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Create Massive Worlds with MEGA Terrains in World Machine
Rating: 4.0 out of 5(33 ratings)
115 students

Create Massive Worlds with MEGA Terrains in World Machine

Forget about small terrains. Let's build something BIG, REALLY BIG!
Created byVFX 3D Pro
Last updated 10/2018
English
English [Auto],

What you'll learn

  • From 0 to the final high resolution export, the process of building large, huge, mega, massive worlds with individual components and how to make variations

Course content

1 section17 lectures3h 27m total length
  • Introduction0:34

    Discover efficient methods to create massive worlds in World Machine, from fast starting-point generation to populating huge terrains, with high-resolution detail and reusing the same file to create multiple worlds.

  • Where it all starts4:53

    Use a fantasy map generator to create varied maps, convert them to a grayscale height map for World Machine, and export with a simple four-step save process.

  • Adjust in Photoshop (option 1)3:06

    Convert the image to grayscale, crush levels to pure black, and push white landmass while preserving edge layers; remove stripes with the clone tool, then save as dng or tiff.

  • Adjust in Gimp (option 2)3:16

    Convert the image to grayscale, adjust levels to make sea black and land whites while preserving edges, then clone out artifacts and export as DNG or TIFF for World Machine.

  • import in World Machine12:06

    Import your image into World Machine, set a 100 by 100 kilometer world and adjust bias, gain, erosion to create channels and realistic edges.

  • The Approach3:20

    Adopt a modular workflow to populate your world with large terrains and mountains in World Machine, keeping detail separate to control elevation and avoid clutter in one file.

  • Add Ground Detail23:03

    Combine Stephan's choice, Voronoi, and other noises with an add-one combiner to add ground detail and avoid flat terrain, then mask to land and import readymade height maps.

  • PureRef for References when building the massive world10:04

    Use PureRef to anchor reference images while building massive terrains in World Machine, separating components into individual files to manage large world scale.

  • First large terrain in World Machine19:37

    Create the first large terrain in World Machine by splitting the map into multiple train files, setting extents, and layering Voronoi, erosion, and noise with masks for seamless edges.

  • Import the large terrain in the massive world6:26

    Import the large terrain file, organize groups, and combine for a 15x15 terrain at 20-kilometer scale, then optimize elevation and apply detail at the end.

  • Add a River with a River Delta28:13

    Design a river and a delta using World Machine's layout generator, adjusting break up, shape properties, and inversion, while masking terrain and referencing the Nile for a realistic delta.

  • Mindset for using other 3D applications (e.g. Vue)9:32

    Embrace a toolbox mindset to use any 3d application, balancing one-machine work with other tools to speed up creating mega terrains.

  • Create a large fractal terrain in Vue18:30

    Learn to create a large fractal, procedural terrain in World Machine, adjust resolution and noise to shape detail, and export the final terrain for use.

  • Import Vue large terrain19:38

    Import a large terrain into World Machine, adjust resolution, gain, and bias to add variation, crop regions, and plan exporting the mega terrain piece by piece.

  • Drought cracked land17:02

    Create drought cracked land in World Machine by using nature references, seamless tiling, and accurate proportions for islands or mainland, with masking and Voronoi inputs.

  • Bringing it together and how to create variations12:13

    Apply the World Machine technique to populate massive terrains and create variations by layering detail with maximum strength. Swap input maps to generate quick variations and export terrains in tiles.

  • How to export your Massive World16:03

    Export massive terrains from World Machine by tiling into multiple pieces, setting tile resolution and blending for seamless integration with Maya, Houdini, Unreal, or Unity.

Requirements

  • Basics knowledge of World Machine
  • Indie or Pro version of World Machine because the free version is limited to 512x512.

Description

Forget about small terrains, we are going to build something big, really big, a huge terrain, a massive world.

You will learn:

the efficient way to build massive worlds

the fast way to find a starting point for your world

How to populate your world with huge terrains

Best practices with top notch tools for creative freedom and realism

How to export them efficiently in very high resolution

Oh did I not tell you, I will show you how you can make plenty of different worlds using the same file

Let's build that world!

Who this course is for:

  • Anyone interested in building big, really big, huge terrains, mega continents, massive worlds