
Discover efficient methods to create massive worlds in World Machine, from fast starting-point generation to populating huge terrains, with high-resolution detail and reusing the same file to create multiple worlds.
Use a fantasy map generator to create varied maps, convert them to a grayscale height map for World Machine, and export with a simple four-step save process.
Convert the image to grayscale, crush levels to pure black, and push white landmass while preserving edge layers; remove stripes with the clone tool, then save as dng or tiff.
Convert the image to grayscale, adjust levels to make sea black and land whites while preserving edges, then clone out artifacts and export as DNG or TIFF for World Machine.
Import your image into World Machine, set a 100 by 100 kilometer world and adjust bias, gain, erosion to create channels and realistic edges.
Adopt a modular workflow to populate your world with large terrains and mountains in World Machine, keeping detail separate to control elevation and avoid clutter in one file.
Combine Stephan's choice, Voronoi, and other noises with an add-one combiner to add ground detail and avoid flat terrain, then mask to land and import readymade height maps.
Use PureRef to anchor reference images while building massive terrains in World Machine, separating components into individual files to manage large world scale.
Create the first large terrain in World Machine by splitting the map into multiple train files, setting extents, and layering Voronoi, erosion, and noise with masks for seamless edges.
Import the large terrain file, organize groups, and combine for a 15x15 terrain at 20-kilometer scale, then optimize elevation and apply detail at the end.
Design a river and a delta using World Machine's layout generator, adjusting break up, shape properties, and inversion, while masking terrain and referencing the Nile for a realistic delta.
Embrace a toolbox mindset to use any 3d application, balancing one-machine work with other tools to speed up creating mega terrains.
Learn to create a large fractal, procedural terrain in World Machine, adjust resolution and noise to shape detail, and export the final terrain for use.
Import a large terrain into World Machine, adjust resolution, gain, and bias to add variation, crop regions, and plan exporting the mega terrain piece by piece.
Create drought cracked land in World Machine by using nature references, seamless tiling, and accurate proportions for islands or mainland, with masking and Voronoi inputs.
Apply the World Machine technique to populate massive terrains and create variations by layering detail with maximum strength. Swap input maps to generate quick variations and export terrains in tiles.
Export massive terrains from World Machine by tiling into multiple pieces, setting tile resolution and blending for seamless integration with Maya, Houdini, Unreal, or Unity.
Forget about small terrains, we are going to build something big, really big, a huge terrain, a massive world.
You will learn:
the efficient way to build massive worlds
the fast way to find a starting point for your world
How to populate your world with huge terrains
Best practices with top notch tools for creative freedom and realism
How to export them efficiently in very high resolution
Oh did I not tell you, I will show you how you can make plenty of different worlds using the same file
Let's build that world!