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XR UX Design Foundations: Human Factors
Rating: 4.5 out of 5(32 ratings)
1,225 students
Last updated 1/2026
English

What you'll learn

  • Explain why focusing on user experience is crucial for new and developing technologies
  • List the different aspects of human capabilities and limitations that need to be considered when designing an extended reality (XR) experience
  • Identify ways to lessen the chance of users getting hurt or feeling unwell
  • Analyze the human factors considerations of an existing XR experience

Course content

2 sections11 lectures33m total length
  • Welcome to the course!1:23

    This video explains the purpose of the course, and why we should care about more than just the UI when designing and envisioning the future of spatial computing and XR.

  • How the course works0:53
  • Tools, resources or software needed for this course0:12

Requirements

  • An eagerness to learn
  • Favorite note-taking tools
  • A VR headset is very beneficial, but not required

Description

If you're paying any attention at all to social media, you'll see a whole lot of "cool" XR or Apple Vision Pro mockups and prototypes. But a lot of that "cool" stuff can make people sick, cause neck strain, eyestrain, physical injury, or even psychological trauma.

Think about using a computer for too long – it can lead to wrist pain, neck pain or back problems if you don't sit right. With immersive technologies like XR (Extended Reality), which are even more physically and mentally interactive than our 2D devices, these kinds of issues can be even more of a concern. That's why it's important to think about how people will physically and mentally interact with these experiences.

The study of "Human Factors" looks at how people interact with technology and tries to make those interactions as comfortable and safe as possible. This course focuses on how Human Factors applies to designing for Spatial Computing, VR, AR, and other similar technologies.

Whether you're a designer, a developer, or anyone working on an XR project, you have a role in making sure the experiences you create are both engaging and safe for people to use.

In this course, I'll teach you how to reduce the chances of these negative physical and psychological side effects. This will help you design amazing and interesting experiences that don't accidentally cause harm to the people using them. This is a curated course of content that I’ve created over the years about human factors and how people interact with technology, and it will lay part of the foundational knowledge of UX Best Practices that you'll need to design good and safe XR experiences.

With this free course you'll get:

  • 6+ video lessons

  • 31+ minutes of video content

  • An optional exercise to help solidify the content through conducting your own analysis using the Rose, Thorn, Bud method

  • 24+ additional resources to dig deeper if you want to learn more

Who this course is for:

  • Current and aspiring XR Designers
  • Current and aspiring XR Developers
  • XR Project Teams
  • Business Owners
  • Entrepreneurs
  • Students
  • Engineers
  • Anyone who wants to create effective XR experiences