Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Week 2 of 15 - Foundry Nuke From Zero to Hero!
Rating: 4.8 out of 5(3 ratings)
30 students

Week 2 of 15 - Foundry Nuke From Zero to Hero!

Everything About Roto, Rotopaint and RotoScopy, Concepts of Un/Premult in personal Nuke Projects, and VFX companies
Created bySajjad Aradfar
Last updated 7/2024
English
English [Auto],

What you'll learn

  • Rotoscopy Technics and Rules
  • Premult and Unpremult for Color Accuracy
  • Mastering Foundry Nuke from Fundamentals to The Top Levels
  • Building Advanced Compositing Skills
  • Enhancing Workflow Efficiency
  • Preparing for Industry Standards
  • Concepts and techniques for digital compositing
  • Good compositing habits, compositing workflow and hierarchy, script organization

Course content

2 sections18 lectures1h 53m total length
  • Introduction2:14

    Join Sajjad as he guides you through rotoscoping and roto prep in Nuke, covering motion blur in masking, dimensional changes, data transfer between nodes, and practical workflow demonstrations.

  • week 2-part 01-1-What Is Roto12:04

    Explore rotoscoping in Nuke with Roto and Roto Paint nodes, mastering masking, Bezier and cusped tools, feather control, and rgb/alpha outputs through practical examples.

  • week 2-part 01-2-Roto In Production14:41

    Master roto and roto paints in Nuke, using auto key and keyframes with the dope sheet, and learn live drawing mode, feather, and premultiply for precise composites.

  • week 2-part 01-3-Channels Controls in Roto3:54

    Apply blur to specific channels or roto-created masks in Nuke. Control alpha and RGB channels with invert and feather to achieve believability in comp.

  • week 2-part 01-4-Roto & Prep in VFX Houses7:54

    Explore roto and prep workflows in major VFX houses, using masks, green screen keying, and AI-assisted tools like copycat to accelerate roto.

  • week 2-part 01-5 Roto Task Rules14:12

    Create and manage roto masks in nuke by drawing multiple bezier shapes around bending parts, using tracking data and keyframes, and refining edges with alpha-based adjustments and feathering.

  • week 2-part 01-6-Technical Roto5:40

    Learn to create and manage roto masks in Nuke, tune motion blur with global and shape options, use ripple edits, and align masks with footage via transform and reformat scaling.

  • week 2-part 01-7 First Roto Task11:03

    Track and roto a handheld shot to recolor car headlights using the tracker and transform matchmove baked data, then merge two roto masks and fine-tune color with grade.

  • week 2-part 01-8 Wire-Branch-Hair Roto5:39

    Use open spline to create roto shapes for branches and hair, adjust points and handles to match size, and apply tracking data so the roto moves with the footage.

  • week 2-part 01-9 Roto Paint5:05

    Explore Nuke's roto paint node and its Photoshop-style tools, including brush, eraser, clone, reveal, blur, dodge, and burn, to paint and composite footage with brush size, spacing, and hardness controls.

  • week 2-part 01-10 First RotoPaint Task4:17

    Learn to remove unwanted elements with roto paint in Nuke by painting on a frame, tracking the shot with multiple trackers, and baking the transform to keep the patch aligned.

  • week 2-part 01-11 Beauty Clean up4:39

    Learn a beauty cleanup technique in nuke by separating low and high frequencies with minus/plus or divide/multiply merges, then use roto paint to fix dark spots and remove unwanted areas.

  • week 2-part 01-12 Creativity With Ramp and Radial 13:38

    Explore ramp and radial nodes as masks and tools for grading shots, color lookup, and effects in comp processes, and how grade nodes drive depth and distortion.

  • week 2-part 01-13 Creativity With Ramp and Radial 22:09

    Master the radial node in Nuke, resize it to a square mask, and use a color lookup node to create wave-like color grading for eye corrections in a SpongeBob frame.

  • week 2-part 01-14 Creativity With Ramp and Radial and ColorLookUp 11:27

    Apply color lookup to refine edges in an alpha mask, then create and combine a garbage mask with roto to isolate and adjust only the targeted area.

  • week 2-part 01-15 Creativity With Ramp and Radial and ColorLookUp 23:16

    learn to create a waveform like a flag with ramp and color look up nodes, mask with roto, and drive displacement using displace geo and card nodes, adjusting scale.

Requirements

  • No Experience Is Needed. You Just Need To Love Film Compositing And I Will Explain Everything From Zero To Hero

Description

Week 2 of 15 - Foundry Nuke From Zero to Hero! is the second course out of 15 in the zero to hero series by Sajjad Aradfar, designed to help you become a professional compositor.


This Nuke visual effects training course will take you through the fundamental concepts of VFX Compositing in Nuke, and how to learn the user interface. also, you will learn the steps of getting started working for major VFX companies. By the end of this mega course, you will successfully be able to do film compositing and stand as an experienced Nuke Artist.


Throughout this week, I will guide you through the comprehensive journey into the world of Roto, Rotopaint, and the concept of Rotoscopy. we will delve into how major VFX companies handle roto tasks through their prep and roto department. we will also cover essential topics such as motion blur in masking, updating the roto for dimensional changes, in-depth roto practices, data transferring between nodes, Technical high and low frequencies rotoscopy treatments, 


later in the week, we will shed light on the concepts of Premult and unpremult, which are vital for precise color management, and avoiding edge artifacts, and preventing double multiplication issues.



There will be a lot of theory you need to learn first before you can successfully composite a shot, and with anything worth learning there is a learning curve. But if you persist through you will have a great payoff and skillset at the end, and a great shot to show off that you created!


Note: You will be required to download the project files if you want to follow along with this class. this course has been created with NukeX 13.2v5

Who this course is for:

  • Beginners in VFX: Those who are new to compositing and visual effects and want to learn the fundamentals from scratch.
  • Students and Aspiring VFX Artists: Students pursuing a career in visual effects or individuals aiming to transition into the field of compositing.
  • Self-taught Artists: Individuals who have some basic knowledge of compositing or Nuke but seek structured learning to deepen their understanding and fill gaps in their knowledge.
  • Professionals Transitioning to Nuke: Professionals already working in related fields (such as animation, motion graphics, or video editing) who wish to expand their skill set into compositing using industry-standard software like Nuke.
  • Freelancers and Independent Artists: Freelancers or independent artists looking to enhance their capabilities to compete in the competitive market of visual effects.
  • People who have no experience with digital compositing and are curious to learn
  • Beginners with experience in another image software (I.E Photoshop or After Effects) and want to transition into Nuke