
Join Sajjad as he guides you through rotoscoping and roto prep in Nuke, covering motion blur in masking, dimensional changes, data transfer between nodes, and practical workflow demonstrations.
Explore rotoscoping in Nuke with Roto and Roto Paint nodes, mastering masking, Bezier and cusped tools, feather control, and rgb/alpha outputs through practical examples.
Master roto and roto paints in Nuke, using auto key and keyframes with the dope sheet, and learn live drawing mode, feather, and premultiply for precise composites.
Apply blur to specific channels or roto-created masks in Nuke. Control alpha and RGB channels with invert and feather to achieve believability in comp.
Explore roto and prep workflows in major VFX houses, using masks, green screen keying, and AI-assisted tools like copycat to accelerate roto.
Create and manage roto masks in nuke by drawing multiple bezier shapes around bending parts, using tracking data and keyframes, and refining edges with alpha-based adjustments and feathering.
Learn to create and manage roto masks in Nuke, tune motion blur with global and shape options, use ripple edits, and align masks with footage via transform and reformat scaling.
Track and roto a handheld shot to recolor car headlights using the tracker and transform matchmove baked data, then merge two roto masks and fine-tune color with grade.
Use open spline to create roto shapes for branches and hair, adjust points and handles to match size, and apply tracking data so the roto moves with the footage.
Explore Nuke's roto paint node and its Photoshop-style tools, including brush, eraser, clone, reveal, blur, dodge, and burn, to paint and composite footage with brush size, spacing, and hardness controls.
Learn to remove unwanted elements with roto paint in Nuke by painting on a frame, tracking the shot with multiple trackers, and baking the transform to keep the patch aligned.
Learn a beauty cleanup technique in nuke by separating low and high frequencies with minus/plus or divide/multiply merges, then use roto paint to fix dark spots and remove unwanted areas.
Explore ramp and radial nodes as masks and tools for grading shots, color lookup, and effects in comp processes, and how grade nodes drive depth and distortion.
Master the radial node in Nuke, resize it to a square mask, and use a color lookup node to create wave-like color grading for eye corrections in a SpongeBob frame.
Apply color lookup to refine edges in an alpha mask, then create and combine a garbage mask with roto to isolate and adjust only the targeted area.
learn to create a waveform like a flag with ramp and color look up nodes, mask with roto, and drive displacement using displace geo and card nodes, adjusting scale.
Master premultiplied and unpremult workflows in nuke, using unpremult before color correction and premult after, to ensure clean merges and prevent fringing.
Learn how unpremultiply in Nuke divides RGB by alpha to view full pixel values, then apply a grade before premultiplying to restore transparency and ensure consistent color across pixels.
Week 2 of 15 - Foundry Nuke From Zero to Hero! is the second course out of 15 in the zero to hero series by Sajjad Aradfar, designed to help you become a professional compositor.
This Nuke visual effects training course will take you through the fundamental concepts of VFX Compositing in Nuke, and how to learn the user interface. also, you will learn the steps of getting started working for major VFX companies. By the end of this mega course, you will successfully be able to do film compositing and stand as an experienced Nuke Artist.
Throughout this week, I will guide you through the comprehensive journey into the world of Roto, Rotopaint, and the concept of Rotoscopy. we will delve into how major VFX companies handle roto tasks through their prep and roto department. we will also cover essential topics such as motion blur in masking, updating the roto for dimensional changes, in-depth roto practices, data transferring between nodes, Technical high and low frequencies rotoscopy treatments,
later in the week, we will shed light on the concepts of Premult and unpremult, which are vital for precise color management, and avoiding edge artifacts, and preventing double multiplication issues.
There will be a lot of theory you need to learn first before you can successfully composite a shot, and with anything worth learning there is a learning curve. But if you persist through you will have a great payoff and skillset at the end, and a great shot to show off that you created!
Note: You will be required to download the project files if you want to follow along with this class. this course has been created with NukeX 13.2v5