
Use a fantasy map generator to create varied maps, convert them to a grayscale height map for World Machine, and export with a simple four-step save process.
Design a river and a delta using World Machine's layout generator, adjusting break up, shape properties, and inversion, while masking terrain and referencing the Nile for a realistic delta.
Import a large terrain into World Machine, adjust resolution, gain, and bias to add variation, crop regions, and plan exporting the mega terrain piece by piece.
Forget about small terrains, we are going to build something big, really big, a huge terrain, a massive world.
You will learn:
the efficient way to build massive worlds
the fast way to find a starting point for your world
How to populate your world with huge terrains
Best practices with top notch tools for creative freedom and realism
How to export them efficiently in very high resolution
Oh did I not tell you, I will show you how you can make plenty of different worlds using the same file
Let's build that world!