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XR UX Foundations: Immersion and Presence
Rating: 4.5 out of 5(13 ratings)
718 students

XR UX Foundations: Immersion and Presence

Understanding How VR Feels Real: The Basics of Good Design
Last updated 1/2026
English

What you'll learn

  • Explain why the feeling of embodiment and really being present in VR is key to making those experiences work well.
  • List some of the main things that can pull you out of the VR experience and make it feel less real.
  • Identify ways to deal with technical issues in VR that can stop you from feeling like you're truly there.
  • Analyze an existing VR experience to see how well it creates embodiment and presence.
  • Avoid the most common mistake new students make when scaling objects in digital space.

Course content

4 sections22 lectures1h 13m total length
  • Welcome to the course!1:38

    This video explains the purpose of the course, and why we should care about more than just cool features when designing and envisioning the future of spatial computing and XR.

    Presence is the feeling of being somewhere – in the case of VR, somewhere in a digital world. Immersion is the level or degree to which you feel like you’re there. Many different aspects of an experience can make or break that feeling of immersion and presence.

  • How the course works0:53
  • Tools, resources or software needed for this course0:12

Requirements

  • An eagerness to learn
  • Favorite note-taking tools
  • A VR headset is very beneficial, but not required

Description

As a 2D designer, you've honed your skills in UI, usability, interaction, and flow – the cornerstones of great user experiences. But the exciting world of head-mounted VR presents a unique challenge: creating genuine immersion and a powerful sense of presence.

Think about it: in VR, you want people to forget they're in their living room. You want them to feel like they're on a mountaintop or in outer space. There are many things that can help create that feeling, and many things that can instantly break it.

Some of those things we can control, and some we can't. We can't stop someone's phone from ringing in real life, but we can control how we design the VR world.

When we create these "you are there" experiences, of course we still need to make sure things are easy to use and make sense. That's always true for any kind of design. But with VR, there are new things to think about that you might not have considered before.

In this course, I'll teach you what those new things are when you're designing VR experiences. I'll also show you how to deal with the technical stuff that can stop people from feeling like they're really in the VR world. This is a curated course of content that I’ve created over the years around immersion and presence in VR,  and it will lay part of the foundational knowledge of UX Best Practices for XR that you’ll need when creating your own experiences

With this free course you'll get:

  • 18+ free video lessons

  • Over 1 hour of video content

  • Tips to avoid a common mistake new students make

  • An optional exercise to help solidify the content through conducting your own analysis using the Rose, Thorn, Bud method

  • 32+ additional resources to dig deeper

Who this course is for:

  • Current and aspiring XR Designers
  • Current and aspiring XR Developers
  • XR Project Teams
  • Business Owners
  • Entrepreneurs
  • Students
  • Engineers
  • Anyone who wants to create effective XR experiences