
Navigate the SpeedTree interface from templates to blank projects, explore generation, properties, materials, leaves, seasons, and visibility to craft realistic trees with proper resolution.
Learn to build a realistic tree in SpeedTree by modeling the trunk with albedo, normal, and occlusion maps, adjust trunk height and thickness, then add leaves.
Shape your tree with trunk-level shape control, using sphere and mesh options, then import external meshes and adjust size, position, and leaves to fit your geometry.
Bring your own textures into SpeedTree from textures.com by creating normal, occlusion, roughness, and opacity maps from seamless images, then color, mix, and apply two-sided bark and leaves.
Learn to draw a tree in speedtree, by hand or procedurally, using spacebar to start and convert between hand drawn and generator branches for realistic results.
Apply SpeedTree techniques to create a spooky tree by using roots on branches, adjusting spine, gravity, and noise with bifurcating branches for a dramatic look.
Experiment with a zone to control radius and seed parameters, create multiple trees, randomize varieties, then move, rotate, and export a forest in minutes.
In this course you will learn the skills and techniques required to model detailed, high quality trees and plants for your artistic work and for visual effects.
- You will have a thorough tour of the interface
- Learn the step to model a detailed tree
- How to use your own materials in SpeedTree
- Learn how to make a tree take the shape of geometry
- How to draw a tree in any shape you want
- How to create a spooky tree
- And the hidden power of the zone