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Week 4 of 15 - Foundry Nuke From Zero to Hero!
Rating: 4.7 out of 5(4 ratings)
29 students

Week 4 of 15 - Foundry Nuke From Zero to Hero!

Everything About Green/Blue Screen Removal Process in personal Nuke Projects, and major VFX companies
Created bySajjad Aradfar
Last updated 7/2024
English
English [Auto],

What you'll learn

  • Getting Familiar with Keying Tools in Nuke that Major VFX companies use
  • GreenScreen Removal
  • GreenScreen Removal Template
  • Core Matte and Edge Matte
  • Keeping All Hair Details
  • Good compositing habits, compositing workflow and hierarchy, script organization
  • Concepts and techniques for digital compositing
  • Image formats / resolutions / colors
  • Mastering Foundry Nuke from Fundamentals to The Top Levels
  • Building Advanced Compositing Skills
  • Enhancing Workflow Efficiency
  • Preparing for Industry Standards

Course content

1 section13 lectures1h 29m total length
  • Introduction1:47

    Learn to remove green and blue screens from challenging shots using Nuke keying tools. Build templates and workflows for spill removal, edge refinement, and hair detail preservation with luminance matching.

  • week 4 part 01 GreenScreen Removal Preparation5:14

    Apply a green screen removal workflow in nuke by denoising, creating core and edge mattes, and combining ibk color and ibk gizmo with keylight and primatte to preserve hair details.

  • week 4 part 02 Pirmatte Node10:57

    Explore the Primatte node in Nuke to key blue or green screens, using FG, BG, and mask inputs, with spill suppression, auto compute, and detail tools for clean composites.

  • week 4 part 03 Core Matte-Edge Matte7:52

    Use primatte to create a solid alpha core matte while refining edges and hair with ibk color and ibk gizmo, then combine edge and inside mattes for clean chroma key.

  • week 4 part 04 IBK14:32

    Explore the IBK keying workflow in Nuke, creating a clean plate with IBK color and refining edge matte with IBK gizmo, stacking and luminance adjustments for a clean green-screen key.

  • week 4 part 05 Despill3:21

    Learn to despill green spill in Nuke by comparing Keylight with Pxf kill spill, restore luminance with minus and plus merge operations, and set saturation to zero.

  • week 4 part 06 Erode-Edge Extend-Color Smear3:07

    Explore erode, edge extend, and color smear techniques in Nuke to refine keying edges, adjust pre-mult edges, and color grade the foreground for clean edge blending.

  • week 4 part 07 Automating Luminance Match BG to FG2:52

    Automate background luminance matching to the foreground by multiplying background luminance with de spill and adding alpha via a keyer, ensuring edges align with any background.

  • week 4 part 08 Preserving Hair13:20

    Learn to preserve hair detail in Nuke by using Keylight with key mix and roto masks, sampling Macbeth values, and tuning midtones to 0.18 for hair extraction.

  • week 4 part 09 Prep Roto1:53

    master prep and roto in Nuke to mask out head portions, automate roto with the copycat node using machine learning, and composite with copy/shuffle and pre-mult spill before color correction.

  • week 4 part 10 Final Touch-Defocus-LightWarp3:54

    Apply defocus to background and use light wrap to bias foreground edges, then compose with shuffle and merge, adjust green spill using hue correction and roto, and render with grain.

  • week 4 part 11 Marker Removal Without Cover7:21

    Remove tracking markers from a green screen shot with color variation by tracking, using transform mask and roto, then applying matchmove and primatte to clean the background for background removal.

  • week 4 part 12 Marker Removal With Cover13:06

    Remove background markers using frame-by-frame roto painting or shoulder tracking. Refine with roto masks, premultiply to RGBa, and merge for clean edges.

Requirements

  • No Experience Is Needed. You Just Need To Love Film Compositing And I Will Explain Everything From Zero To Hero

Description

Week 4 of 15 - Foundry Nuke From Zero to Hero! is the fourth course out of 15 in the zero to hero series by Sajjad Aradfar, designed to help you become a professional compositor.


This Nuke visual effects training course will take you through the fundamental concepts of VFX Compositing in Nuke. Also you will learn the steps of getting started working for major VFX companies. By the end of this mega course, you will successfully be able to do film compositing and stand as an experienced Nuke Artist.


Throughout this week I will equip you with everything you need to know effectively removing green or blue screen from the background of challenging shots. In big-budget productions, the green screen setup isn’t always perfect, and actors may not always stay within the designated green screen area. By the end of this week, you will have a strong grasp of how to handle even the toughest green or blue screen scenario. I will cover, creating a template for the green or blue screen removal process, getting familiar with keying tools in nuke, creating clean and precise matte, primary and secondary color spill removal process, hair detail preservation, automating luminance match of BG to FG, and removing tracking markers.


There will be a lot of theory you need to learn first before you can successfully composite a shot, and with anything worth learning there is a learning curve. But if you persist through you will have a great payoff and skillset at the end, and a great shot to show off that you created!

Note: You will be required to download the project files if you want to follow along with this class. this course has been created with NukeX 13.2v5

Who this course is for:

  • Beginners in VFX: Those who are new to compositing and visual effects and want to learn the fundamentals from scratch.
  • Students and Aspiring VFX Artists: Students pursuing a career in visual effects or individuals aiming to transition into the field of compositing.
  • Self-taught Artists: Individuals who have some basic knowledge of compositing or Nuke but seek structured learning to deepen their understanding and fill gaps in their knowledge.
  • Professionals Transitioning to Nuke: Professionals already working in related fields (such as animation, motion graphics, or video editing) who wish to expand their skill set into compositing using industry-standard software like Nuke.
  • Freelancers and Independent Artists: Freelancers or independent artists looking to enhance their capabilities to compete in the competitive market of visual effects.
  • People who have no experience with digital compositing and are curious to learn
  • Beginners with experience in another image software (I.E Photoshop or After Effects) and want to transition into Nuke