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Create Your First Unreal Engine 5 VR App for Meta Horizon!
Rating: 4.4 out of 5(35 ratings)
296 students

Create Your First Unreal Engine 5 VR App for Meta Horizon!

Learn solid concepts to develop your first VR experience!
Last updated 7/2025
English

What you'll learn

  • Understand Unreal Engine 5 Launcher and VR Template
  • Learn 3D modeling/Texturing Concepts for Game Development
  • Create an entirely interactive loft from scratch, full of blueprint concepts and sound effects!
  • Upload, test and share online your app through Meta Horizon

Course content

12 sections42 lectures20h 12m total length
  • Introduction1:13

Requirements

  • No programming or Unreal Engine experience needed but would be very helpful
  • Not necessary, but good to have some 3D background to understand the 3D concepts to import assets to Unreal Engine 5.

Description

In this course I'll show you how to develop this amazing VR experience from scratch!

With this training you'll learn important concepts by developing simple BUT FUN interactions in VR. With this solid concept base you'll be able to create your own projects and not only that! We'll learn how to properly install our projects in the headset and also how to share our projects with friends and clients.

Here's a sneak peek of the course, you'll have access to over 20h and 31 topics, learning concepts to make your own VR app and more!


• Introduction to Unreal Engine;

• UE 5.3 Installation;

• Introduction and Installation - Android Studio;

• Unreal Engine Overview and Setup;

• Android Studio packaging test and problem solving;

• Preparing your models to export (we'll use Blender, but the concepts you'll learn here apply to other softwares like 3Ds Max, Maya, C4D, etc.);

• Model Import - Problem solving;

• Understanding Lights;

• Baking Light in Unreal Engine 5.3;

• Light Bake tests and Problem Solving;

• Lighting your scene;

• Creating Materials;

• Texturing your Project;

• Shaders Recap and Problem Solving;

• Reflection Captures;

• Post Processing;

• Collisions;

• Navigation System;

• Introduction to Blueprints;

• Variables, Functions and Events Overview;

• Mathematics and Vectors;

• Input Mapping System;

• Creating Interactive Elements Using Blueprints;

• TESTING;

• Optimization;

• Building the App;

• Publishing;

Who this course is for:

  • Beginner Unreal Engine and VR developers
  • 3D Artists wiling to learn VR/Game development