
Hey! Just a quick spoiler before you watch it: USD files are NOT supported on Android builds, so if you're planning to create a standalone version of your game to run on VR, then you should not use USD as an import method. (:
See in resources the alternative for whoever wants to try the famous Luoshuang's GPU Lightmass.
In this section we'll start to create our blueprints and add interactions on our project. Keep in mind that this is where we'll work with the logic behind the fun in our creations and I recommend extra research about blueprints if this is your first time working with them.
Hey!
Quick note: one of the students identified at the beginning of the video the blueprint is slightly different. What happened is that I just tidied up the nodes by collapsing some of them into a function, so here's the video showing what I did. Note that the video is in a useless blueprint only for explanation purposes.
To summarize, select the nodes you want to collapse into a function, right click -> Collapse into Function.
Your just created function will show up in the functions tab on your left side and you can double click it to open, and one click to select and edit the input and output naming.
Any questions let me know.
Cheers,
In this course I'll show you how to develop this amazing VR experience from scratch!
With this training you'll learn important concepts by developing simple BUT FUN interactions in VR. With this solid concept base you'll be able to create your own projects and not only that! We'll learn how to properly install our projects in the headset and also how to share our projects with friends and clients.
Here's a sneak peek of the course, you'll have access to over 20h and 31 topics, learning concepts to make your own VR app and more!
• Introduction to Unreal Engine;
• UE 5.3 Installation;
• Introduction and Installation - Android Studio;
• Unreal Engine Overview and Setup;
• Android Studio packaging test and problem solving;
• Preparing your models to export (we'll use Blender, but the concepts you'll learn here apply to other softwares like 3Ds Max, Maya, C4D, etc.);
• Model Import - Problem solving;
• Understanding Lights;
• Baking Light in Unreal Engine 5.3;
• Light Bake tests and Problem Solving;
• Lighting your scene;
• Creating Materials;
• Texturing your Project;
• Shaders Recap and Problem Solving;
• Reflection Captures;
• Post Processing;
• Collisions;
• Navigation System;
• Introduction to Blueprints;
• Variables, Functions and Events Overview;
• Mathematics and Vectors;
• Input Mapping System;
• Creating Interactive Elements Using Blueprints;
• TESTING;
• Optimization;
• Building the App;
• Publishing;