance.
Add a three-life system that deducts a life on death. Retry in same room after a screen fade, return to checkpoint, and go to the title when lives reach zero.
Have you ever wanted to create your own game? Well this course will show you how to create a small platform game using Gamemakers super intuitive GML Visual codeblock system. You can have a cool game up and running in a matter of hours, and you can then export it as a stand alone game to share with friends, or upload it to Gamemaker's community GX games website for the world to play.
You will learn how to create a player character and implement a simple collision system so they can then run, jump on enemies, break blocks, shoot their wand, collect powerups and break mystery blocks in order to complete the level. You will learn how to add multiple enemies who will chase and challenge the player.
You will then learn how to create multiple levels and how to set up smooth fading transitions between those levels. We add player lives, checkpoints, particle effects, sounds and then finally we then add a title sequence, to give your game a professional feel.
The course is presented by Peter Morgan, who has been using Gamemaker for over 10 years. He created the highly rated Udemy "How to Make Tile Based Games in Gamemaker" course, and which is still one of the highest rated Gamemaker courses on Udemy. He also creates tutorials directly for Opera's Gamemaker Youtube page, as well as his own successful Slyddar channel, and is also an official Gamemaker Coach with Opera's Gamemaker coaching program.