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Week 3 of 15 - Foundry Nuke From Zero to Hero!
Rating: 4.4 out of 5(5 ratings)
31 students

Week 3 of 15 - Foundry Nuke From Zero to Hero!

Everything About Different Types OF Tracking Tools In Personal Nuke Projects, and VFX companies
Created bySajjad Aradfar
Last updated 7/2024
English
English [Auto],

What you'll learn

  • Mastering All Types of Tracker Whether 2D or 3D
  • Building Advanced Compositing Skills
  • Mastering Foundry Nuke from Fundamentals to The Top Levels
  • Preparing for Industry Standards
  • Concepts and techniques for digital compositing
  • Good compositing habits, compositing workflow and hierarchy, script organization

Course content

1 section25 lectures3h 46m total length
  • Introduction3:19

    Learn to master 2d and 3d tracking in Nuke, including stabilisation, planar tracking, smart vector tools, corner pin, image plane gizmo, and lens distortion correction, with practical projects.

  • week 3-part 01-2D Tracking Preparation9:09

    Explore basic compositing techniques in nuke, including 2d and 3d motion tracking, sky replacement, merge node workflows, denoise, and lens distortion for realistic shots.

  • week 3-part 02-2D Tracking Sky Removal7:04

    The lecture shows sky removal in Nuke using the luminance key with a keyer node, testing color channels (blue often best) and refining alpha with pre-mult to preserve edges.

  • week 3-part 03 Highlight Separation CC6:16

    Master highlight separation in Nuke by using keyer and grade nodes, masking areas with roto and tracking to apply targeted color grading with clean edges.

  • week 3-part 04 Finessing City & Buildings Matte8:58

    Create a garbage mask to patch sky holes, track and refine roto and keyer alphas, merge channel alphas, patch building details, and soften edges with edge blur for alpha.

  • week 3-part 05-2D Tracking Technics10:06

    Master 2D tracking in Nuke using the 2D tracker node to track high-contrast pixels, add multiple trackers, and keyframes for accurate shot data.

  • week 3-part 06 Offset Tracking11:14

    Master offset tracking by tracking between key frames, refining with traffic light feedback, using pattern window and search window, and averaging multiple trackers for a translate, rotate, and scale track.

  • week 3-part 07-2D Tracker Options and Tips8:16

    Learn how to use Nuke's 2D tracker with luminance adjustments, pre-filtering, and transform modes to improve tracking on brightness-changing or jittery shots.

  • week 3-part 08 Applying 2D Sky and its Nuances5:56

    Create a cohesive sky background in Nuke by reformatting, applying frame hold, and merging with accurate tracking, while respecting digital matte painting workflows and overscan to maintain shot consistency.

  • week 3-part 09-3D Tracker Introduction13:42

    Learn to use a 3D camera tracker in Nuke, set features, refine locations, mask selections, run solve, and export outputs such as camera, scene, or point cloud.

  • week 3-part 10 Camera Tracking and 3D Sky12:43

    Learn camera tracking with the camera tracker node, refine tracks to solve with low error, and create a 3D sky using a sphere for precise parallax in Nuke.

  • week 3-part 11 Sky 2D Parallax7:28

    Create a 2d parallax sky in nuke with a static camera by masking the sky, centering it with a transform, and animating skew for subtle parallax.

  • week 3-part 12 Stabilize 2D with No Light Adjustment12:46

    Learn to stabilize 2d footage in nuke using two transform nodes, stabilize and matchmove, with a reference frame and frame range to ensure a smooth, tracked composite.

  • week 3-part 13 Stabilize 2D with Light Adjustment10:00

    Practice 2d stabilization of a moving car shot using multiple trackers, luminance-adjusted tracking, and grab pattern corrections, while balancing scale to avoid edge darkening and meet client expectations.

  • week 3-part 14 Camera Shake and Edge Issues7:48

    Apply camera shake to studio footage, adjust shutter offset, turn off motion blur, and randomize seeds for varied, natural shake, then crop edges with grid warp.

  • week 3-part 15 Stabilize 3D15:00

    Stabilize a handheld shot with nuke's 3d camera tracker, set frame 90 as the reference, and use spherical projection to fill black areas while managing parallax.

  • week 3-part 16 Planar Tracking5:46

    Learn to use planar tracking in Nuke to track and replace a textured plane, using roto masks, bake the tracker, and apply match move for coherent compositing.

  • week 3-part 17 Advanced Planar Tracking5:09

    Master advanced planar tracking in Nuke by isolating the background with a holdout mask, converting roto to planar trackers, and smoothing translation, rotation, and scale for stable results.

  • week 3-part 18 Advanced Perspective Planar Tracking15:55

    Master perspective planar tracking in Nuke by selecting reference frame and setting a frame range. Address luminance changes and lens distortion, compare baked corner pin outputs, and apply to logo.

  • week 3-part 19 Smart Vector11:09

    Propagate motion vectors across a sequence with the smart vector and warp using vector distort on a truck scene, with matte masking and EXR precomp.

  • week 3-part 20 Blood Wound Using Smart Vector9:38

    Apply smart vector tracking to attach blood wounds to moving faces and clothing, then refine with color correction, rotos, and keying for believable composite in Nuke.

  • week 3-part 21 Facial Treatment Using Gridwarp Tracker11:31

    Learn to use Grid Warp Tracker and Smart Vector in Nuke to morph facial regions, using boundaries, adjustment layers, and keyframes to add a smile and blink.

  • week 3-part 22 Paint Job with Smart Vector2:49

    Learn to create a roto paint on a dog's eye with smart vector data. Use inpaint with matte alpha, painting with the brush, and align via vector distort for tracking.

  • week 3-part 23 Vector Corner pin10:19

    Learn to use the vector corner pin node with smart vector data to distort and anchor a billboard image to a building, with keyframes and wind effects via street map.

  • week 3-part 24 Image Plane Gizmo4:27

    Explore the image plane gizmo in nuke, using camera data for 2d tracking to drive masks and roto areas with the grade node and distance settings.

Requirements

  • No Experience Is Needed. You Just Need To Love Film Compositing And I Will Explain Everything From Zero To Hero

Description

Week 3 of 15 - Foundry Nuke From Zero to Hero! is the third course out of 15 in the zero to hero series by Sajjad Aradfar, designed to help you become a professional compositor.


This Nuke visual effects training course will take you through the fundamental concepts of VFX Compositing in Nuke. Also you will learn the steps of getting started working for major VFX companies. By the end of this mega course, you will successfully be able to do film compositing and stand as an experienced Nuke Artist.


Throughout this week we will cover everything you need to know about tracking in nuke. Whether its 2D or 3D. there is a range of tools and technics at your disposal, each suited for different tasks, and shot requirements.

we will learn about 2D tracker, 3D tracker, stabilize 2D, stabilize 3D, planar tracker of perspective and non-perspective surfaces, smart vector, vector distort, grid warp, grid warp tracker, corner pin tracker, image plane gizmo, lens distortion, luminance keying, tracking accuracy, camera parallax, camera lens issues, blurry shots, 3D projection, inpaint beauty, wind simulations

There will be a lot of theory you need to learn first before you can successfully composite a shot, and with anything worth learning there is a learning curve. But if you persist through you will have a great payoff and skillset at the end, and a great shot to show off that you created!

Note: You will be required to download the project files if you want to follow along with this class. this course has been created with NukeX 13.2v5

Who this course is for:

  • Beginners in VFX: Those who are new to compositing and visual effects and want to learn the fundamentals from scratch.
  • Students and Aspiring VFX Artists: Students pursuing a career in visual effects or individuals aiming to transition into the field of compositing.
  • Self-taught Artists: Individuals who have some basic knowledge of compositing or Nuke but seek structured learning to deepen their understanding and fill gaps in their knowledge.
  • Professionals Transitioning to Nuke: Professionals already working in related fields (such as animation, motion graphics, or video editing) who wish to expand their skill set into compositing using industry-standard software like Nuke.
  • Freelancers and Independent Artists: Freelancers or independent artists looking to enhance their capabilities to compete in the competitive market of visual effects.
  • People who have no experience with digital compositing and are curious to learn
  • Beginners with experience in another image software (I.E Photoshop or After Effects) and want to transition into Nuke