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Workman's Guide to MetaHuman Outfits for Unreal Engine
Bestseller
Rating: 4.6 out of 5(89 ratings)
561 students

Workman's Guide to MetaHuman Outfits for Unreal Engine

Learn how to create Parametric Clothing compatible with MetaHuman Creator to sell on Fab
Created byMatt Workman
Last updated 7/2025
English

What you'll learn

  • Create a custom Outfit compatible with MetaHuman Creator Parametric Bodies
  • Create a MetaHuman package to sell on Fab or share between Unreal Engine projects
  • Learn how to setup customizable materials for MetaHuman Creator
  • Learn how to test MetaHuman clothing in Unreal Engine
  • Create basic MetaHuman clothing in Marvelous Designer
  • Create RGB Masks for Customizable Materials in Substance Painter

Course content

7 sections36 lectures4h 22m total length
  • Setting Up Unreal Engine4:06

    Download and install Unreal Engine and enable the necessary MetaHuman plugins.

  • Creating a MetaHuman7:16

    Create your first MetaHuman Character and explore the Wardobe Assets included by default.

  • Assembled MetaHuman7:27

    Inspect the Assembled MetaHuman Blueprint and the Skeletal Mesh generated from the Outfit Asset.

  • MetaHuman Body Presets4:27

    Download the MetaHuman body presets from Fab, generate a Combined Skel Mesh from MHC and export it to be used in an external DCC like Maya, Blender, or Marvelous Designer.

Requirements

  • Basic Unreal Engine knowledge

Description

This course covers the entire workflow and best practices to make "resizable" clothing that automatically matches the MetaHuman "Parametric Body" system introduced in Unreal Engine 5.6.  The end goal is to create an "Outfit Asset" that can be packaged as a .MHPKG file that can be sold on Fab and easily distributed to other Unreal Engine projects.

For beginners, the course covers installing Unreal Engine and setting up all of the necessary MetaHuman plugins.  We then cover the basic workflow of using MetaHuman Creator inside of Unreal Engine to create a MetaHuman Character.  We show the process of importing the MetaHuman Body Presets from Fab and getting them ready for creating 3D clothing in external DCCs.

This course is not intended to teach professional AAA character art.  We cover a simple process of creating clothing in Marvelous Designer that is suited for beginners.  We then cover some best practices for prepping Materials and UVs in Maya that match the MetaHuman and Fab standards.  We do a very basic texturing pass in Substance Painter and importantly create RGB masks that enable custom color parameters in MetaHuman Creator.  The concepts covered here can be applied when working in Blender or any other 3D DCC.  The process shown in this course does not require Maya or the MetaHuman for Maya plugin.

After creating a very simple 3D garment, the course covers the entire workflow from import of models and textures into Unreal Engine to creating and hooking up all of the new assets in Unreal Engine required to create a fully compatible Outfit Asset.  We also create a custom Materials that allows for color customization within MetaHuman Creator.


Who this course is for:

  • Unreal Engine developers and filmmakers who want to make their own MetaHuman clothing for their projects or to sell on Fab