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XR UX Foundations: Visibility and Legibility
Rating: 4.3 out of 5(15 ratings)
617 students
Last updated 1/2026
English

What you'll learn

  • Explain the reasons why it is important to address eye strain in XR headsets
  • List the main factors that can increase the risk of eye strain and difficulty reading text in XR headsets
  • Identify methods to reduce the impact of current XR hardware limitations on visual comfort and clarity
  • Assess the visibility and legibility of visual elements in an existing XR experience.

Course content

2 sections10 lectures37m total length
  • Welcome to the course!1:17

    This video explains the purpose of the course, and why we should care about more than just cool features when designing and envisioning the future of spatial computing and XR.

  • How the course works0:54
  • Tools, resources or software needed for this course0:12

Requirements

  • An eagerness to learn
  • Favorite note-taking tools
  • A VR headset is very beneficial, but not required

Description

If you come from a 2D UX design background, you may be used to just worrying about the visual aesthetic and the UI for the experience you’re creating.

The tools we use for those things often take care of the tricky stuff behind the scenes. Plus, we have a good idea of what works well and doesn't cause eyestrain most of the time. Good designers already think about this stuff.

But when we design for XR (VR and AR headsets), it's even more important to think about people's eyes.

That's because in XR, you've got two tiny screens super close to your eyes, which can make them tired or cause other problems. Also, things like resolution, typography, color usage, and just how the whole app is put together can either help or hurt your eyes.

In this course, I'll show you how to make sure your XR designs don't cause eyestrain or vision problems. You'll learn how to create awesome and interesting experiences that don't accidentally make things uncomfortable or harmful for the people using them. This is a curated course of content that I’ve created over the years around eyestrain in XR, and it will give you some of the foundational knowledge of UX Best Practices that you'll need to design well for XR.

With this FREE course you'll get:

  • 6+ video lessons

  • 35+ minutes of video content

  • An optional exercise to help solidify the content through conducting your own analysis using the Rose, Thorn, Bud method

  • 35+ additional resources to dig deeper

Who this course is for:

  • Current and aspiring XR Designers
  • Current and aspiring XR Developers
  • XR Project Teams
  • Business Owners
  • Entrepreneurs
  • Students
  • Engineers
  • Anyone who wants to create effective XR experiences