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Game Ready Weapon Art: Maya, ZBrush & Substance Pipeline
Rating: 3.6 out of 5(7 ratings)
54 students

Game Ready Weapon Art: Maya, ZBrush & Substance Pipeline

Master the full Game Ready Weapon Art pipeline: From high-poly modeling to PBR texturing and professional rendering.
Created byGhostS Courses
Last updated 4/2026
English
English [Auto],

What you'll learn

  • Learn to model weapons using Maya and Zbrush
  • Learn to optimize 3D models to get them ready for a game production
  • Learn to properly unwrap and layout Uvs
  • Lear the workflow of PBR texturing in Substance Painter
  • Learn to properly create high quality renders using Marmoset toolbag

Course content

6 sections11 lectures9h 33m total length
  • JOIN DISCORD COMMUNITY0:45

Requirements

  • There are no prerequisites for this course. Only have the programs installed and ready to use in your computer (Maya, Zbrush, Marmoset, and Substance Painter).

Description

Master the Professional Game-Ready Weapon Pipeline

"This course delivers a complete, industry-tested workflow for creating high-quality assets. You will learn, from start to finish, how to take a weapon model from the initial blockout to a professional final render."

Softwares covered in the pipeline:

  • Maya: Blockout, low-poly modeling, and professional UV packing.

  • ZBrush: High-poly detailing, and optimization.

  • Substance Painter: Professional PBR texturing using Spec/Gloss workflow.

  • Marmoset Toolbag: High-quality baking and cinematic portfolio rendering.

9+ Hours of FULLY Narrated, Step-by-Step Content: The course is divided into easy-to-follow, structured sections:

  • Section 1: Reference & Blockout. Analysis of the design and establishing the primary shapes to ensure correct proportions.

  • Section 2: High-Poly Creation. Deep dive into modeling techniques in Maya and ZBrush to create a high-detail version of the asset.

  • Section 3: Low-Poly & UVs. Professional optimization for game engines and efficient UV layout for maximum texture density.

  • Section 4: Baking Excellence. Mastering the baking process in Marmoset Toolbag and, most importantly, learning how to identify and fix common baking errors.

  • Section 5: Texturing & Rendering. Creating realistic materials and wear-and-tear in Substance Painter, followed by professional lighting and rendering for your portfolio.

What you will achieve:

  • Create a portfolio-ready Sci-Fi Blaster from scratch.

  • Understand the professional High-to-Low poly workflow used in AAA studios.

  • Master baking techniques and PBR texturing.

Prerequisites:

  • You must have the software installed (Maya, ZBrush, Substance Painter, and Marmoset Toolbag).

  • Important Note: While every step is fully narrated and explained, this course moves at a professional pace. A basic familiarity with the software interfaces is highly recommended to get the most out of the technical workflows shown.



Who this course is for:

  • Beginner or advance artist who wants to learn a different and time saving workflow for game assets