
In this introduction, we learn:
The course goals
How the course is laid out
Who the ideal students are and what sets them apart
The count of lessons, quizzes, and assignments, and course length
About the instructor
How the course templates and assignments are set up
About the course bonuses and how to access them
A couple notes/corrections that apply to the entire course:
Any clickable links mentioned in the videos are, unfortunately, not clickable after all.
If I mention that the assignment/template can be downloaded from the page where you're watching the video, it's actually in another "lesson" called Assignment. Sorry for the confusion (I changed course structure after filming).
In this short lesson, we'll cover:
Reasons to invent our own species or race (this may include reasons you haven't thought of)
Why our species will be compared to others
What is mandatory to invent and what is optional
In this short lesson, we'll cover:
What makes some names better than others
Ways in which names can be worse than we think and how to avoid pitfalls
How we can use names to associate a species with its races
The impressions and traits of names
Tricks for how to invent nicknames
In this lesson, we'll learn:
What a species is
What a race is
Why the amount of difference between two humanoids helps determine which word to use
Why it matters if two lifeforms are from the same planet or not, regarding which term to use
How dwarfism on Earth (among humans) is different from fantasy dwarfism
Whether the ability to interbreed matters for our choice
How using a hierarchy of both terms can promote understanding of our life form(s) and setting
My recommendations on when to use each term (or both!)
In this lesson, we'll cover:
Why "good" and "evil" is an oversimplification but why it's done on purpose
What "good" and "evil" can mean
The merits of one-dimensional dispositions
Why having species that are uniformly good or evil is not the best option
Why they might be uniformly good or evil
Why more complexity in disposition is good
Why a "good" species is more useful and how to make an "evil" species more comparable
How to use races of a species to create more variety
In this short lesson, we'll look at some reasons our species or race might be famous.
In this lesson, we look at:
The types of items they can and cannot use
Travel considerations for non-humanoids
The benefits of humanoids
Pros and cons of non-humanoids
How to combine them
In this lesson, we'll cover:
What impact a habitat might have on a species, including underground, under water, flying species, and forests
The impact of climate on development
Whether they only live in settlements of their own or also in those of other species, and the impact this has
How to fill out the habitat section of the template
In this lesson, we'll learn:
Whether races and species should bear some resemblance to each other, how to achieve this, and how to utilize this
Facial features to choose from
Terms we shouldn't use
What aspects of the body we need to develop
In this lesson, we'll look at considerations for how to create the body of a non-humanoid
This is the most comprehensive, step-by-step process on how to create an amazing, original species/race in 2 months or less, without being overwhelmed or unsure how to get it done. It is based on a chapter from Creating Life (The Art of World Building, #1), the the bestselling series endorsed by NY Times bestselling author Piers Anthony, and Ed Greenwood, inventor of The Forgotten Realms.
Are You Ready To...
Become an expert in creating species and races?
Create ones that makes your audience LOVE your stories/games?
Eliminate indecision & get the work done with confidence, excitement, & purpose?
Be better at this than all of your competitors so your work stands out?
Become a Master Species/Race Creator
Get inspired, get motivated, get it done
In 2 months or less
Improve Storytelling
Your fantasy and science fiction stories can be improved with great, original species and races, Surprise audiences, take them out of their comfort zones, and keep them eager to learn more about your story world. Grip them from the start, and never let go, all with the power of invention.
Learning how to invent species we humans can relate to can elevate our work to literary stories that make people think, feel, and remember us and our vision long after they finish the last page.
Improve Gaming
Every gamer in the world has used elves, dwarves, dragons, and other staples. Why not create something they've never seen before, ones with capabilities nothing else has? Your world will be known for it - and your invention can't be used anywhere else, causing love and loyalty. Carve out a place in an increasingly crowded market with something brilliant, fun, and addictive to play.