
Please guys, It's a free course, I gave my best to help you out with this introduction to game design and I tried my best here to help people all around the world.
Take it into consideration when rating the course, thank you and God bless you all!
Explore how game loops link actions to outcomes through input, rules, and feedback. Identify the four loop elements: mental model, actions, rules, and feedback—and how familiarity biases guide design.
Explore four game career paths—design, arts, technology, and business—and see how the game designer coordinates ideas, a game design document, a canvas, and level design across disciplines.
Learn how game programmers shape mechanics using drag-and-drop tools and coding in C, C++, or C#, while marketing, sales, and viral strategies drive a game's reach.
Explore the game industry across indie studios, big studios, and publishers, and examine budgets, roles, and publishing dynamics. Build a strong portfolio, learn to finish games, and consider global markets.
games can be designed for multiple purposes, delivering interactive experiences that transform players' minds. educational games teach knowledge or behaviors, balance fun with learning, and use beta testers and statistics.
Explore explicit and implicit tutorials as teaching tools that guide players step by step, tailored to age and experience, with clear rules, arrows, signs, and gameplay-led learning.
Navigate licensing to get free assets for games, including freelancing, royalty-free options, and Creative Commons licenses (cc0, cc-by, cc-by-sa), and learn how to credit and comply.
Learn to manage a flexible game design document (ddt) and use the game design canvas (ddc) template to organize team roles, version history, and core game design details.
Learn how to raise funds from fans via crowdfunding platforms like Kickstarter, Indiegogo, Catarse, and Patreon, by creating content, detailing use of funds, and managing all-or-nothing and flexible goals.
Explore publishing options across the Play Store, App Store, and Steam Direct; set your goals, pay platform fees, and navigate reviews to reach Android, iOS, and PC gamers.
Celebrate completing the course, earn your certificate by clicking the trophy, and explore more content, coupons, and future courses through our page and crowdfunding campaign.
[Com Legendas em Português]
This is NOT a Programming course, the Goal is to understand the theory behind the creation of games.
You will learn about many different aspects of Game Design and how they work, such as:
What a Game is (Goal, Interaction, Obstacles and Rules)
Types of Games (Digital, Analog and Gamification)
Game Loops
Game Arcs
Game Roles
Game Industry (Publishers, Game Studios and Indie Game Studios)
Game Purposes
Layers of a Digital Game
Tutorials (Explicit, Implicit)
Licensing (Royalty free, Creative Commons)
Game Design Document (+ Template)
Crowdfunding
Publishing Games (Google Play, App Store, Steam and Itch io)
By the end of some classes, I’ll challenge you to do some exercises, to help you learn better. They are not mandatory, but they can make you become a better game designer.
You will also answer some Quizzes, to help you memorize what you learnt even more.
You’ll also be able to download the presentation used in this course.
This course will help you create a bionic eye, after your know how games are made, playing them will never be the same again.
Enroll Now and I See you in the course!