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Week 1 of 15 - Foundry Nuke From Zero to Hero!
Rating: 4.2 out of 5(13 ratings)
36 students

Week 1 of 15 - Foundry Nuke From Zero to Hero!

Full Nuke Training Course From Fundamental to Advanced Levels with an Emphasis on Major VFX Companies Workflow
Created bySajjad Aradfar
Last updated 7/2024
English

What you'll learn

  • Nuke's User Interface
  • Good compositing habits, compositing workflow and hierarchy, script organization
  • Concepts and techniques for digital compositing
  • Image formats / resolutions / colors
  • Mastering Foundry Nuke from Fundamentals to The Top Levels
  • Building Advanced Compositing Skills
  • Enhancing Workflow Efficiency
  • Preparing for Industry Standards

Course content

5 sections24 lectures3h 27m total length
  • Mega Bundle Introduction22:30

    Just Check Out This Video To Get To Know What You Are Missing and What You Are Going To Gain With This Foundry Nuke Mega Course. I have Designed This Course in 15 Weeks, And Each Week You Will Be introduced to The Dedicated Concept Of Compositing In Nuke, Accompanied by More Than 100 In-depth Tutorials and Exercise Files.

  • Week 1 Introduction1:51

Requirements

  • No Experience Is Needed. You Just Need To Love Film Compositing And I Will Explain Everything From Zero To Hero

Description

Week 1 of 15 - Foundry Nuke From Zero to Hero! is the first course out of 15 in the zero to hero series by Sajjad Aradfar, designed to help you become a professional compositor.


This Nuke visual effects training course will take you through the fundamental concepts of VFX Compositing in Nuke, and how to learn the user interface. also, you will learn the steps of getting started working for major VFX companies. By the end of this mega course, you will successfully be able to do film compositing and stand as an experienced Nuke Artist.


Throughout this week we will dive deep into several key topics that are essential in the world of VFX. Workflow of major VFX companies, understanding how the big players in the industry operate. Different departments, explore the various teams that collaborate to create stunning visuals, shotgun software, learn about the tools used for project management and task tracking, shows and project naming rules, your role in a VFX company, setting up the work environment in Linux, nuke workflow from receiving a shot to delivering a final product, project setup, and organization, slap comp creating.

Later in the week, we will learn about Nuke in-depth, such as the Nuke user interface, viewer controls, node graph controls, and Nuke nodes. Finally, we will wrap up with the practical exercise where we create a basic script to replace a marker with other element.

There will be a lot of theory you need to learn first before you can successfully composite a shot, and with anything worth learning there is a learning curve. But if you persist through you will have a great payoff and skillset at the end, and a great shot to show off that you created!


Note: You will be required to download the project files if you want to follow along with this class. this course has been created with NukeX 13.2v5

Who this course is for:

  • Beginners in VFX: Those who are new to compositing and visual effects and want to learn the fundamentals from scratch.
  • Students and Aspiring VFX Artists: Students pursuing a career in visual effects or individuals aiming to transition into the field of compositing.
  • Self-taught Artists: Individuals who have some basic knowledge of compositing or Nuke but seek structured learning to deepen their understanding and fill gaps in their knowledge.
  • Professionals Transitioning to Nuke: Professionals already working in related fields (such as animation, motion graphics, or video editing) who wish to expand their skill set into compositing using industry-standard software like Nuke.
  • Freelancers and Independent Artists: Freelancers or independent artists looking to enhance their capabilities to compete in the competitive market of visual effects.
  • People who have no experience with digital compositing and are curious to learn
  • Beginners with experience in another image software (I.E Photoshop or After Effects) and want to transition into Nuke