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WebGL internals
Rating: 4.1 out of 5(66 ratings)
552 students

WebGL internals

WebGL2(OpenGL ES 3.0) Programming using GLSL Shaders(Vertex and fragment) and Javascript
Created bySubhasish Dash
Last updated 4/2024
English

What you'll learn

  • How to write vertex shaders and fragment shaders in WebGL2 and run them from scratch using pure JavaScript.
  • How to set up and execute a complete WebGL2 rendering program, understanding every step of the process.
  • Working with textures, framebuffers, and mastering the handling of vertices and pixels for precise control.
  • Implementing GPU-based image processing techniques and building skills useful for a career as an image scientist or graphics programmer.
  • How to optimize rendering performance by leveraging the GPU instead of relying solely on the CPU.
  • The fundamentals of HTML5 Canvas and how to integrate it with WebGL2 for advanced visual output.
  • Hands-on coding exercises to create real-time visual effects directly in the browser without heavy frameworks.

Course content

8 sections55 lectures7h 54m total length
  • Course Overview5:01

    Explore WebGL2.0 fundamentals to draw static and dynamic shapes, work with textures and image processing, all in JavaScript without libraries, and compare CPU versus GPU performance.

Requirements

  • HTML5 and Javascript

Description

"Master WebGL2 and Unlock the Power of the GPU — No Libraries, Just Pure Understanding"

Want to create stunning 2D graphics and interactive visualizations in the browser? This beginner-friendly course is perfect for JavaScript developers who want to learn WebGL2 programming from the ground up. You’ll gain skills that can lead to careers in graphics development, game programming, image processing, or computer vision.

Unlike most tutorials that hide the complexity behind frameworks, here you’ll learn pure WebGL2 — building everything from scratch. You’ll create your own rendering engine, write GLSL shaders, and render directly to the HTML5 canvas for maximum performance and understanding.

By the end of this course, you will:

  • Understand the WebGL2 rendering pipeline and GPU-based rendering concepts.

  • Write vertex shaders and fragment shaders for real-time visual effects.

  • Work with textures, framebuffers, and GPU-based image filters.

  • Build complete WebGL projects without heavy libraries like Three.js.

  • Have your own library which you can tweak as per your requirement.

This course is hands-on, project-based, and filled with coding exercises so you learn by doing. If you want full control over your graphics code, improve your JavaScript performance skills, and create professional-quality visuals in the browser, this WebGL2 course will get you there, step-by-step, with clear explanations, practical guidance, and real-world coding examples.

Who this course is for:

  • Beginner JavaScript developers who want to explore WebGL2 graphics programming from the ground up.
  • Developers experienced with HTML5 Canvas who struggle with the low performance of CPU-based rendering and want to leverage the GPU for speed.
  • Graphics programmers interested in learning the fundamentals of image processing and shader programming.
  • Game developers who want more control over rendering without relying on large frameworks like Three.js.
  • College students or working professionals who are completely new to graphics programming but want a strong foundation.
  • Anyone curious about how the GPU works, how to optimize rendering performance, and how to create stunning visuals in the browser.