
Just Check Out This Video To Get To Know What You Are Missing and What You Are Going To Gain With This Foundry Nuke Mega Course. I have Designed This Course in 15 Weeks, And Each Week You Will Be introduced to The Dedicated Concept Of Compositing In Nuke, Accompanied by More Than 100 In-depth Tutorials and Exercise Files.
Navigate the end-to-end VFX production pipeline across departments, master Nuke workflows from shot intake to delivery, learn project management, Linux workstation configuration, naming conventions, and slap compositing for quick previews.
Explore how VFX houses design workflows around budgets, using default tools, render farms, Shotgun for task tracking, then scale to pipelines, TD roles, and specialized tools across large studios.
Explore how vfx shots involve multiple departments and outsourcing to freelancers or small teams. See how a vfx supervisor leads artists and departments, with names varying by company.
Explore how Shotgrid (formerly Shotgun, owned by Autodesk) enables visual effects and animation teams to plan, track, review, and publish shots and assets with cross‑department collaboration and notifications.
Discover how a VFX comp pipeline assigns shots to artists, uses asset libraries, and relies on lead artists, a comp supervisor, technical artists, and pipeline TD to deliver.
Master the Nuke workflow in production houses with naming conventions and pipeline discipline. Understand render farms like Traktor and the publish process to QuickTime and Shotgrid.
Learn nuke viewer basics: select layers and channels, toggle rgb and alpha with keyboard shortcuts, use M for alpha overlay, and adjust gain, gamma, and saturation without changing output.
Explore node graph indicators, channels, and masks, and learn to manage node states with disable, animation, expressions, and tool sets in Nuke, and compare workflows with After Effects.
Explore Nuke's draw nodes, including Roto shapes, paint tools, film grain, lens flares, sparkles, and other vector tools, while applying dither and diffusion to manage color quantization.
Master Nuke time and channel nodes to retime footage, create motion blur, manage frame ranges and 3.2 pulldown, and organize channels for seamless compositing.
Master color nodes in Nuke to perform color corrections, color space conversions, and color management, using add, clamp, clip test, and color lookup.
Apply Nuke filter nodes to blur, sharpen, edge detect, and denoise, using convolve, defocus, motion blur, and keying tools like chroma key, IBK, and crypto matte.
Merge nodes layer images in Nuke with over, difference, and admix modes, while transform handles translation and masking, and Corner pin 2D enables precise placements.
Learn to use classic 3d and usd-based nodes to build 3d scenes for camera moves and environment in nuke. Master ambient occlusion, materials, depth maps, and basic 3d primitives.
Explore Nuke particle nodes for fog, smoke, rain, snow, explosions, and deep image capabilities, including bounce, gravity, drag, curve, and deep merge to 2d or 3d outputs.
Learn to use Nuke utility nodes for stereoscopic and multi-view projects, including anaglyph conversion, join and split views, and view blending; manage metadata and toolsets across 2D and 3D pipelines.
Week 1 of 15 - Foundry Nuke From Zero to Hero! is the first course out of 15 in the zero to hero series by Sajjad Aradfar, designed to help you become a professional compositor.
This Nuke visual effects training course will take you through the fundamental concepts of VFX Compositing in Nuke, and how to learn the user interface. also, you will learn the steps of getting started working for major VFX companies. By the end of this mega course, you will successfully be able to do film compositing and stand as an experienced Nuke Artist.
Throughout this week we will dive deep into several key topics that are essential in the world of VFX. Workflow of major VFX companies, understanding how the big players in the industry operate. Different departments, explore the various teams that collaborate to create stunning visuals, shotgun software, learn about the tools used for project management and task tracking, shows and project naming rules, your role in a VFX company, setting up the work environment in Linux, nuke workflow from receiving a shot to delivering a final product, project setup, and organization, slap comp creating.
Later in the week, we will learn about Nuke in-depth, such as the Nuke user interface, viewer controls, node graph controls, and Nuke nodes. Finally, we will wrap up with the practical exercise where we create a basic script to replace a marker with other element.
There will be a lot of theory you need to learn first before you can successfully composite a shot, and with anything worth learning there is a learning curve. But if you persist through you will have a great payoff and skillset at the end, and a great shot to show off that you created!
Note: You will be required to download the project files if you want to follow along with this class. this course has been created with NukeX 13.2v5