
Learn to master 2d and 3d tracking in Nuke, including stabilisation, planar tracking, smart vector tools, corner pin, image plane gizmo, and lens distortion correction, with practical projects.
Explore basic compositing techniques in nuke, including 2d and 3d motion tracking, sky replacement, merge node workflows, denoise, and lens distortion for realistic shots.
The lecture shows sky removal in Nuke using the luminance key with a keyer node, testing color channels (blue often best) and refining alpha with pre-mult to preserve edges.
Master highlight separation in Nuke by using keyer and grade nodes, masking areas with roto and tracking to apply targeted color grading with clean edges.
Create a garbage mask to patch sky holes, track and refine roto and keyer alphas, merge channel alphas, patch building details, and soften edges with edge blur for alpha.
Master 2D tracking in Nuke using the 2D tracker node to track high-contrast pixels, add multiple trackers, and keyframes for accurate shot data.
Master offset tracking by tracking between key frames, refining with traffic light feedback, using pattern window and search window, and averaging multiple trackers for a translate, rotate, and scale track.
Learn how to use Nuke's 2D tracker with luminance adjustments, pre-filtering, and transform modes to improve tracking on brightness-changing or jittery shots.
Create a cohesive sky background in Nuke by reformatting, applying frame hold, and merging with accurate tracking, while respecting digital matte painting workflows and overscan to maintain shot consistency.
Learn to use a 3D camera tracker in Nuke, set features, refine locations, mask selections, run solve, and export outputs such as camera, scene, or point cloud.
Learn camera tracking with the camera tracker node, refine tracks to solve with low error, and create a 3D sky using a sphere for precise parallax in Nuke.
Create a 2d parallax sky in nuke with a static camera by masking the sky, centering it with a transform, and animating skew for subtle parallax.
Learn to stabilize 2d footage in nuke using two transform nodes, stabilize and matchmove, with a reference frame and frame range to ensure a smooth, tracked composite.
Practice 2d stabilization of a moving car shot using multiple trackers, luminance-adjusted tracking, and grab pattern corrections, while balancing scale to avoid edge darkening and meet client expectations.
Apply camera shake to studio footage, adjust shutter offset, turn off motion blur, and randomize seeds for varied, natural shake, then crop edges with grid warp.
Stabilize a handheld shot with nuke's 3d camera tracker, set frame 90 as the reference, and use spherical projection to fill black areas while managing parallax.
Learn to use planar tracking in Nuke to track and replace a textured plane, using roto masks, bake the tracker, and apply match move for coherent compositing.
Master advanced planar tracking in Nuke by isolating the background with a holdout mask, converting roto to planar trackers, and smoothing translation, rotation, and scale for stable results.
Master perspective planar tracking in Nuke by selecting reference frame and setting a frame range. Address luminance changes and lens distortion, compare baked corner pin outputs, and apply to logo.
Propagate motion vectors across a sequence with the smart vector and warp using vector distort on a truck scene, with matte masking and EXR precomp.
Apply smart vector tracking to attach blood wounds to moving faces and clothing, then refine with color correction, rotos, and keying for believable composite in Nuke.
Learn to use Grid Warp Tracker and Smart Vector in Nuke to morph facial regions, using boundaries, adjustment layers, and keyframes to add a smile and blink.
Learn to create a roto paint on a dog's eye with smart vector data. Use inpaint with matte alpha, painting with the brush, and align via vector distort for tracking.
Learn to use the vector corner pin node with smart vector data to distort and anchor a billboard image to a building, with keyframes and wind effects via street map.
Explore the image plane gizmo in nuke, using camera data for 2d tracking to drive masks and roto areas with the grade node and distance settings.
Week 3 of 15 - Foundry Nuke From Zero to Hero! is the third course out of 15 in the zero to hero series by Sajjad Aradfar, designed to help you become a professional compositor.
This Nuke visual effects training course will take you through the fundamental concepts of VFX Compositing in Nuke. Also you will learn the steps of getting started working for major VFX companies. By the end of this mega course, you will successfully be able to do film compositing and stand as an experienced Nuke Artist.
Throughout this week we will cover everything you need to know about tracking in nuke. Whether its 2D or 3D. there is a range of tools and technics at your disposal, each suited for different tasks, and shot requirements.
we will learn about 2D tracker, 3D tracker, stabilize 2D, stabilize 3D, planar tracker of perspective and non-perspective surfaces, smart vector, vector distort, grid warp, grid warp tracker, corner pin tracker, image plane gizmo, lens distortion, luminance keying, tracking accuracy, camera parallax, camera lens issues, blurry shots, 3D projection, inpaint beauty, wind simulations
There will be a lot of theory you need to learn first before you can successfully composite a shot, and with anything worth learning there is a learning curve. But if you persist through you will have a great payoff and skillset at the end, and a great shot to show off that you created!
Note: You will be required to download the project files if you want to follow along with this class. this course has been created with NukeX 13.2v5